ripple01
Emperor
Wow, awesome work glider1! I've merged your changes into my current version, and lo and behold, BarbarianCiv is working again, and the Python exception that Revolutions was throwing up seems to be gone too!
I will be releasing Public Beta 8 in the next 24-48 hours. It brings K-Mod up to 1.40 and includes glider1's fixes and some other goodies as well.
I will say it wasn't easy to merge in K-Mod, but it is such a step forward for Civ4 modding that it was worth the time and effort. I have no issues with you taking this work and releasing RevDCM 3.00. Maybe throw a K in front of the name to acknowledge karadoc's major contributions? KRevDCM? Just a suggestion.
Anyways, as time permits, there will be more to come. I agree completely with glider1 that there is still more that can be done, and its amazing that almost 8 years after release that Civ4's modding community is still doing great things.
Many thanks again, glider1, for tracking down and squashing these bugs!!!
I will be releasing Public Beta 8 in the next 24-48 hours. It brings K-Mod up to 1.40 and includes glider1's fixes and some other goodies as well.
I will say it wasn't easy to merge in K-Mod, but it is such a step forward for Civ4 modding that it was worth the time and effort. I have no issues with you taking this work and releasing RevDCM 3.00. Maybe throw a K in front of the name to acknowledge karadoc's major contributions? KRevDCM? Just a suggestion.
Anyways, as time permits, there will be more to come. I agree completely with glider1 that there is still more that can be done, and its amazing that almost 8 years after release that Civ4's modding community is still doing great things.
Many thanks again, glider1, for tracking down and squashing these bugs!!!