As for random events, I have taken a list from this thread:
Random events - too uncommon?
- Mines losing productivity (temporary?)
- Things selling well on the market
- Research penalty because of a slowdown in research (for whatever reason)
- Forest fires
- Mine accidents
- Tornadoes
- Rats eating food
- Religious miracles
- War aid
- Hunger relief
- Forge destroyed
- Citizen anger over slavery
- Quest to build stables
- Slave revolts
- "Joyous marriages in the Buddhist tradition has forged new bonds between the Maya and the Dutch peoples, who both adore the new couples and are pleased with the behavior of the inlaws from the other nation."
- Markets becoming worldwide centers of global currency, bolstering profits
- Bandits wrecking havoc on farmlands
- Authorities from one civ catching a fugitive from justice from another
- Gold miners "have struck the mother lode"
- Thunderstorm/twister destroys farms
- Pestilence strikes farms
- Interrogate a foreign criminal for + espionage pts