[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

Played as Hirohito/De Gaulle/Hitler all three nations have beatiful units and gameplay is just amazing! I only regret that French tank FT-17 is present for such a short period of time before getting replaced by Renault 35 :crazyeye:
New units add so much to the gameplay in the modern era that in my future games I will play with both domination and space race disabled to enjoy modern warfare more. AI builds a nice match of modern naval units so it is fun to play on maps with a lot of water.
Thats all for now, thanks for the great mod :D
Glad you are enjoying the mod... hope you continue to have fun with it.


Hi Wolfshanze with version 2.6 no problems. I started out as the dutch on the 34 civ earth map. My warrior started in scandinavia and my settler in denmark(you probably placed it there becuase of the space) and i met the zulu's there instead of the Vikings. Well eliminated them with my sole warrior. Why is shaka in scandinavia? The civs are nicely in place and placed correct on the earth map.

Well right now i'm going to build an armie an exterminate the germans. Really nice mod!!!
The Dutch start in Denmark because the scale of the Earth map just doesn't leave enough room between the French and Germans to settle in Holland.

There's no Shaka in Scandanavia except in random maps... Shaka is in south Africa... the Vikings are in Scandanavia in all the earth scenarios I've played. :dunno:

Anyways, have fun exterminating the Germans!


I haven`t read the entire long thread, but I noticed at the start someone was complaining that SS long black trench-coat uniforms were more `realistic`. Well I hoped you kept the camouflage SS as that`s the realistic look they used in WWII combat. No one would go to battle in broad daylight in full black. But history shows how they were anyway. Anyone who doubts just needs to read a books or 2 with photos.
Yeah... I kept the camo-wearing Waffen SS in the mod... I wasn't putting black-coated SS in the game... you don't wear that in combat... it's ceremonial only!

Hope everyone has fun with the mod... maybe I'll upload the "Austrian Empire" update to the mod tonight or something.
 
Hi Wolfshanze

I feel obliged to tell you that I've included your mod into another modpack. I hope it's alright with you! :)
 
Hi Wolfshanze

I feel obliged to tell you that I've included your mod into another modpack. I hope it's alright with you! :)
Not a problem with me... I offer my mod free for others to do with as they please.
 
Available for download now... Wolfshanze Mod v2.61...

Okay... I have released v2.61 of the Wolfshanze Mod... a small change, but important enough for me to go ahead and release this minor update... because it really annoyed me and maybe it annoys you, so I'm releasing this to the public.

Should be compatible with v2.6 saved games (in theory), though the name changes may not take (the civ names are stored in the save-game files themselves, so a game started with the HRE should finish with the HRE). Any new game with v2.61 will of-course get the Austrian Empire.


************
New in v2.61
************
Holy Roman Empire renamed to "Austrian Empire"
HRE Charlemagne renamed to "Francis I"
New national flag & button for Austrian Empire (thanks Mamba)
Cities for Austrian Empire also correctly reflected (no more stealing of German cities)

New models/skins for:
Native American Grenadier

Note: the download file incorrectly shows "v21", but it is indeed v261"
 
Wolfshanze,

Love the mod but I haven't been able to complete a game. Played first game on marathon as german on 34 civ map and once I got late in the game it kept crashing at the same point. Kept loading different autosave, but once it got to same spot always crashed. Also tech tree stopped working shortly after modern era and was just blank. Tried new game under germans 34 civ map and got to modern era and tech tree went away and crashed. Thanks.
 
Wolfshanze,

Love the mod but I haven't been able to complete a game. Played first game on marathon as german on 34 civ map and once I got late in the game it kept crashing at the same point. Kept loading different autosave, but once it got to same spot always crashed. Also tech tree stopped working shortly after modern era and was just blank. Tried new game under germans 34 civ map and got to modern era and tech tree went away and crashed. Thanks.
Hmmm... was there a specific tech advance that caused the crash, a certain date, or any common thing occuring? Also what are your system specs? Any and all specific info might help solve the problem.

Anybody else have this problem?

Others have stated they have completed the mod with no problem.

:dunno:
 
Its usually around composites or plastics and such. The date hasn't usually been the same. The first one that kept crashing was everytime I had discoverd a new tech and whatever choice i choose next made it crash. Even went to worldbuilder to give myself all techs but when clicked on future tech it made it crash. Kept reloading as far back as I had saved and gave myself all techs and crashed as soon as the screen came up to choose next tech. The current game i'm playing its right as i'm about to discover combustion and crashes right before the next tech comes up. When I go to the tech tree its also blank. My specs are 3ghz pentium 4 with 2gb ram. Not the newest but haven't had trouble with bts or some of the other mods. Thanks.
 
I've done some limited tests... basically starting fresh games and just entering the World Builder...

On a very limited test, it would seem there's something wrong with the Germans... by starting a new game with the Germans, I just went into WB and added techs by the age... I started seeing civilopedia errors by the industrial age with the Germans BUT NOT WITH ANOTHER CIV (in this case the Americans). There may be a corrupted graphic file or something causing this, so I'll look into it more this weekend, but it should be fixable.
 
I played as the dutch with the 34 civ earth map(maraton speed on noble) and my game crashes when i founded the tech STEEL. Because my last save was a couple of turns before i just quit. Now i then started a game with the Germans but than the 33 civ earth map(maraton and noble. The game says right at the beginning that i'm defeated same as the earlier problem i posted. WHen i start a 34 civ eart game with same settings i can play the game.

The settings i used for the games where
Mod version 2.6
Maraton
NO tech brokering
Raging barbarians
Noble
Permanent Alliances
 
Yeah Wolfshanze, I had that problem playing as Hirohito - some time in the Industrial age it crashes I think it was 1818 every time for me. I was supposed to send the saves sorry I completely forgot.
Anyways played 2 or 3 more campaigns and the problem never happened again :confused:
 
It may have nothing to do with Wolfshanze's mod. The 34 civ mod, especially on large and huge maps, has a higher frequency of crashes, especially in the modern age where all civs have more buildings, more units, more everything that the game has to keep track of.

Wodan
 
Wolfshanze, I need some advice! :)

As you know, I'm combining your mod with Dales. Part of that work involves assigning values for each unit for the ranged bombardment feature. Dale has used certaing values for the ships in the game, however, these values do not transfer so easily to your mod, seeming as you have a lot more ships to choose from! :)

So, here goes. I need a range for the cannons, and an accuracy. The range is in plots in the game, and I don't think values above 2 are appropriate. I'm not sure, but I assume that the amount of damage caused by bombardement increases with ship strength as well. Based on Dales values, I've gone ahead and assigned some values to your shipclasses, but I'm not sure how historically accurate these would be. Your input is much appreciated.

Ship Range Accuracy

Frigate 1 50
Ship of the Line 1 60

Ironclad Gunboat 1 40
Ironclad Cruiser 1 50
Ironclad Battleship 1 60
Paddle Steamer 1 40

Protected Cruiser 1 55 (definitely needs adjusting) :)
Pre-Dreadnought 1 50

Destroyer Escort 1 60
Dreadnought 2 60

Destroyer 1 70
Cruiser 1 80
Battleship 2 80
Missile Cruiser 1 80
Stealth Destroyer 1 80
 
It may have nothing to do with Wolfshanze's mod. The 34 civ mod, especially on large and huge maps, has a higher frequency of crashes, especially in the modern age where all civs have more buildings, more units, more everything that the game has to keep track of.

Wodan
Well, I'm looking into this now...

If I recall correctly I completed a game with the Germans in v2.5 (well into the modern era) with no crashes at all, but my last game (v2.6) as the Germans crashed in the late industrial/early modern era... I had (at the time) just assumed I had a corrupted save file, but after hearing this report, I decided to test my current v2.61 game with the Germans (currently running fine in the Renaissance), I decided to go into the WB and add all the Industrial techs and the same error cropped up...

I then started a NEW GAME with only THREE CIVS in WB on a TINY map... the same problem occured for the Germans by adding all the techs, but did NOT happen with the Americans adding the same techs... something screwy is going on, so I'll try and hunt it down and see if I can squash it... I'm going to bring back v2.5 and see if I can duplicate the error or not... if v2.5 is stable, then I'll know it relates to a change I did in v2.6.

Gonna do some testing now... I want to squash this bug (besides, I love playing as the Germans).
 
Sounds like there are multiple things being talked about. One is the issue with the Germans. Two is the late-game crashes by any civ.

FWIW I used to play with the 34 civ mod and noticed the increased ctds. And, I have a very good computer. I stopped using that mod and since then I don't crash at all. (Well, except when I leave the game running and task switch and do a bunch of other stuff, which to be honest is a bit much to expect of a game. So, I just quit out these days.)

Not to knock the mod... I honestly don't think it's the mod's fault... it's the base engine. It simply gets bogged down and has some memory leaks or something.

Good luck with the testing.

Wodan
 
Sounds like there are multiple things being talked about. One is the issue with the Germans. Two is the late-game crashes by any civ.

...Not to knock the mod... I honestly don't think it's the mod's fault... it's the base engine. It simply gets bogged down and has some memory leaks or something.

Good luck with the testing.

Wodan
I wouldn't be too sure of that "any civ" thing, or that there are "multiple problems". I've gone back to v2.5 and have a similar problem with the Germans in late-game... but do NOT have the same problem with the Americans. There's definately a glitch in the MOD itself, and I have a suspicion it's a specific graphic file and/or button. Wodan, unless you've played all 34 civs in the Wolfshanze Mod and had the same problem, I doubt there is a problem with the Civ4 game overall, or the Wolfshanze mod entirely... I'm narrowing down who it effects, and I'm using the Germans as a known problem and the Americans as my "control", because they seem stable. Once I think I've got the problem narrowed to a specific cause, I'll test some other civs.

I have played the Wolfshanze mod to conclusion (as the Germans) many times, but I'll admit, not lately because the number of changes I've done has caused me to restart games (usually just shy of where the crashes seem to occur). I highly suspect there's a graphical problem causing the crash and it probably only effects one or more certain civs, it does not seem to effect the Americans (and quite possibly others as well).

I'm working hard on this now to try and track down the problem... if it were a problem with Civ4 itself, it would effect ALL the Civs in my mod, not just certain civs and spare others... if it were a problem with a major all-nation change I did in my mod... same thing... I was beginning to worry it was one of my naval changes like going to six classes of naval ships... but if that were the case, it would have effected the Americans too, and it doesn't seem to have done so... it must be a nation-specific graphic change (one or more) that has caused this problem, so I'm going to hunt it down and hopefully squash it.

I would ask that anyone who has had a late-game CTD using the Wolfshanze mod, especially one occuring around the industrial or modern age let me know which civ you were playing as... it might make my job easier.
 
After work I will load my old campaign with Hirohito and do the same thing in the WB see if I can tell you what causes the crash - who knows might be the same...
 
After work I will load my old campaign with Hirohito and do the same thing in the WB see if I can tell you what causes the crash - who knows might be the same...
My "quick test" to see if there are problems is this:

Start a NEW GAME... TINY MAP... ANY NATION...

Found city...

Go into the World Builder...

Start adding techs by era...

Check the "UNIT" menu in the Civilopedia... if you see all the units (from "A" to "Z" listed), it's most-likely stable.

If you see only half or a portion of the units in the Civilopedia (like "A" to "P") then you're having problems and stability is probably compromised.

I have run this very simple test several times using the Germans and Americans... both nations are good to go through the renaissance techs... the Germans lose at least half the civilopedia the minute I add all the Industrial age techs, while the Americans have no problems adding the same eras.

There's something screwy going on and the problem repeats with the same errors doing the same thing, so it's NOT a random problem, it's specific, and it's nation-specific too. I haven't tested all 34 civs, but I can get very repeatable and specifically differant results between the Germans and Americans...

I'm about to conduct some special tests to see if I can get the Germans stable and then if I can do that, I'll start testing other civs-out.
 
Well first of all I wanted to test my old campaign (the one that crashes) to see if I could pinpoint the cause and see if it is just the tech or not. I remember it was crashing in the same year all the time so maybe it is some kind of even or tech thats causing it?
 
Well first of all I wanted to test my old campaign (the one that crashes) to see if I could pinpoint the cause and see if it is just the tech or not. I remember it was crashing in the same year all the time so maybe it is some kind of even or tech thats causing it?
Nope... if it was a tech, it would effect all civs... besides, I've only added one tech, and that's Air Superiority.

I'm not sure why it seems to be linked to an Industrial age tech, but it IS nation-specific, since the Americans seem immune to this problem (and I suspect other civs are immune as well).

Folks can have this problem in the Modern Age as well, assuming they didn't research EVERY Industrial Age tech (bypassed one/more). At least that's my guess... I'm still checking on this though.

UPDATE:
I've just tested the Dutch and Japanese civs... neither has the same problem as the Germans and seem stable. This would definately seem to point to a graphic problem with the Germans, and most-likely a specific button. If you had a game crash as a differant civ in the same time-frame, I suspect it may-be because you had the German civ in your game and the faulty button my have been showing in a unit-stack? Dunno, but I do know there is a problem, and it does seem linked to the Germans and/or Industrial Age Germans.

NEWER UPDATE:
Yep... as I suspected... a German graphic problem... just swapped out the entire German nation graphics and replaced them with US nation graphics... restarted game as "Germans" (with American graphics) and had ZERO PROBLEMS. Now I can focus on the german graphics... just need to figure-out the culprit... most likely a button... one screwy button can cause a lot of chaos.

STILL EVEN NEWER UPDATE:
Okay... whatever went wrong happened between the jump from v2.4 to v2.5. I tested v2.5 had German problem... tested v2.4 no problem at all. So I did something wrong in that jump and it's carried-over since... my bad... should narrow it down considerably... let me find the culprit!
 
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