Wolfshanze
CFC Historian
Well, let's take a look...First of all, a great mod! I just tried it out for the first time and like a lot of your changes. But I found some things that doesnt seem right:
That's because German transport planes suck... no... just kidding... you're right... I missed that... I'll get that fixed in the next update, thanks for the spot.- Fallschirmjäger have range 5 instead of 7 from paratrooper. I think you missed that as you changed the paratrooper.
Hmmm... not sure how that made it through unnoticed all this time... for a new guy to the mod, that's two errors you've caught... not bad... I'll fix that in the next update.- Scythe chariot gets defensive bonus, isn't it only an offensive unit?
- Naval unit from Age of Steam till Dreadnoughts are possible without Astronomy! In my last game, i had the Colossus, so i delayed Astronomy. Later i built the Trafalgar Square and had 5 commerce in coastal tiles (financial leader) This lead to an huge tech advantage and an early domination victory. I wonder how my paddle steamer found the way to the last enemy without proper navigation.

Like I've stated before, I've tried to do minimal tweaks to the tech tree from default Civ4... Astronomy has never been needed for the Industrial Age or Modern Age techs/ships... for me to change that, I'd have to take a harder look at things and see if it's even justifiable. Things like the advent of the Marine Chronometer in the industrial age (and later radio navigation) changed the way navigation was done at sea from the old days of sail, which could explain the lack of "need" for Astronomy... dunno... I'd have to think about this one a bit.
As an added thought, I can also make Trafalgar Square require Chemistry AND Astronomy to prevent folks from repeating what you did (plus that will mean you can build it once you know how to build and sail Ships of the Line).
EDIT
I was looking at the tech tree... Scientific Method "sorta" requires the knowledge of Astronomy... you need Chemistry OR Astronomy (but not both) for Scientific Method, so I was right... though you needed Scientific Method before moving-on to the modern ships, it was still possible to build them without knowing Astronomy... I'll look at this further.
EDIT TO THE EDIT
Okay... upon further/further review, some of the previous changes I had made to the game meant Astronomy was needed before you got to "modern" (WWI/WWII) ships... but Astronomy wasn't needed for Industrial Age ships (Ironclads and Pre-Dreadnoughts)... I've tweaked the unit requirements without changing the tech tree at all... now all steam and later ships (except non-ocean-going gunboats) will require Astronomy (without changing the tech tree)... case closed.
How do you get "guerilla III" cheaply from having Woodsman II?- Viet Cong looks a bit overpowered: 2 moves, 20% withdraw and woodsman I + II. thats more bonus than any other UU gets.
With 10 xp you can make crazy things like guerliia III for 70% withdraw or woodsman III + combat I + medic I for a super medic.
Ho-Chi Minh is protective, so woodsman III + drill line for uncountable first strikes.

Anyways, I guess I can drop the "2-move" part. They'd get double move in woods anyways with the Woodsman II.
Sorry, that's just how it is in real life. Oil was known long before anyone figured-out what to do with it. In fact, "modern" petroleum use came from "rock oil" when petroleum was just a nasty by-product of making kerosene (what everyone really wanted in the industrial age). They'd extract some kerosene out of oil wells and be left with all that worthless petroleum (meh, throw it away, who'd ever want that stuff?).- With combustion you get access to oil, but the ships that come with combustion are only fueled by coal, this seems a bit strange to me.
I'm not lying to you... COAL WAS KING in the Industrial Age... navies were fueled by COAL, not oil or petroleum, well into WWI. It wasn't really till WWI, when newly-developed turbines required oil that ships were gradually converted from coal to oil-burning engines. You'll get exactly that in the Wolfshanze Mod... coal-fired Industrial-age navies, and Dreadnought-age vessels that can run off of Coal or Oil (modern navies take oil-only).
Anyways, to make a long story short (too late), Oil was discovered, drilled and refined long-before anyone knew what to do with the darn petroleum by-product... certainly navies stayed on the coal-standard well into the 20th century.
That's one thing that is very accurate in the Wolfshanze Mod... the fuel sources for the navies.