Ajidica,
i have indeed used the unitai,
the thing is - setting a naval transport - is easy - like the vanilla, but once allterrain gets in...bang it wont do nothing.
thanks alot for the ff2 tip - ill look deep into it - maybe ill get someone from their team to help with this.
johny,
anything is welcomed, an animated opening screen, if you can intefrate something to the worm picture, go ahead, suprise me
Phoenician,
yeah i know - i toyed alot with the starting thing,
i got over this by adding a free unit class to the civilizationinfo.xml of a scout, and the problem was solved, but, another one poped out, sometimes the scout that couldnt go on desert - would start on desert - thus it was immobolized to its tile which he started upon desert....
but i got over it again by adding a scout - miniscout that can be build realy fast and cheap on city once you established it - 1 scout per player so the ai and human wont build tons of it, try it.
how did you get around it with hotkeys???
well im 95 % convinced to go with sand sea and separated sea and land units , i think it will give the best game exp, along with a nicer terrain look of water sand sea then the current map - dune.
ill have to wait to varus to complete his map script and see what tholish can come up with.
besides that ill create the two options for testing and sea how th ai reacts,
also, ill sea if theres anything i can barrow from ff2 - hopefully, they have the answer form allterrain units.
edit:
ok - a dune planet can be interesting, thought i really really like the worm open screen that currently in use, a tough call i must say....
Ajidica. we will have to wait on tholish report, and hope that he managed to play it.
the work Ajidica did on the diplomacy and my soundtrack work will be uploaded soon so you can make ajustments on it.
edit2:
sound addition:
http://www.mediafire.com/?sharekey=07f3f8531b51333a0de4fc1039a01674e04e75f6e8ebb871
just extract under the dune woc lite folder and overwrite.