to load amod at start of the game:
just go to Civ4Config.ini, through bts folder, look for the line:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = mod name
instead of mod name - change to your mod folder, thats all.
adding buttons isnt difficult aswell, i used to think art is hard to learn,
but dtxbmp is a magic program,
i load one of the normal buttons of civ4, load it through dtxbmp,
then prees on the yello arrow - export at the button of the screen, using paint sho - im puting my desired picture instead of what is set there, using the defult size of the button,
then just save the paint shop,
and then save the dds , and bang you have a new button,
trust me Phoenician,
if youll read the tut i linked you above, step by step, youll be able to do all you art into buttons, just read the tut.
its really really easy to do.
xml,
just trial and error, change a desc of a unit from - txt_key_unit_warrior into - Phoenician the artist, and youll see the new game when loading te game

change some more values and see what they do.
the txt_key_xxxxx_xxxxx are just refferences to the text files, in the text folder, the text, pedia, strategy and all the concept, are just concentrated in large text files, i dont use those refernce in order to save time, i write what i want in the desription tag, most moddres do this to save time.
follow our instruction and in a weak youll be an xml and button expert.
thank you very much, i will use you files,
by the way, im planing to keep most sounds for the mod as an addon for those who wish it, cause they tend to be a large addition to the mod size, thats what most mods that contain many sounds.
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i hope to finish the improvement by next weak max, then start inserting the buildings Phoenician so kindly gave us.