[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

Well, you could always do a 'slow conversion', changing some parts every time until you are first modular and later in WoC format. As I said, the xml is 90% identical (just split differently, many small files instead of a few big ones), so you could do most of the changes in small steps ;)

Of course all of this is up to you, I don't want to pressure you, I was just curious :)
 
Not sure where to put this, but here's a little "companion mod" for anyone who may be interested... it is a stand-alone mod that neither requires the Wolfshanze Mod, nor replaces it (or any other mod). You can use this little mod with the default game, the Wolfshanze Mod or pretty much any other mod.

The reason for this as a seperate file is because I actually became aware of these little icons from I believe the BUG mod project that many people use... however the BUG Mod does more then just the icons, so for anyone who JUST wanted the attitude icons and nothing else, I whipped this little thing up... use it if you want to, or ignore it if you don't care or already use another mod that does the same thing... either way, this is a small mod... less then 200kb. It is fully tested and compatible with Civ4 BtS v3.13 (and of course works with the Wolfshanze Mod as well).

This is what it does/looks-like:

Attitudes.jpg


Attitude Icons Mod Download
 
Not sure where to put this, but here's a little "companion mod" for anyone who may be interested... it is a stand-alone mod that neither requires the Wolfshanze Mod, nor replaces it (or any other mod). You can use this little mod with the default game, the Wolfshanze Mod or pretty much any other mod.

The reason for this as a seperate file is because I actually became aware of these little icons from I believe the BUG mod project that many people use... however the BUG Mod does more then just the icons, so for anyone who JUST wanted the attitude icons and nothing else, I whipped this little thing up... use it if you want to, or ignore it if you don't care or already use another mod that does the same thing... either way, this is a small mod... less then 200kb. It is fully tested and compatible with Civ4 BtS v3.13 (and of course works with the Wolfshanze Mod as well).

How about in the Mod Components thread? (I like this particular piece of BUG!);)
 
There's a minor graphical bug in v2.4 concerning the included 34 & 33 civ Earth scenario maps. When I did some flag changes in v2.4 I forgot to update the scenarios to go with those changes (Germany's flag is corrupted). If you're not playing those scenarios there is no problem with v2.4.

I'm taking this opportunity to do an update to more flags and more nations' colors for an impending v2.5 release. There will be no gameplay changes, mostly a few graphical updates to flags/civ colors and whatever units that strike my fancy in new unit models (such as the Dutch Air Force). v2.5 will be compatible with v2.4 save games (already tested it on my end for this).

v2.5's updates are essentially already done, but I'm going to hang onto it for a few days and see if any new unit models show up that I can add to the mod.
 
Okay... I'm done messing with stuff for awhile... this version should stand for some time unless a major fault or bug is spotted, but I feel this is both a very stable version and a more feature-rich mod over previous versions.

v2.5's updates are essentially already done, but I'm going to hang onto it for a few days and see if any new unit models show up that I can add to the mod.

wow, 2 days between these two messages, apparently you changed your mind ;)
 
wow, 2 days between these two messages, apparently you changed your mind ;)
Well, I wouldn't have even considered another update so soon on the heals of the previous release, but I did release the mod with what I consider a flaw... minor as it may be... because of the changes I made, the two included earth scenarios now have Germany with a "blank" flag. It's minor, but enough cause for me to fix it... and if I'm having to re-upload the darn thing, I might as well throw some more stuff in there... just not enough to mess with anyone's saved games! ;)

v2.5 will have some nice graphical updates (especially for flags/civ-colors), but no real changes in gameplay like what I did in v2.4... and this time I remembered to transfer the enhancements over to my included scenarios!
 
hey newbie question here...

what is the download path for the "emoticons" enhancement? i can see how it's handy. With a quick glance you can see the general state of diplomacy instead of waving ur mouse around.
 
hey newbie question here...

what is the download path for the "emoticons" enhancement? i can see how it's handy. With a quick glance you can see the general state of diplomacy instead of waving ur mouse around.


Simply unzip these folders into your "CustomAssets" folder (found under the "Beyond the Sword" folder in "My Documents")... or if you're using the Wolfshanze Mod, you can unzip them into the "Assets" folder of the Wolfshanze Mod itself... either way, it will work just fine.
 
Wolfshanze...thank you,

You made this mod one of my favorites...so many things you've added since I last played it, It's great!

Also great work with the emotion icons?
they're a very good idea, now I can see right off the bat who's in goods with me...

I like to use this emotion icons in my mod if that's ok with you?
 
Just out of curiousity, how does the tech path for the new ironclad types work?

I'm just curious because the Monitor was historically the most primitive and weakest sort, but it was also one of the last developed. The Warrior class steel hull warships Britain had were far more advanced and were on the sea years before the Monitor. They were a response to France's La Glorie, which was similar to the Merrimack (iron plated wood hull rather than an all-steel hull), just launched much earlier. Britain had, I think, two Warrior-class vessels when the Monitor and Merrimack fought - it is thought now that a single Warrior could probably have defeated any contemporary fleet in the world singlehanded.

IMO ... the Monitor shouldn't even really be in the game. It was an impressive fighting riverboat, but not a ship, had very weak firepower, and couldn't travel even in coastal waters with any safety.
 
Wolfshanze...thank you,

You made this mod one of my favorites...so many things you've added since I last played it, It's great!

Also great work with the emotion icons?
they're a very good idea, now I can see right off the bat who's in goods with me...

I like to use this emotion icons in my mod if that's ok with you?
Thanks for the vote of confidence... always good to hear... I've put a lot of thought/effort/work into making the mod better... at least in my idea of how Civ4 should be played.

Oh, and that's why I made the Attitude Icons a seperate mod... feel free to use it independantly if you like and/or with your own mods.


Just out of curiousity, how does the tech path for the new ironclad types work?

I'm just curious because the Monitor was historically the most primitive and weakest sort, but it was also one of the last developed. The Warrior class steel hull warships Britain had were far more advanced and were on the sea years before the Monitor. They were a response to France's La Glorie, which was similar to the Merrimack (iron plated wood hull rather than an all-steel hull), just launched much earlier. Britain had, I think, two Warrior-class vessels when the Monitor and Merrimack fought - it is thought now that a single Warrior could probably have defeated any contemporary fleet in the world singlehanded.
Okay... for the curious, this is what I did...

After Frigates, Ships of the Line and Galleons (Age of Sail):

Age of Steam:
Ironclad Gunboat (12/2... coastal only) - Coal - [Military Science & Steam Power]
Ironclad Cruiser (15/4... ocean going) - Coal - [Steel & Steam Power]
Ironclad Battleship (18/3... ocean going) - Coal - [Steel & Steam Power]
Paddle Steamer (10/4 - 4 cargo capacity) - Coal - [Steam Power]

Pre-Dreadnought Age:
Protected Cruiser (22/5) - Coal - [Combustion & Rifling]
Pre-Dreadnought (26/4) - Coal - [Combustion & Rifling]

Dreadnought Age:
Destroyer Escort (26/6) - Coal/Oil - [Assembly Line, Combustion, Artillery & Physics]
Dreadnought (38/5)* - Coal/Oil - [Assembly Line, Combustion, Artillery & Physics]

Modern Age:
Destroyer (30/8) - Oil - [Industrialism, Combustion & Artillery]
Heavy Cruiser (34/7)** - Oil - [Industrialism, Combustion & Artillery]
Battleship (42/6)*** - Oil - [Industrialism, Combustion & Artillery]

All Naval Ages starting with Pre-Dreadnoughts get a 20% bonus against any previous ages.
======
*10% Bonus against Destroyer Escorts
**10% Bonus against Destroyers
***10% Bonus against Heavy Cruisers and Destroyers

The * bonuses are cumulative with "vs Age" bonuses... so a Modern Battleship would get a 30% bonus when matched against a Dreadnought Age Destroyer Escort.

While it may seem Destroyers get "picked-on", one must remember they are much more powerful then any earlier-age units and the only effective counter to submarines, which they get bonuses against (not to mention they are clearly the fastest units of any age they exist in).

There is a "Nuclear Age" of ships which consists of the Missile Cruiser, Stealth Destroyer, Attack Submarine and Boomer Submarine... and like the other categories, gets a bonus vs earlier age vessels.

Transports, Submarines and Carriers are in a "multi-age" naval category and are immune to bonuses for or against ages, since all three span one or more ages.
 
Wolfshanze, I've been playing through the latest version (which as I said is my first try of your mod) and all I have to say is holy *&#$*:wow: &^%I!! this is :cooool: !

:goodjob: :rockon:

Wodan :cheers:
 
Thanks Wodan... I'm going to release an update this weekend that fixes the minor scenario bug and adds some new graphics, flags and civ color updates. In theory this new update will be compatible with v2.4 save games (at least it is on my end). No significant gameplay changes... just some more graphical updates mostly.
 
Why not split carriers into WWII and nuclear variants?

As for subs, why not go U-Boat for Dreadnought Age- U-Boats would have more limited range I think.
Sub for Modern Age
Nuclear Sub for Nuclear Age
 
Why not split carriers into WWII and nuclear variants?

As for subs, why not go U-Boat for Dreadnought Age- U-Boats would have more limited range I think.
Sub for Modern Age
Nuclear Sub for Nuclear Age
In Civ4 terms/game-limitations, there's really not much point in making multiple versions of carriers... sure I could change a stat or two, and make one for Oil and one use Uranium... maybe have one carry more planes then the other... the main role of the carrier in Civ4 is just to carry planes, and that doesn't really change much between periods... gun ships make major changes between periods... the carriers... not so much (at least as far as Civ4 shows).

Having said all that, I HAVE CONSIDERED TWO CARRIER classes (modern & nuclear). I have not decided to commit to having two carriers simply because I'm not sure of the need... but yes, it's something I've thought of. The ship itself is not really designed for combat... it's kinda like the transport... it's just there to carry stuff, but it's not something that needs change or will really go into combat.. ergo only one transport for several ages and one carrier, because the roles/needs don't change much (if at all). Who knows... maybe I'll change my mind later... for now, it's just the one carrier... maybe I'll change that later, maybe I won't... depends on if there's an uproar one way or the other.

On the sub issue... I already have three distinct subs in two differant naval categories (the multi-age "Naval Units" and the more specific "Nuclear Age"). I consider the current default/1st sub you get to be "Dreadnought/Modern" in age category (WWI/WWII equivelant). I don't really see a need for a 4th sub class just to seperate WWI from WWII subs... the margin of differance would probably be pretty minor... who knows... once again, if I get bombarded with requests to have a WWI sub and a WWII sub, I may do so, but for now, I'm happy with the multi-age, non-nuclear sub and two nuclear subs.
 
I´ve downloaded and tested your Mod.
First of all i have to dectet your great work!

The only things i notice by now are, that the german flag is just pure yellow and Hitler as the german leader is annoying....
Get Bismark or Wilhelm II back on work even of you want to focus it on the WWII area...^^
 
The only things i notice by now are, that the german flag is just pure yellow and Hitler as the german leader is annoying....
Get Bismark or Wilhelm II back on work even of you want to focus it on the WWII area...^^
That yellow-flag is a known bug in the 34-civ Earth scenario which will be fixed in my next release (probably later this weekend).

If you play a standard game (ie: random map) you'll have the option of German leaders, and the correct flag. The ONLY bug I am aware of in the current release is the yellow German flag in the 34-civ Earth map, which will be fixed in my next release pending very soon.

If you'd like to play the 34-civ earth map in the meantime with a proper flag, simply go to the Wolfshanze Mod "Private Maps" folder, open the 34-civ map save game in NOTEPAD and change this line:
FlagDecal=Art/Interface/TeamColor/FlagDECAL_ThirdReich.dds

to this:
FlagDecal=Art/Interface/TeamColor/FlagDECAL_GermanConfederation.dds

You can also change the leader if you want... same file:
From:
LeaderType=LEADER_HITLER
LeaderName=Adolf Hitler

To:
LeaderType=LEADER_BISMARCK
LeaderName=Otto von Bismarck
 
Maybe the Nuclear Carrier can move faster and hits harder?

The Confederates messed with subs in the Civil War- so a sub in the dreadnought age makes about as much sense as the Airships.
 
The Confederates messed with subs in the Civil War- so a sub in the dreadnought age makes about as much sense as the Airships.
The Dreadnought Age is WWI (1914-1918)... which subs definately existed in. I consider the default Civ4 sub that is in my mod to essentially be a WWI/WWII sub, which in my mod terms is "Dreadnought Age" (WWI) & "Modern Age" (WWII)... ergo making it a "multi-age" unit which is why I stuck it in the "Naval Units" category. I don't currently feel the need to "split hairs" between a WWI and a WWII sub.

If you want to talk about Confederate Subs, that's the USS Hunley (mostly) and it was in the Civil War (1860-1865) which would fall squarely in the Ironclad age. For the record, the Hunley killed more Confederates then Yankees I'm almost sure... it sank like three or four times killing it's crew almost every time.
 
I don't currently feel the need to "split hairs" between a WWI and a WWII sub.

If you want to talk about Confederate Subs

I don't. Split hairs? WWII subs (both German and Allied) were a class apart from the WWI variety. Had Nazi Germany been able - and prepared - to build U-boats in quantities, they might have starved Britain.
 
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