hey guys,
well, i can do the flags ( ithink), all i need is the symbols as dds files and ill do the rest (never yet did a flag , but i think i can).
Ive been busting my *** for 6 hours now straight, i just can get a decent look map script, i dont like the all terrain map, cause it wouldn't be a fun p[lay i think,
so as a desperate measure,
i have decided to make land units, and sea units, without the all terrain units (except hornets - the ai seem to do use them),
so i made the hovers as ship like - they can move only on sand sea now,
and the rest are land units.
the carryalls, and transports, are sea based aswell - so the ai would transport units accross sand sea (if i make a transport as a land unit - the ai ont move units with it across land.....
its not what i wanted for the mod, but its the only way to be able to play with sand sea and pcean effect,
its still fun, but , carryalls , highliners and transports, wont be able to go over land....
unless melinko will be back here to write a decent transport all terrain code or somthing with the sand sea terrain,
we have to use the usuall unit system,
well, you know guys,...its still fun
ill add some more sea units - like more hoover types so there will be more diversity for sea(sand sea) units for first version.
keep up the good work guys,
i cant wait to release this mod already and see people response to it

)
****
dont fight my young fedykeens.....