[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

On the issue of custom diplomatic intros for custom LHs in the Wolfshanze Mod... sorry... I'm a little confused on this (or at least I used to be)... I actually did do custom greetings for Franz, Francis, Hirohito & Hitler, but never did any for anyone else... the first four were done because they were based on earlier mods, but I later learned you could really only get the intros done and if you didn't bother, they'd use default scripts for all other diplomacy, so I never did any further work on diplomacy scripts for any of the new LHs.

I just realized that while all the LHs get normal diplomacy scripts, the ones I didn't do don't have any intro scripts... and the intro scripts for the four I did do, I never bothered to customize myself (they were just "kinda there").

I'll clean this up for v2.86, make it uniform, easy to find, cleaned in files, and give custom intros for ALL the custom LHs I've added to the Wolfshanze Mod... the old work is kinda sloppy and/or not done at all... this will all get cleaned up in the next release... and yes, I'll finally do a custom intro for Caligula amongst others!

Note, I'm only doing custom INTROS (first introductions to LHs)... all following diplomacy other then the initial greeting will still use default scripts.
 
I guess the Caligula quote of him declaring himself a god is what I'll use for good old insane Caligula's opening intro quote. Maybe I'll do a custom musical score for him as well...

Simply put, there's so much good material for Caligula, it's a shame I can't use it all. To do a proper Caligula script would mean I'd have to ditch ALL the generic scripts and redo/create ALL LH scripts to use specific ones (because if a single generic script exists, it can be used by any LH, no matter what coding it has)... very easy to do intro scripts, but very painstaking work to do anything beyond that... simply put, for now, I'm going to stick to the intro scripts. Oh well... good old Caligula... what a madman.
 
Is there anyway to integrate the BUG MOD by the Bug Mod Team into your fine mod?
 
Is there anyway to integrate the BUG MOD by the Bug Mod Team into your fine mod?
WolfRevolution has BUG. Just install the WolfshanzePurifier add on, and then disable all the Revolution options at game startup to play a pretty much default Wolfshanze game with BUG. (You'll need to also disable the IDW options in GlobalDefinesAlt.xml to play a straight Wolfshanze game with BUG, but I highly recommend playing with IDW--It is the single best modcomponent around).
 
I just scored this...

Caligula+Soundtrack.jpg


So I can do proper "diplomacy" music for Caligula now! :groucho:




(amazing what a little patience and google-skills will do for you)
 
Okay, I've completed all new Introduction texts for Caligula, Casimir, Cleopatra, Francis, Franz, Hirohito, Hitler, HoChiMinh, Kim Jong Il, Lenin, Meiji, Mussolini, Napoleon III, Reagan, Sobieski & Walesa. All new custom LHs in the Wolfshanze Mod will now have customized introduction texts (when you first meet them)... further diplomatic texts will be generic. For the curious, each and every diplomatic greeting is based on either an actual quote, or at-least based on a good historical reference to the leader if no proper quote exists or can be found. None have the overtly comical texts out of the blue, but some may sound a bit funny or odd, and if they do, it's because that leader actually said it, so don't blame me!

For those that like to "mod the mod", the custom diplomacy texts are all together now in the Civ4GameText_Wolfshanze.xml file for ease of reviewing/editing... of course that's when the next version gets released...
 
Funny, you must be the only guy to think Catapults "come so quickly"... Construction comes far too late IMHO, is expensive and to "get it quickly" means you have to forgo a lot of other techs if you're trying to rush Construction... and if it bothers you, then just don't build rams... wait for catapults.

What's to counter the culture and wall bonuses after the axe rush and before construction/catapults? Nothing.
There are many styles of play and many difficulty levels. Don't be so defensive, I didn't say I wanted rams removed.

BTW - In my games, I've not had an issue with catapults early on. I rush Iron Working, building a nice army to deter attack. Then I rush Alphabet, and trade techs to fill in the gaps. By then, I just have to finish building my attacking army while researching to build catapults. The moment that tech hits, I build 4 quick ones, and the war is on.

If the Rams bother you so much because you always have Catapults so quickly in every game, go to their entries in the XML and change the cost for Rams and Capped Rams to "-1"... that will remove these useless units from your game so they bother you no-more!
The ram doesn't bother me dude, seriously -- you crabby when you posted this? Anyway, the XML notes are a much better response. Thank you for the info.

Why don't you ask Firaxis why the Catapult doesn't upgrade to the Trebuchet and why you must wait for cannons before you can upgrade the Catapult? The way Firaxis has it set-up, you can build Catapults and/or Trebuchets in Medieval times... the way I have it set-up, you can build Rams and/or Catapults in Ancient Times... is it really that big a problem?
Seriously, I asked a fair question. I wasn't complaining, so there's no need to be rude. If you're modding the game, why not mod to fix the mistake you say Firaxis has made? Just a thought...

If anything, you should thank me... without the Rams, you'd have to build all your Trebuchets from SCRATCH! (Because Catapults don't upgrade to Trebuchets, remember?)... because I don't allow Rams to upgrade to Catapults, everyone should have a force of units to upgrade to Trebuchets the minute the tech becomes available... but then again, you wouldn't have any Rams to do this with, since Catapults always come so early for you!!! ;)
This still didn't answer my last original question. Fine, so you want rams early on for those of you who need them earlier than catapults. I get that. What I don't get is, why not change the upgrade order to have rams go to catapults, then to trebuchets? If Firaxis screwed up, and they give you open source... wouldn't it make sense to correct it, rather than side-step it and point the finger at them?

Maybe this is a point where you tell me what to change in the code -- as you did above to removing rams (which I do not want to do), rather then continue to be rude about it.

Thanks.
 
Just because item-x is better then item-y doesn't always mean they should be upgradeable to one-another, especially if there is a historical context that they coexisted on the battlefield for extended periods of time.

Battering Rams and Catapults coexisted on the battlefield for centuries.

Catapults and Trebuchets also coexisted on the battlefield for an extended period of time.

These are deliberate design choices.

Also, I got it the first four times you called me rude... you didn't need to say it twelve times... seriously dude, if you think calling me rude every two seconds is going to get you far, it's not. I'm not here to win a popularity contest... I made this mod for me and set it up the way I enjoy it. I take time out of my life to post it here for you guys if you're interested in it or not... if you don't like it, it's not going to hurt my feelings, and certainly calling me rude multiple times in a single post isn't really going to endear me to make changes to make you happy. If you want to change it on your own end, then have at it... you could have changed the upgrade path on your own end quicker then you could have told me I'm rude multiple times here.
 
Just because item-x is better then item-y doesn't always mean they should be upgradeable to one-another, especially if there is a historical context that they coexisted on the battlefield for extended periods of time.

Battering Rams and Catapults coexisted on the battlefield for centuries.

Catapults and Trebuchets also coexisted on the battlefield for an extended period of time.

These are deliberate design choices.

Also, I got it the first four times you called me rude... you didn't need to say it twelve times... seriously dude, if you think calling me rude every two seconds is going to get you far, it's not. I'm not here to win a popularity contest... I made this mod for me and set it up the way I enjoy it. I take time out of my life to post it here for you guys if you're interested in it or not... if you don't like it, it's not going to hurt my feelings, and certainly calling me rude multiple times in a single post isn't really going to endear me to make changes to make you happy. If you want to change it on your own end, then have at it... you could have changed the upgrade path on your own end quicker then you could have told me I'm rude multiple times here.

I also find you very gruff and rude, Wolf, so add some dinosaurs and lazer tanks pronto!

I appreciate that this is a selfless work of love where you are making the Civ 4 game YOU always wanted to play. So clearly if I can get enough people to back my NEED for dinosaurs and laser tanks you will have to add them, right?

:crazyeye:
 
Okay, I've completed all new Introduction texts for Caligula, Casimir, Cleopatra, Francis, Franz, Hirohito, Hitler, HoChiMinh, Kim Jong Il, Lenin, Meiji, Mussolini, Napoleon III, Reagan, Sobieski & Walesa. All new custom LHs in the Wolfshanze Mod will now have customized introduction texts (when you first meet them)... further diplomatic texts will be generic. For the curious, each and every diplomatic greeting is based on either an actual quote, or at-least based on a good historical reference to the leader if no proper quote exists or can be found. None have the overtly comical texts out of the blue, but some may sound a bit funny or odd, and if they do, it's because that leader actually said it, so don't blame me!

For those that like to "mod the mod", the custom diplomacy texts are all together now in the Civ4GameText_Wolfshanze.xml file for ease of reviewing/editing... of course that's when the next version gets released...

I was looking through the XML.....aren't there already custom dialougs in there?! I can't recall seeing them in game (I've long stopped paying attention to that) but I went into the XML folders and they seem to all have custom dialouge. Am I missing something?

And from way back earlier, yes I HAVE played the mod..many times. I just got mixed up and kind of forgot that Cavalry upgrades to Tanks.

Also some little stupid things....I was playing a game earlier and was up against Stalin....and I thought that it would be alot cooler to give Stalin the Soviet national anthem for his diplomacy music (Lenin's music is perfect though). I would really like a Soviet or Soviet derivative flag (i'd be happy with just a hammer/sickle centered on red background)....could you toss one, even just the old in, in with the next release so that there's a choice like with the German flags....or is it actually still there anyway? I want my Russians to be Soviets. Also....and I can't access the game right now or i'd just look myself....who gets the brighter red teamcolor in your mod? The Japanese? IIRC the Russians are a maroon color. I've always wanted the Russians to have the bright red. I know, I know really stupid but I want a "red menace" lol. Maroon isn't as menacing.
 
For whoever...

You wanna hurt me? Go right ahead if it makes you feel any better. I'm an easy target. Yeah, you're right, I talk too much. Maybe I'm a bit rude... I also listen too much. Well, you think what you want about me; I'm not changing. I like me. My wife likes me. My kids like me. My co-workers like me. 'Cause I'm the real article. What you see is what you get.

Having said that... how about sharks with freakin' laser-beams attached to their heads? I can add that to the mod. ;)
 
I was looking through the XML.....aren't there already custom dialougs in there?! I can't recall seeing them in game (I've long stopped paying attention to that) but I went into the XML folders and they seem to all have custom dialouge. Am I missing something?
There's some old custom dialogs for the four I previously mentioned (Hitler, Hirohito, Francis & Franz). The Francis/Franz were just "recanned" Charlemagne's though... nothing new. Also, the way diplomacy works, no dialog past the initial greeting is unique to any leader... since they all share the generic list of responses... even if I did custom dialog, the odds of you seeing it are very slim unless I remove all the generic dialog, which in-turn would force me to do a TON of unique responses for every leader to every possible post... a lot of work for little in return.

I've cleaned it up... I removed the old stuff, in-fact, ditched changing the dialog xml all-together... I'm just adding the unique greetings for all LHs in the WolfshanzeMod txt XML file. It's already up and running on my end.


Also some little stupid things....I was playing a game earlier and was up against Stalin....and I thought that it would be alot cooler to give Stalin the Soviet national anthem for his diplomacy music (Lenin's music is perfect though). Also....and I can't access the game right now or i'd just look myself....who gets the brighter red teamcolor in your mod? The Japanese? IIRC the Russians are a maroon color. I've always wanted the Russians to have the bright red. I know, I know really stupid but I want a "red menace" lol. Maroon isn't as menacing.

I might get around to doing more custom music for Stalin... I was just adding Lenin and tossed-in some revolutionary soviet music for Lenin and shared it with Stalin, but doing a custom USSR anthem for Stalin is easy.

As for the colors, it's hard... everybody wants red. Problem is, if you use the EXACT same color code in the game, if two nations come up with it (say Poland and Russia had the exact same color code), then only ONE of them actually gets it and the other gets a RANDOM color (like maybe white, yellow or green). Of course, I can do different shades of red (which I have in-fact done), to prevent the duplicate-use bug, but I try and keep my reds of different enough shades so that if two "red" empires are next to each other, the borders are still distinquishable... nothing worse then having two "red" empires next to each other and not knowing where one begins and the other ends, so I always tried to limit how many "red" empires we get and keep the "red" colors different enough from each other to tell when/if they end-up next to one-another.

As for "who's the redest of red"... Probably a close tie between Poland and Japan... they're both "pretty red"... but the Ottomans are fairly red too... yes the Russians are the "darkest" shade of red. Also realize the Russian secondary color is YELLOW while these other nations have different secondary colors (mostly white I think)... this could/would effect the color of the hammer/sickle on a soviet flag if you change it. Of course, you could always make a new custom color and do whatever you want (fairly easy to do).

I would really like a Soviet or Soviet derivative flag (i'd be happy with just a hammer/sickle centered on red background)....could you toss one, even just the old in, in with the next release so that there's a choice like with the German flags....or is it actually still there anyway? I want my Russians to be Soviets.
It's already there... like the Germans... you just need change the Civ4ArtDefines_Civlization.xml file in the Wolfshanze Mod.

Change this:
<Button>,Art/Interface/Buttons/Civilizations/Russia.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,4,7</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_DoubleEagle.dds</Path>

to this for Soviet Russia:
<Button>,Art/Interface/Buttons/Civilizations/Russia.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,4,7</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_USSR.dds</Path>

Mind-you... it's the "actual" Soviet Union flag, so the hammer/sickle are very small in the corner and fairly hard to see on anything but the closest zoom, which is why I never changed it to be the default flag.
 
a lot of work for little in return.

I've cleaned it up... I removed the old stuff, in-fact, ditched changing the dialog xml all-together... I'm just adding the unique greetings for all LHs in the WolfshanzeMod txt XML file. It's already up and running on my end.

Yeah fair enough. It's really not worth it to do all that.

I might get around to doing more custom music for Stalin... I was just adding Lenin and tossed-in some revolutionary soviet music for Lenin and shared it with Stalin, but doing a custom USSR anthem for Stalin is easy.

I'm not good at modding but I threw some Soviet anthems in there for Stalin. There's two pretty good acoustic Soviet themes on Youtube that I thought worked pretty well for early/medieval music. I've got 'em in mp3 if you want them.

As for "who's the redest of red"... Probably a close tie between Poland and Japan... they're both "pretty red"... but the Ottomans are fairly red too... yes the Russians are the "darkest" shade of red. Also realize the Russian secondary color is YELLOW while these other nations have different secondary colors (mostly white I think)... this could/would effect the color of the hammer/sickle on a soviet flag if you change it. Of course, you could always make a new custom color and do whatever you want (fairly easy to do).

I can live with the maroon.

Mind-you... it's the "actual" Soviet Union flag, so the hammer/sickle are very small in the corner and fairly hard to see on anything but the closest zoom, which is why I never changed it to be the default flag.

Sweet. I figured it was still there. Yeah I remember the flag you used.....it wasn't the best but i'd rather have it.
 
I'm not good at modding but I threw some Soviet anthems in there for Stalin. There's two pretty good acoustic Soviet themes on Youtube that I thought worked pretty well for early/medieval music. I've got 'em in mp3 if you want them.
Adding custom music is easy... the tricky part is doing it right... while you can technically toss any MP3 you want in there and code it to work, the careful modder will ensure the MP3 playing level matches the default music in the game... if, for example, the Soviet Theme MP3 is twice as loud or twice as quiet as other diplomacy music, it will stand out (and not in a good way). I kind-of learned that the hard way with my initial attempt of doing Austrian theme music (the MP3 was way too quiet in my initial release)... I since corrected the volume level, but it's something I check with equalizer programs on all my sounds/music/tech-reading MP3s for Civ4 since then.
 
Adding custom music is easy... the tricky part is doing it right... while you can technically toss any MP3 you want in there and code it to work, the careful modder will ensure the MP3 playing level matches the default music in the game... if, for example, the Soviet Theme MP3 is twice as loud or twice as quiet as other diplomacy music, it will stand out (and not in a good way). I kind-of learned that the hard way with my initial attempt of doing Austrian theme music (the MP3 was way too quiet in my initial release)... I since corrected the volume level, but it's something I check with equalizer programs on all my sounds/music/tech-reading MP3s for Civ4 since then.

Yeah I learned that this time. It doesn't sound too bad but the real Soviet anthem is defiantly loud. The early and medieval ones seem ok, and then when the Industrial age hits....lol turn the volume down when you talk to Stalin.
 
Great Mod I really like it.I have only two questions:
1.Will you include Theodora as a leader for Byzantinium?
2.Will you give the Byzantine Rifleman a different Model because the model right now doesn't look as cool as the other rifleman do?

Thanks for the mod and the coming answers.
 
Great Mod I really like it.I have only two questions:
1.Will you include Theodora as a leader for Byzantinium?
2.Will you give the Byzantine Rifleman a different Model because the model right now doesn't look as cool as the other rifleman do?

Thanks for the mod and the coming answers.
1) Perhaps... might... maybe...
2) Exactly what do you propose I use?... my historical database on 19th-century Byzantine Rifleman is pretty sparse... :mischief:
 
Actually, Zerver's Greek industrial-age units would probably work for the Byzantines.

http://forums.civfanatics.com/downloads.php?do=file&id=10401

I realize Theodora's a common choice for a Byzantine leader, but she was Justinian's wife! It's like including both Peter I of Russia and Catherine I (not the Great). There are plenty of other notable Byzantine rulers to choose from, like Theodosius I or II, to use one of the under-utilized ones, or even Constantine himself. Just a pet peeve of mine.
 
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