Here's the text, and if there are particular (numbered) screenshots you wanna see, to see what I mean, just let me know:
0. Start position. Relatively good, one would think.
Wine, gold, and sheep. Alright, well, let's see about that.
1. Queue: warrior, worker, warrior, settler
2. Tech tree: ordinarily I would b-line to BW, BUT, I've got sheep to work,
and I start with hunting, so AH is the low-hanging fruit here, not only for
food but to reveal horses.
3. Pop a few gold goodies along the way. No big whoop.
4. I go for Wheel next because I'll need it anyway to hook up any resources,
PLUS, if worse comes to worse a worker can always build roads if there's nothing
else to do!
5. Meet Saladin. He's Mr. Hindu man. Big hindustani hindu man. I keel heem later.
6. Don't look at me all hateful like that, I didn't *research* archery, a village
threw the arrows at me, and, uhm, I just reverse engineered the tech. Yeah, that's it.
Now, I am "protective" as Charlemagne, but in the early game archers come in about as
handy as breasts on a boar hog, so of course I won't be building any of these right away.
7. Worker works sheep. 80 years (4 turns) to get them herded into a pen. How impressive.
8. Time for BW, and not a moment too soon! Ahhhhhh! Must have axemen ASAP, as, naturally,
no horses popped anywhere near.
9. The usual crap-map. Story of my miserable gaming life. No choke-points, mostly desert,
very little in the way of food or luxuries (gold being the only bright spot on this disgusting
pile of filth of a map), and NO FREAKING HORSES. Probably won't pop any
copper or iron either, which is why I HATE THIS GAME. (I play it only out of hatred!)
10. Might wanna get to the stone before Saladin does, if possible (for walls ONLY, I know, I know...)
We'll see where or if there is any copper.
11. Great, SALADIN gets horses handed to HIM on a silver platter, and me? Bah... only if I
beat him there will I get them. Fat chance...
12. Sitrep: sheep are worked and roaded up. Going for the gold next. 2nd warrior is built.
Sending him out to fog-bust on a hill (near the HORSES), maybe earn some XP on animals.
13. Agriculture's next. (In anarchy for slavery there... 68 turns, hah! Par for the course!)
14. Example of the STOOPID advice the game gives. Oh sure, park a city next to STONE and NOT HORSES!
(The game wants the AIs to win of course!)
15. Oh, lookee lookee where the copper is, all the way up by Saladin's capitol! OF FREAKIN COURSE!
Rrrrrrrrr, hate this game, hate this game, hate this freakin' game!!! So my dilemma is this:
I can either go near the horses for city 2, leaving a fairly decent river bed and potential Ironworks
location fallow (too overlappy with Aachen and city 2), or I can run up and race for the copper, right
next to Saladin, and due to close borders, make him hate me and possibly do an axe-rush against me
before I can even hook the copper up with Aachen. Hmmmmmm, you want excrement on a sandwich, or on a
stick? Dontcha just LOVE choices? Hate, hate, HAAAAAAAAAAAAAATE!!!
16. I go for the horses. Crappy location (of course), no food (of course), gonna spark tensions
with Saladin (of course), but... it's those horses or NO horses, on this map, and if I miss the race
to the copper, there's still a chance at iron for axemen.
17. Monument for culture right away in City 2, or get culture-conquered by S-man. Of course. Will
send the worker up from the capitol to husband the horses, get chariot-capable for the barbarian swarm
which will happen soon.
18. Ironworking just in case. If I lose the race to copper, and I don't get iron, that's it,
game over, before it even begins.
19. Actually there are horses out to the west, but that's WAY far away. Still glad I went for the
closer horses when I could. May end up denying them to Saladin, a key advantage.
20. Met Zara Yacob.
21. Writing's next. Libraries or die, when you're SE like me.
22. Sigh of relief. Popped iron at the capitol. Now the copper up next to Salad-baba is "nice to have".
(Even nicer to deny him the use of!)
23. Did indeed lose the race to the copper. But there's another iron due west, and a food resource.
I'm on it.
24. Can't grow anymore, at all, without currency, so that's the next b-line.
25. One chariot before the library, in Aachen. Others will probably do one chariot, one axeman per,
before their libraries.
26. 4 cities in all will take me to the 60% limit, I predict. Placed on fresh water, near resources.
City 5, when the economy allows, will probably the coastal to the southwest, to pick up the two crabs and give coastal access.
Maybe a navy if I survive long enough.
Okay, at this point maybe not all of my decisions have been perfect, but I'm not a complete f-up here,
by Warlords standards, right? So STAY TUNED and watch how BTS just completely tears my stuff apart,
bit by bit, as the AIs leapfrog ahead in every aspect, and basically eat my lunch.
I hate this game.
27. Talk about a tease. IVORY to the far-west. Too far to be practical, to colonize out right away.
Before Currency at least, there's just no way. Will just have to watch as an AI rexes to it. Will
have to probably face war elephants in my future battles. Can't do without my Landsknecht UU now.
Sooner rather than later!
Speaking of currency, a big axe-rush on Saladin right now is out of the question unless I enjoy going
into the 0% slider "STRIKE" (been there, done that) zone, and... I don't. You early-axe-rush advocates,
GET OFF ME, okay?
28. Need open borders for trade. If it's a faux pas regarding Yacob, too f'ing bad. The early game
is a cash-desperate game. Even with a gold mine in the fat cross, it is.
29. Iron's done, library's done, need to grow a bit before I flip scientists, but for now, AXEMEN!
Early and often... and a few other units just for basic city defense. Aaaand, just because Aachen is
rockin', production-wise, decided (after the screenshot) to throw in a barracks first. Barbarians are
really not too deep, that I can see (none visible anywhere), so the school of hard knocks doesn't promise
much training for my axemen, for a possible rush against Saladin (economy willing, inshallah).
30. Code of Laws or Monarchy? I'm actively avoiding religions here (bad for diplomacy, energy-drain to
propagate), and I need Monarchy to work wine, SO... Monarchy it is! Selah.
31. Aachen's at growth limit, flipped a scientist. A bit late for my liking, but hey...
32. Went to HR after Monarchy. In anarchy now. Horseback riding is next, in case I decide to go grab
the "way out west" ivory. Slider's at 70% so it's time to consider expansion now.
33. City 5 to the west. Will pick up an extra gold and wine, will work 2 ivories, pretty secure now
militarily: just need Construction and will be elephant-capable, hehe.
34. Razed a barb city. Just can't afford to have it there, and to have it yet. Slider dropped to 50%
due to the ivory-grab. Gotta get some rathouses (courthouses) built so tech won't freeze up.
35. First Great Scientist. What to do? Lightbulb Alphabet (meh...) settle for extra hammer and 6 beakers?
Or Academy? Aachen's science output is 21.25 so the Academy is a 10+ beaker boost, and Aachen's already
pretty hammer-rich. I don't like to lightbulb early in the game for miniscule techs (what, about 300 beakers?)
So, my decision is FINAL: Academy!
36. Next is Alphabet just so I won't have to burn a GS on it later. (I like to lightbulb later in the game)
37. Just an info screen of the progress so far. Doesn't seem TOO bad, thanks mainly to the gold shoring up
the economy, but without gold I'd be screwed, blued, and tattooed by now! Didn't screenshot the tech tree,
but, Engineering is next, to enable the Landsknecht UU, Trebuchets, and Notre Dame (the first ever wonder
I intend to build. +2 hippies, er, happies, per city is HUGE, IMO! Think of the extra tiles worked when
the empire gets large!)
38. Tornado event whacked the iron mine, got a worker on it right now. Build queue is set to elephants,
catapults, and horse archers (got plenty of axes and swords by now, and spears for coverage! And... yes,
because I AM at HR and cheap units help with happiness, and I am "protective", I had indeed built some
archers. So sue me.)
39. Okay. This may be where I'm screwing up, but I can't take another single minute of peace. Slider is at
60 with a -4 deficit, but I have 122 to sustain me. And Salad-baba just built yet ANOTHER stupid city right
in my territory, and I'm not having it. Gonna raze Khurasan, raze Kufah, take any GOOD cities he got up
north, and have done with him. If it's the last thing I do, and in fact, I'm making it the next thing I
do. WAR!
40. BUH bye Khurasan. He only had two chariots and my stack made quick work of 'em. Also whacked a
horse archer that came near Prague. I garrison spears (among other units) for a reason!
41. Lightbulbed Philosophy (for in case I wanna do a Liberalism b-line, and it's a decent lb tech.)
"Accidentally founded Taoism, but will stay Hindu to give Saladin's citizens more unhappiness during the
war, and also stay on Yacob's good side. For now.
42. BUH bye Kufah. I just didn't like where he built it. No resources, no fresh agua, overlapped with
other cities, and... bleh. I'll take a "he hates me extra extra bad" hit for it, but, whaaaa. Not sure
if that partisan unit's gonna haunt me later, some weird BTS juju, but, screw it. Lost one axeman (CR2!) in
this fight, but hey, it was on a hill and defended with an axe and a spear. Gave my elephant a workout after
the weakened axeman exposed his spear to another axe attack, and then the other axe was all pwned and stuff,
by my elephant! A national day of mourning shall be held for my fallen axemen heroes, etc., etc.
43. Deficit is now only -3 with a larger, improved stack healing in my territory from the latest city-raze.
All lights are green for the real business of TAKING some cities, coming up next. I'm almost at Machinery,
so will be throwing some macemen into the mix soon enough.
This particular game might not end up sucking after all. I'm being lulled by how it's playing out, lol.
44. GG leads an elephant. It'll counterattack incursions from Saladin, up in Prague. Hopefully will get
experienced enough to enable West Point later. Probably will, unless it dies. Kept to the unique promotions,
which are particularly helpful to an elephant--2 movement, some withdrawal chance... more viable!
45. Diplomacy check. Zara is still pleased in spite of the fact I declared war on his friend, and refused
him tribute once in a knee-jerk reaction, forgetting that I'm trying to curry his favor, most importantly
to keep him out of the war... for now. Same religion really helps here! Remind me to thank Saladin's missionaries
later!
46. Unit cost is 7. I like to keep it at between 10 and 20 during a war, and between 0 and 10 during peace.
Less if I want to lure an AI into an unwise attack, with units waiting in a queue-swap, 1 turn apiece.
Sometimes if I'm not careful though, high-production cities will blast out units to where I'm at a 30+
gpt cost of the army, and that's cripplingly expensive. So, I try to keep an eye on it.
47. Okay, call me stupid, but isn't that more bombard damage per catapult than what you get for trebuchets
in BTS? Am I hallucinating or what? This reminds me of another reason to hate BTS. Used to be with 4 trebs
you could blast away 100% defenses in a single turn. They took my siege strategy away dammit!
48. Mecca is mine, at a cost of two cats and two swords (defended by a stack of axemen!)
Slider's still at 60% with only a -3 deficit. Might as well keep going, IMO. Onward!
49. Okay, here is where it totally flips from DUDE to SCREWED. Yacob just declared war! This is because
Saladin offered him vassalship and now, I'm unable to make peace with Saladin, and Yacob won't be having it
until he takes a few of my cities. ALL THAT CONQUEST WORK DOWN THE DRAIN. I hate hate hate hate HATE
this freaking GAME. Urrrrrrrrrrrrrrrrrrrrrrrrrh! Yacob ***WAS*** pleased and now, refuses to talk.
What good is a diplomacy screen, when "pleased" never means "pleased"? Why have a freaking screen at all?
HAAAAAAAAAAAAAAAAAAAATE this game. HATE. End of.
Can I win this war, or at least stave them off with my winnings until the outbreak of peace? Doubt it.
Yacob's ahead of me in tech, I have no idea what his military lead is, but it's probably non-trivial.
If this were Warlords I'd just plow through both empires with my trebs and elephants, plundering my way
into bloody adventures, but no, they had to "balance" BTS by making trebs near-useless, and AIs 1000%
smarter in their military planning.
That's it. I'm finished with this one up to this point. Have I totally screwed it up by going to war?
Would an expert just hang in there or restart?