If anyone wants to play the mod, your going to need the fixed game speed:
http://uploading.com/files/33922QS4/CIV4GameSpeedInfo.xml.bak.html
List of Bugs:
1. Victory conditions never get revealed - it remains as "the world is too young to judge"
2. repeated and never ending-- "Area/population exceeds domination limits" error
3. civs do not start with a scout(soldier), except civs that start with the wheel.
4. Game crashes when you exit to main menu.
EDIT: I found the source for most of these bugs-all the bugs listed except the scout bug is caused by the "Mastery Victory" setting.
@Keldath-updated victory conditions without bug. You also made the religious victories too easy.
http://uploading.com/files/8M8Q3QMH/CIV4VictoryInfo.xml.html
What the hell is going on with missing scouts at game start???
I'm playing a game right now as Leto II of the Fremen:
2 of the Fremen UU dont do anything different than their replacements.
The wormrider is pretty weak for what its supposed to be---
In the Dune novel, Dr. Kines tells Paul that the worms are extremely tough-
there are no explosives big enough except atomics that can kill a worm.
He says the only way to kill a worm is by atomics or to electricute each segment
of the worm.
Also, the wormrider makes a tank noise when it moves-it is pretty weird-can you change
it so it sounds like infantry instead.