[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

I'm just grasping at straws here... but oil is revealed with Sci.Meth., isn't it? What if it's some weird bug involving an oil plot under a city, which then must update it's graphics, and that for some strangeness causes a crash? Or maybe oil in an ocean tile, which also has a ship sitting on it... any combination of oil and byzantine graphics. It's probably not that, but could you check the worldbuilder, to see if there is any oil under a Byzantine city?
 
I'm playing a game right now with the latest version. I am playing as the English. It is 1715 AD. I just eliminated the Byzantines.

They did not have Scientific Method at the time of their demise...
 
I'm just grasping at straws here... but oil is revealed with Sci.Meth., isn't it? What if it's some weird bug involving an oil plot under a city, which then must update it's graphics, and that for some strangeness causes a crash? Or maybe oil in an ocean tile, which also has a ship sitting on it... any combination of oil and byzantine graphics. It's probably not that, but could you check the worldbuilder, to see if there is any oil under a Byzantine city?
That's a thought... I could go into WB, destroy the Byzantine cities, then give Scientific Method to myself... see if that causes any problems or not.

I'll check it out.
 
Hey. I've been having a slight issue for a while now with a small bit of graphics. It's not really important, as it doesn't seem to hinder anything besides screenshot taking when the dreadnought's on the screen, but...

Here it is. Warning: it's like 1.5 mb.

Well, uh. As you can tell by my screenshot, the dreadnought seems to take on the model of one of the Next War mod's units. I didn't have this problem before playing that mod, and despite going through a few releases of your mod (including the deletion of the folder, just in case), the glitch has stuck for some reason.

I remember reading that Civ IV has a cache that may be the issue. Know how to fix that? >>
 
I installed the new DLL. The CTDs are still occuring in the industrial era. I'm palying as the Ottomans. It crashes the turn after I discover scientific method. Once again I included the save.
Thanks... I'll give it a look... there's got to be something I can find!
 
I'd like to try your MOD, but find myself unable to download from filefront; I tried since last Friday and from two different PCs (with really different networks), but can't get it to work, always have "Your download has failed. There were no available download servers." (I'm wondering if it is because my request comes from Japan ?)

Well, just to ask, is there another place where it would be possible to download it ?

I'll continue to try on filefront, but since I had a whooping 0 success since Friday, I doubt anything will happen. Or perhaps there are better time to try the download ?

-- edit: solved my problem, downloading now; still annoying, but wont bother if I'm one of the only to have this problem
 
Glad to hear you got the problem solved... hope you enjoy.
 
CRASH BUG LOCATED AND CONFIRMED...

It's the stupid Ottomans! They will crash the game going into the Industrial Age... I have been able to repeat this in WB... they were also in my game that crashed, so it may have occured because of an AI trade between the Byzantines and Ottomans (Scientific Method).

This is fixable... should solve CTD problems with the mod... I'm going to double-check a few things, but now that I've located the bug I can DEFINATELY fix it!

It's late and I need some sleep, then I need to fix this problem and upload it... but it WILL get fixed... give me 24/48 hours... I'll have an updated version with this important CTD fix and some other minor improvements.
 
Great news, Wolf! :goodjob:
 
What exactly was the problem?
It's too late for me to check EXACTLY what the problem is, but I've run into this same problem before and it was an easy fix.

There's something wrong with an XML code... possibly a bad character in my XML for the Ottomans, and it relates to one of the units "Late" graphics (Industrial Age). The way you can check it is look at the Civilopedia for the Ottomons to start with in WB... you'll see ALL the units there... jump them to the Industrial Age and only half the units show in the Civilopedia... it's a bug and I've seen it once before... I know I can fix it, and I know it's Ottoman-specific... I just have to track it down, but I know it's there because I've seen it before and I can duplicate it in WB... I just need to snoop a little more, but it's too late tonight to do it. I'm only up right now because I'm uploading some units to the database (you'll see soon enough), then it's off to Wolf's Den!
 
In CIV4UnitArtStyleTypeInfos.xml you have the Ottoman Musketman set to ART_DEF_UNIT_MUSKETMAN_MIDDLE_EAST, but it should presumably be ART_DEF_UNIT_OTTOMAN_JANISSARY?
 
In CIV4UnitArtStyleTypeInfos.xml you have the Ottoman Musketman set to ART_DEF_UNIT_MUSKETMAN_MIDDLE_EAST, but it should presumably be ART_DEF_UNIT_OTTOMAN_JANISSARY?
Nope... that's not it... one has to remember the Janissary is a UU replacement for the Ottoman Musketman (a whole new unit), the Janissary is NOT a flavor unit (you don't put UU's in the Civ4UnitArtStyleTypeInfos.xml)... changing the Ottoman Musketman to look more Arabic is only a benefit for the Civilopedia and nothing more, because in-game, the Ottoman Musketman is replaced by a totally different unit that doesn't need a flavor unit... plus that's been in there for a long, long time... the problem will lie with an Ottoman unit that I added from v2.70 or later.

No... the last time I had a problem like this, it was some sort of garbled trash character that snuck into the XML code of the Civ4UnitArtStyleTypeInfos.xml... it's not even viewable in Notepad (which is what I use)... someone spotted it for me using a XML viewer. It's rare, but it happens once in a blue moon, and can be fixed by simply replacing the XML line... I just woke-up, but I'll start checking the units I added/changed for the Ottomans since v2.70... it's a fairly short list. I'll find it today, I'm confident of that... once I can repeat a problem in WB on a fresh start, I know I've got the bug right where I want it!
 
Okay... narrowed it down... I checked the early/middle/late graphics for all 35 Civs... the Mongols & Ottomans are both culprits that have problems with late-era graphics... both these civs will cause a CTD in the Industrial Age (which explains the rash of problems)... I think it's the Settler XML lines in the Civ4UnitArtStyleTypeInfos.xml.

Anyone with either of these Civs in their game will or will-have an unrecoverable/unpassable CTD in the Industrial Age. This makes good sense for my own saved-game, as both the Ottomans and Mongols were in the game... and the Mongols were a vassal of the Byzantines (which is why the game was crashing the instant the Byzantines got Scientific Method... I was focusing on the Byzantines so much, but all the while they were probably passing the tech to their vassal the Mongols).

Seeing as how custom Ottoman and Mongol settlers were introduced in v2.67, this problem was probably there for the past several revisions (I never noticed because I never had them in my games till recently).

I will of course, get this fixed fast.


****

UPDATE:

Bug located... Modern Settler for both Mongols and Ottomans was the culprit... I have squashed the bug... been there since v2.67 and would always cause a CTD late-game... this has now been identified and squashed... also checked all other civs... everyone else is fine... should eliminate those late-game CTDs anyone has been having since v2.67 (actually, I know it will).

I'll get a fix posted later today.
 
Where I can find your dll that support bhruic 1.21 & 34civs?It was in first page of your mod but you removed it after.Why?Where can I found it.I just need dll not entire mod.Thanks in advance Wolfshanze...
 
Where I can find your dll that support bhruic 1.21 & 34civs?It was in first page of your mod but you removed it after.Why?Where can I found it.I just need dll not entire mod.Thanks in advance Wolfshanze...
It's included in the full-download of the Wolfshanze Mod already... but maybe I'll toss it in as a separate download next update as a convenience to the community (though it is already included in the Wolfshanze Mod).
 
Wolf, you should check out this post by frekk. I think it concerns you as well, and this is a good day for bugfixing! :D
 
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