I have played through several games of "Mars, Now!" and I must say of course I like it..
Thanks .
But finally the nice music waned on me.. and played some "5th element" music in the game..
Oh, that must be nice. A great film...i have to find some good quotes from it .
What I wanted to say was..
- I found a *bug* with making the "great wall" I forget the name you call it.. but if your city becomes surrounded completely by water it becomes "ineffective" (probably something from the civ4 base programming)
And I have to agree that the A.I. seems to severely lack city making.. I finally played the radiation map you have once or twice (you said you wanted to know if someone's played it.. I'm sure someone has by now) anyway.. surprisingly I went for a space win and the A.I. did manage by turn 300-400 to actually have take most of the space with cities (not all!) but most.. (on a huge map maybe 20% was left most of it un-radiated )
Yes, the great shieldwall has the same effect like in civ4 - barbarians can't pass the borders at the continent, where the wonder is at...and this chances over time in Mars Now, because of the water.
And yes again, i've noticed the problems with the lack of expansion myself, but i have seriously no idea, what the cause could be. I suspect that the AI might be confused by the changed terrain and how i abuse the map scripts, but i don't have a proof for it.
Of course I'm serious! I've just not had a lot of time, what with various spontaneous essays in history and music, but I can do both, I even submitted one as a creative writing piece
Are you a professional writer maybe?
I'm just curious.