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[BtS] Spacy stuff proposals (for the modeller who wants a challenge)

:cooool:
So, are we going to use it as an air unit or as a land unit like a helicopter?
 
It really looks to me like it would make a good troop transport hellicopter like in civ III.
Allow it to load some units onboard and cross impassible terrain.
 
'kay. That's decided then.
Now, what types of promotions will we give it? Combat promotions sound a bit silly, but increased movement and increased sightrange sound obvious.
 
Fair enough. The funny thing is that when I made the Run animation I was thinking "Run Away, Run Away!". I don't think that's what Run does. :lol:

It does raise/lower in idle.
 
How about a promotion that gives it a chance to defensivly retreat against slower opponents? (SDK modification required) So that it can "Run Away"
 
Well, if this is possible by tinkering with the sdk I'm all for it. To my knowledge retreat was only possible with movement points left while attacking.
 
I'm sure that it is possible, I just don't know how to do it myself.
 
Yeah, I'd love the retreat if being attacked option. Not all the time, but transport ships should know how to flee.
 
What sort of colony craft do we want?

I'm fiddling with animations for FoundCity so I need to know what type of craft will be settling a lunar city.

I like the idea of a descending pod that unfolds as the city is founded, but that means that the colony ship will need to be airborn in transit. Or, I could put an old Apollo type pod on a flatbed transport and have it "launch" upon founding a city and descend to the new city location. Well, maybe I could...
 
Or, I could put an old Apollo type pod on a flatbed transport and have it "launch" upon founding a city and descend to the new city location. Well, maybe I could..
I kinda like that idea.
 
What sort of colony craft do we want?

I'm fiddling with animations for FoundCity so I need to know what type of craft will be settling a lunar city.

I like the idea of a descending pod that unfolds as the city is founded, but that means that the colony ship will need to be airborn in transit. Or, I could put an old Apollo type pod on a flatbed transport and have it "launch" upon founding a city and descend to the new city location. Well, maybe I could...

Woodelf, we share the same vision. :cooool:
 
I am currently working on a artillery unit that is supported by and moves with 4 rockets (I'll attach a pic of the model later as I left it at home).

I intend to add a full line of animations for it and I have a few questions (note: I do not have civ on this computer to check some things out so some of these may sound obvious):
Do we have to follow one of the animation flow charts in the examples givin us of the units in the game or can we make our own?
Can we make our own effects or do we have to us the ones already in the game?
 
I am currently working on a artillery unit that is supported by and moves with 4 rockets (I'll attach a pic of the model later as I left it at home).

Cool.

I intend to add a full line of animations for it and I have a few questions (note: I do not have civ on this computer to check some things out so some of these may sound obvious):
Do we have to follow one of the animation flow charts in the examples givin us of the units in the game or can we make our own?

I know you have to use the exact numbers given. Sharick's tutorial is wonderful to explain this. But you don't need to use every animation. As for creating new animations not covered by Firaxis codes I have no idea.

Can we make our own effects or do we have to us the ones already in the game?

No idea, but Geo answered. :p

I'm hoping for a green laser beam effect at some point.
 
Here is a rendering of the unit I am working on. (Modeled and rendered in autoCAD)
Mobile cannon.JPG
 
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