i play the official game as well. I installed BUG once but i didnt like being warned when AIs started planning war and other things i dont remember so I uninstalled it (or rather i erased the game and reinstalled it all, I dont quite remember, but it was messy...)
AIs planning war is readily available without BUG mod
It's available in the sense that if you go in to the trade screen, hover your mouse over the red text and decipher the response you can figure it out.
It was of course never intended to be as in-your-face as BUG made it.
The information is available, and it makes sense for BUG to include it. Calling it "readily available" however is stretching it and I understand why some players don't want it.
K-Mod of course fixed the issue by making the WHEOOHRN-reply the last and not first check
That's how it started unfortunately it lost it's way a bit, too many changes for my likingTo me playing without k-mod is like playing without the latest patch or playing Warlords instead of BTS. Still good, but k-mod is just a natural step forward.
It's available in the sense that if you go in to the trade screen, hover your mouse over the red text and decipher the response you can figure it out.
Is there a table here that deciphers the response?
I play without any mods.
I don't even want an information about if an AI could probably plan an attack or not - if you would play against a human player (e.g. pbem), there wouldn't be an indicator either.
For me this is even more exploiting the AI.
That's how it started unfortunately it lost it's way a bit, too many changes for my liking
There is no deciphering the response. When it says "We have enough on our hands right now" it means they are either at war or plotting a war.
Not one specific thing, I just wish Karadoc had stuck to fixing Bugs / making the AI smarter then it might have got more acceptance. I do think the AI is far too aggressive now, it plays like a MP game - which is what Karadoc prefers I know.Any particular changes that puts you off?
If you don't want that information, you have to blame the base-game, not the mods. Base-game shows when AIs are planning for war, BUG just makes it more visible by pulling the information on one of the most used screens, still, by simply visiting the leader himself, one could always know.
You are kind of right, but you can choose to not hover over red-colored options in the trade-screen (a screen I don't even visit that often). Choosing to not look at the screen for 10 seconds (?) after each new turn until the messages fade away and somehow blend out the red fists in the standings is more difficult.