hey guys,
Ajidicam
thanks for the first impressions,
leaders:
eventually - i would like to get everyone inside, so anyone can play with his prefered leaderheads - meaning both dukes both vlad' hark' and so on,
this is just version 1,
also i intend to add all of the houses mentioned in dune, so at some point - this mod will have it all.
dilpomusic - the current addon wights 98 mb zipped with 7z,
cause i added in the tracks from dune 2000 game as era music.
i acctually havnt tried by my own the zipped file, not sure why the link wont work, ill check it, but dont you worry, its works, and i think the music really gets you in the mod for this mod
pak: yap, thats one of the must have things in a mod, but, i do it just before released when finishing everything until next version, it hastes mostly the loading speed.
johny smith,
thanks buddy glad to know your still willing to help,
i got all the atlases youve made, where i didnt have promotion buttons...i improvised...check the atlases out.
i can use your help with the fonts - right now - the resorces are a mess basically...they all use a random font, this means that a font must be made, its probably not a five minute work, but you your up for the task - it would be great.
also - i need buttons for the improvements , actions - i wish to make the buttons dunies - like changing the pitch fork to something else.
Ajidica,
i know theres spelling issues...thats my weakness, anything you spot, plz write them heer and ill fix.
firests/mushrooms - currect, they hide units, its my first trial, i will make the size a bit more smaller, and not in the center of the tile, still have to experiment with it.
i see that youve made some good comments about resources prqeq for units,
if you dont mind,
can you go through all of the unis, and write me all your reccomendations about which unit should need which resource preqeq uf any? this way it will be easier for me, cause its better if i do it all at one shot
plz explain more about what you meant with the settlers? i know they start on the same plot and the scouts further away, i can make it that all of the units will start on the same plot, if you guys prefer this.
with the settlers - do you mean that the ai wont found a second city on start?
koma,
well, the sound mod works, but, its just a mod that adds tags,
the real work code, wasn't delivered by melinko, though he said he will send it to me....
so far it seems the guys isnt much around, so someone must provide anoher solution for the mod.....and im afraid im no coder.
Ajidica and everyone:
when you start a new game:
do not use play now option - only through custom game -
only through there youll be able to choose all the option the mod offers:
desert level, variues maps, recolution mod. all speed options and more, this is recommended for most mods that has revdcm in them.
also,
plz do not play with the dune map for the time being, i left it inside, but something isnt working there or i did something that screwed it a bit,
so use the other moap scripts - mainly use continents or custom continents or archipelago.
plz write anything that comes to your mind,
i really hope that some of you guys continue to help,
i listed the todo things mainley on page 26,
thanks again,
gnite to us desert creatures
