[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

DK... The swastika is like the Force Tree from Star Wars... it means whatever you make it mean. It's a symbol of peace and love long before the Nazis came... it's the recognized state flag of Germany from 1933 to 1945... nothing more. I'm not one for political correctness... white-washing history is something you'll get from others not me... having said that, I did base this mod (started-off with) a Hitler Mod which included the flag... I never bothered to switch it out, since frankly the flag has never meant anything more to me then a flag from German history... that's the only credence I give it. I'm not into symbolism... things are what things are. Flags don't kill people, people kill people... I'm not going to shift the blame for the 3rd Reich's crimes from people in power to a piece of cloth.

I may do something differant flag-wise in a later version?!?!?!? But the above is the fix for now, and it's not hard to do. The best argument that exists for it's removal (at least as far as I'm concerned) would be length of use, not meaning... because to me, it's just a stupid flag. I don't get all worked up over a flag. Frankly, I wish there was a way to assign certain flags to certain leaders... that would make the most sense.

I have to agree with dutchking on this. The swastike, the Hitler salute and Mein Kamp are all forbidden in Germany. To use it to represent Germany in general is an insult to Germans and Jews both. (Not to mention gypsies, gay people, communists, socialists, mentally handicapped and all others who were persecuted by the Nazis. Actually I'm surprised no one has pointed this out before.)
 
I found the earth map, thanks, I'll give it a try after my current game. I really do like the naval units, they make naval combat much more interesting and each age isn't such a huge shock when you advance.

Since I'm opininated beyond belief, I'll give my thoughts on the Swastika for Germany. I find it a little strange, honestly. I'm not offended or anything, and I do enjoy the addition of a Hitler leader, but considering the Swastika was Germany's symbol for only 12 years and the Iron Cross being older than that, I found it a little unnecessary.

Other than that, I really like the mod. It makes the naval game a lot more interesting and some of the unit art you included is really very cool. Keep it up :)
 
My disagreement with the Nazi flag has to do with the fact that it was only used for 12 years of German History at most. The Iron Cross was used a lot longer.
 
A few things here...
#1) Like I said... it wasn't a deliberate choice... this is my first mod, and it was based on a Hitler mod which included a swastika... at the time, I wasn't even fully aware of how to swap flags (though I know now), and cloth symbols don't bother me, so I just left it in.
#2) The 'Maltese Cross' (so far as I know) has never been THE flag of Germany, anymore then 'a star' has been the flag of the US. Technically speaking, the flag of the Third Reich was the national flag of Germany for 12 years... the Maltese Cross by itself for zero years. If I were to swap flags in a future version, I would probably use the Imperial War Ensign (Kaiserliche Kriegsflagge), not the maltese cross.
#3) Flags have never been a priority of mine, but they have been something I want to work on... I'll get around to it at some point, but I've posted several times on how easy it is to go back to the Maltese Flag if folks like the mod otherwise. Personally, I could care less about symbolism and flags... to me it's cloth... I wish folks would concentrate on the people behind the flags not the strips of cloth to get all mad about... having said that, I'll switch to the Kaiserliche Kriegsflagge in my next update.

Arstall has the best argument for the flag on the entire forum, and it's the only legitimate complaint in my book concerning the subject... it'll get handled folks.
 
#2) The 'Maltese Cross' (so far as I know) has never been THE flag of Germany, anymore then 'a star' has been the flag of the US. Technically speaking, the flag of the Third Reich was the national flag of Germany for 12 years... the Maltese Cross by itself for zero years. If I were to swap flags in a future version, I would probably use the Imperial War Ensign (Kaiserliche Kriegsflagge), not the maltese cross.

I use one in my mod (the version from 1903), feel free to grab it (or ignore it) :)

If you do not have my mod, I can upload the flag for you to get without needing to download 170 mb of 'unwanted stuff'.
 
I use one in my mod (the version from 1903), feel free to grab it (or ignore it)
There's already a pretty good German Flag Pack in the download section that has numerous German flags, including the Imperial Flag. Is yours the same one, similar or differant? Not sure how many differant looks you can get of that flag.
 
There's already a pretty good German Flag Pack in the download section that has numerous German flags, including the Imperial Flag. Is yours the same one, similar or differant? Not sure how many differant looks you can get of that flag.

I created my own flags, so it is a different one ;)

The one in the pack is the 1892 version which uses a somewhat different eagle and smaller black bars (well, it should, the flag doesn't however).

I also went with BadRonalds advice to always put the emblem in the position of honor (top-left corner) and did not rotate the eagle, I don't like sideway emblems ;)



The german flags version on the left, my version on the right.
 
That's pretty cool... do you have a seperate link just for the flags?
 
I see you have two American and Three German flags... exactly how do you use them in Civ4? Can you "era change" flags like units or something? I haven't looked much into custom flags, so I'm not sure on the fine details, I only know the basic swap-flag-out commands.
 
No, you can only define one flag for all times afaik, I just created several ones as options. I use the ones shown in the pic, the others are optional (there are also 4 russian and 4 chinese ones for example).
 
Oh well... but yeah... you should offer a flag pack.
 
I just finished my game with it and it was a blast! I really like the naval additions. I have on request, though. It'd be really nice if you used the DLL or whatever it's called from Bhruics patch, since I noticed your mod has the bugs that the latest official patch has (no culture showing up for buildings, bizzare AI trades, and I captured a city with a worker). I have no idea how hard/easy it is to change that, but if you did make that change the mod would be that much better.
Really enjoyed it, keep up the good work.
 
Correct me if I am wrong, but the way I understand it, all you would need to do is put the dll in the assets folder of the Wolfshanze Mod and you are set. No need to integrate anything.

I prefer mods which do not require dlls to not ship with dlls, that way you can just plug in the dll of your choice (provided the dll in turn does not require xml changes for its changes).
 
I just finished my game with it and it was a blast! I really like the naval additions. I have on request, though. It'd be really nice if you used the DLL or whatever it's called from Bhruics patch, since I noticed your mod has the bugs that the latest official patch has (no culture showing up for buildings, bizzare AI trades, and I captured a city with a worker). I have no idea how hard/easy it is to change that, but if you did make that change the mod would be that much better.
Really enjoyed it, keep up the good work.
Pimpy... which version did you finish playing? I did in-fact include LtBob's latest patch (strictly for the 40-civ capability and the Nuclear Fallout), which supposedly includes Bhruic's patch (at least I think so). Regardless, like Mamba said, it's dead-simple to insert the GameCore.DLL of your choice, as it is a one-file change.

Glad you enjoyed the mod Pimpy... and those extra ships.
 
I got it from the filefront link you sent me via PM. Ah well, if it's that easy to fix I'll just do it myself. That was my only game play complaint with the mod, since I find a lot of those bugs to be nearly game breaking. I'll go fix this right now, than.
 
I got it from the filefront link you sent me via PM. Ah well, if it's that easy to fix I'll just do it myself. That was my only game play complaint with the mod, since I find a lot of those bugs to be nearly game breaking. I'll go fix this right now, than.
If you overwrite the GameCore DLL with your own, make sure you change-back the fallout commands as written in the "New in v2.3" in the readme.txt. Or just delete the GlobalDefines.xml in the Wolfshanze Mod. Either will make sure using your own DLL will run smooth with the mod.
 
Thanks for the help, Wolf, I really appreciate it, being a total tech-tard :p

[Edit]I have a question, I did put in the DLL from Bhruics patch, and it fixed things up but I'd still like the better global warming, where do I change that value in? In the DLL itself? I swore I look and didn't see it there. Sorry to be such a bother!

[Edit #2]Last question, I swear :p I just went to play the earth map and it doesn't have all the civs in it, even though it's labeled as Earth 34 Civs, it only has about 10. Weird.
[Edit #3] I just checked the 34 Earth Mod I have installed, and the same thing has happened! It's missing most of the civs! Now this is bizzare. I have no idea what could have done it, I haven't played it since installing Bhruics patch and BlueMarble, but I don't see how those things could be culprits...Bizzare.
 
gotta a couple of quick questions:

i had some historical concerns about using the swastika flag for the Germans from 4000 BC on and as others have pointed out, it doesn't reflect history very well. what i would like to do is use the nazi flag during the industrial era when i start cranking out panzers. so the question is, can I use the maltese flag (or one of the others) by making the text changes you mentioned previously, and then simply changing them again later in the game? Or would that somehow foul up an existing saved game?

Also, since there are so many unit changes made for the industrial era, will i be able to "play" with the new land, sea, and air units for a longer period of time before they are obsoleted by tech advances? I don't know if you have somehow stretched out that time period by increasing time to research those techs, or some other modification, or having to play on marathon speed. i typically play on prince with a huge map on epic speed, and i suspect the time period will whiz by before i really get to enjoy an "era" where these units get to rule...

Great mod, and it appears to be just getting better with your tireless dedication to making improvements.

Thanks! :beer:
 
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