Capo, why don't you just go to the beginning of Ekmek's tutorial thread and upload the old Blender? He put a link there.
I did actually consider that, but I think its worth learning the new Blender. Its a lot easier to work with (because you can see the textures in DDS format in Blender now, which you couldn't before) as far as knowing what the LH is going to look like before going into NifSkope, which was not entirely the case with the older Blender. Also some of the nifs wouldn't import for me in the old Blender, and I haven't had an issue with that yet (which includes units, and I've always wanted to learn unit-making, not really to take requests, but to create units I need for my mod and new civs, it will open the door up for me to make flavored units for any civ).
Plus I might as well learn the latest version so I can help new LH makers. We always need more LH makers because it gives you new ideas, and I have actually taken a lot more from simply looking at another person's LH than I have doing them on my own, I can see new "techniques" that I want to bring to my LHs to make them look better, or any time someone creatively uses some other part for something In ever thought of. So having a bunch of LH makers, no matter how novice they are, is helpful to everyone that maeks LHs.
Honestly, I had a lot of trouble learning Blender to begin with, and I'm only getting frustrated because I don't have as much time to learn it this time as I did then, however, I should learn this relatively quickly, and I do already have a grasp and comfort level with Blender, so I wouldn't worry about me too much. Don't worry, I'm not going anywhere, there are plenty of Capo LHs in everyone's future!
