Deleted Promotions
Amphibious
Cover
Formation
Woodsman 1-3
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Changed Promotions
Ace: requires combat 2 (instead of combat 3)
Ambush: +25% vs. Rovers, Scorpions, Hovers
Pinch: +25% vs. Light Infantry, Heavy Infantry
Charge: +25% vs. Maula (Changed to Charge I)
Drill IV: 2 first strikes, suffers 25% less collateral damage, +10% vs. Burseg
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New Promotions
Supersonic Air Strike: available only to Thopters
+25% Evasion chance
Requires Ace
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Ceramic Armor: available only to Thopters, Carryall, Hornets
+25% strength
Requires combat 3 or Drill 3
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Stillsuit: available only to Light Infantry, Heavy Infantry
+1 movement range
Requires combat 2 or Drill 2
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Thumper: available only to Light Infantry, Heavy Infantry
Immune to worm strikes
Unit makes no sound
Requires combat 2 or Drill 2
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Charge II :available only to Hornets,Scorpions, Hovers, Burseg, Heavy Infantry, Light Infantry.
+25% vs.Maula
Requires Charge I
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Leg Detonator I: available only to hornets, thopters, burseg, scorpions, hovers, rovers, light infantry, heavy infantry.
+25% vs. Burseg
requires combat I or Drill I
requires Kindjal technology
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Leg Detonator II: available only to Heavy Infantry
+25% vs. Burseg
requires Leg Detonator I
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Promotions available to unit class:
Carryall: combat 1-5, blitz, medic 1-3, drill 1-4, flanking 1-2, sentry, navigation 1-2, ceramic armor.
Thopters: combat 1-5, pinch, leg detonator, ambush, range 1-2, interception 1-2, Ace, supersonic air strike, ceramic armor.
Hornets: combat 1-5, ambush, blitz, drill 1-4, flanking 1-2, sentry, charge 1-2,
pinch, commando, leg detonator, ceramic armor.
Heavy Infantry: stillsuit, thumper, leg detonator 1-2, city raider 1-3, combat 1-5, pinch, charge, march, commando, ambush, guerilla 1-3, city garrison 1-3, drill 1-4, interception 1-2.
Light Infantry: stillsuit, thumper, leg detonator 1, city raider 1-3, combat 1-5, charge, march, commando, ambush, guerilla 1-3, city garrison 1-3, drill 1-4.
Recon: combat 1-5, march, commando, medic 1-3, guerilla 1-2, sentry.
Maula: ambush, march, medic 1-2, city raider 1-3, drill 1-4, barrage 1-3, accuracy.
Burseg: combat 1-5, city raider 1-3, pinch, ambush, charge 1-2,
leg detonator I, blitz, commando, drill 1-4, flanking 1-2, mobility.
Scorpions: combat 1-5, drill 1-4, pinch, charge 1-2, ambush, blitz, commando, flanking 1-2, mobility, leg detonator.
Hovers: combat 1-5, drill 1-4, city garrison 1-3, pinch, ambush, march, charge, commando, medic 1-2, guerilla 1-3, charge 1-2, leg detonator I.
Rovers: combat 1-5, pinch, ambush, charge, march, commando, medic 1-2, guerilla 1-3, city garrison 1-3, drill 1-4, leg detonator I.