Okay... I'm done messing with stuff for awhile... this version should stand for some time unless a major fault or bug is spotted, but I feel this is both a very stable version and a more feature-rich mod over previous versions.
Note one very important thing... with all the changes, I seriously doubt any save games from v2.3 and prior will port-over successfully to v2.4. So if you cherish the current game you are in, please finish it with the version of the Wolfshanze mod now installed on your system... THEN switch to the new v2.4.
In other words, you should only use Wolfshanze Mod v2.4 if you intend to start a new game... not continue an existing save.
Also realize this version of the Wolfshanze Mod supports 40-civ games
and includes Bhruic's unofficial patch for BtS, which really everyone should be using anyways!
The download should be up and running on page-1 of this thread, and the changes in the mod are listed below... I hope you all enjoy my vision of how Civ4 should be played.
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New in v2.4
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Major adjustement to how naval units are handled, though mostly "under the hood". All ships are now set in combat groups by what "Age" they are from (Age or Sail, Age of Steam, etc, etc). Same ships and combat values as before, but now newer generations of ships get bonuses against older tech ships. Also two new promotions are available for the more modern ships... "Damage Control" which is similar to "March" and "Gunnery Control" which is similar to "Blitz". Gameplay shouldn't change much from before... most of the changes are just to ensure things happen as they should... you should see less occurances of Dreadnoughts getting sunk by Ironclads for instance.
Added new tech "Air Superiority" as a tech-requirement for WWII aircraft.
Lt.Bob's (v4.0e) 40-Civs allowed with Bhruic's patch changes now included. This is a newer version then in previous Wolshanze Mods.
Added Cephalo's Perfect World map script... similar to the Tectonics Map Generator, but I think it's just superior.
Whaling becomes obsolete with Ecology instead of Combustion
Modern Workboat resized
New models/skins for:
German Spearman
Native Knight
Native Musketman
Native Rifleman
Native Cavalry
French Galleon
Spanish Galleon
English Galleon
English Infantry
Viking J22 Fighter
Viking Saab18 Bomber
French Mirage2000 Jet FIghter
New flags for:
Germany (*multiple*)
America (Betsy Ross)
England (Union Jack)
France (Tri-Color)
Russia (USSR)
Japan (Rising Sun)
Spain (National)
Greece (National)
Korea (National)
Okay folks... the debate is over...
Germany's flag has been changed from the Swastika/Third Reich flag to the North German Confederation of 1871 flag... also the state flag of Imperial Germany (not to be confused with the war flag). I've had a hard time settling on one flag to cover the bulk of German history, so I chose one that was used for some time and/or had some symbolism of Germany. If you too are unsure which German flag is your favorite, I actually left three custom flags inside the mod to choose from...
1) 1871 North German Confederation with Cross (default)
2) Imperial German War Flag
3) Third Reich Flag (Nazi)
If you'd like to use a differant flag for Germany, this is how you change it:
A) Go into the Wolfshanze Mod Assets/XML/Art folder...
B) Find the "Civ4ArtDefines_Civilization.xml" file.
C) Open in Notepad.
D) Find "ART_DEF_CIVILIZATION_GERMANY"
E) Change this (from default):
<Button>,Art/Interface/Buttons/GermanConfederation.dds</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_GermanConfederation.dds</Path>
to this for Imperial Germany:
<Button>,Art/Interface/Buttons/ImperialGermany.dds</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_ImperialGermany.dds</Path>
or this for the Third Reich:
<Button>,Art/Interface/Buttons/ThirdReich.dds</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_ThirdReich.dds</Path>