I'll probably make those changes later on, like when I put in new diplomacy music for some leaders (I am not going to get to that before the next playtest), the most important thing right now is testing the leader personalities. Once I finish the leaders I'm going to look into getting the Inquisitors in, which brings up another issue: how Inquisitors will work. If you remember or even played my last mod, you will know that the Inquisitors required Theology, and a Cathedral in the city you wished to build it in, and you could only build a missionary under the Paganism, Organized Religion, or Theocracy civics (although you could build them without a Cathedral under a Theocracy). These inquisitors pruged all non-state religions and non-state religious buildings from a city that you owned or from a city of a vassal provided that your state religion was present. There was no negative effect (no health penalty or unhappiness penalty) and you gained nothing else out of purging (you gained no gold or happiness for example). You will have also remembered that there was, technically speaking, an inquisitor for each religion (although there was no difference in the graphic or actions, just the name). This is most likely going to change.
OrionVeteran has upgraded his mod quite a bit since the original Diplomacy mod came out, you can check out his updated version
RIGHT HERE. More likely than not I am either going to use this version or an older version but I wanted to get ideas from everyone else and I have a few questions that I really need answered because I need to get this playtest finished within the next couple of days so I can send the playtest to the ModCast guys. So please help me out here. Here goes:
1) In OrionVeteran's mod there are four different game options; Limited religions (no civ can found more than one religion), Foreign Inquisitions (you may conduct inquisitions in other civs that have your same religion, but do not have to be vassals), prevent inquisitors from purging a Holy City (self-explanatory), Respawn a Holy City that was purged or razed (again self-explanatory). Do we want all of these rules involved or not? They are optional by the way.
2) He has a religions victory with the following requirements; the player must have an official state religion (so no Free Religion for example), the player must also own the Holy City for their state religion, every city the player owns must have the official state religion, all of a player's cities must not have any non-state religions present (although there appears to be some exception to this that I haven't checked out yet), the religion's influence must be at least 80%, the player must have built the official state religion's shrine. Is this okay with everyone?
3) There does not appear to be any rules about civics, although I doubt that is the case. In my mod you could absolutely not build inquisitors under the Free Religion or Pacifism civics. And you could build inquisitors without a cathedral under a Theocracy. Should we make the same rule for this, if we decide to use it as-is, except you could build an inquisitor under a Theocracy without a Holy Office?
I would like to get this settled as soon as possible, so if you visit this thread and don't comment a lot (and I know you exist because you guys have PMed me and told me you do that) this would be the time to start commenting. I basically have to get this next playtest done in the next three or four days so I can send it to the ModCast people to check out, plus I gotta get it out to the playtesters and now more than ever I need some help and advice. I'd rather just use the old Inquisitors I had but I no longer have the same help I had last time (I had someone helping me with code, and now they have disappeared) and I am not sure that my old code is 3.19 compatible. So let's figure this out.
And Madman you can remove that attachment, I DLed it already.