[BtS-WoC] World of Civilization - Modding Standard

@Rock: I rebooted the computer and redownloaded the leaderheads mod pack and I get the same installer integrity check error. I am running Windows Vista x64.
 
Well this is a really cool concept, and I really, really like your expanded GameFonts File. I plan on using this system just for that. But I would really, really appreciate it if you could integrate BUG into your scheme somehow. I've really gotten to like that mod and it will be a bit of a loss switching over to WoC and not being able to use it. Or can I? Is it possible to just copy the BUG files over to the Assets folders of WoC?
 
No you can not just copy them sorry. I am hoping to get it is as soon as possible and when we do we should have Revolution in as well I hope.
 
No you can not just copy them sorry. I am hoping to get it is as soon as possible and when we do we should have Revolution in as well I hope.

Yes, I noticed some references to Revolution already. That sounds like a very interesting mod. Too bad about BUG, it's such a good mod. I hope you can get to it soon.

So what exactly does this DependancyType flag do? I was just adding a new corporation to my game and trying to figure out the schema I've been seeing. Eventually I just eliminated it altogether to see what would happen and the game had no problem loading up my building using just the default format. It seems rather redundant to me, or does it serve some function I'm not yet aware of?

So my first Corporation, another 176 to go. :lol:

BTW, your screens are integrated into WoC aren't they?

PS: One more thing. I installed the Fashion House in order to see how Corporations are handled in this platform and even though I later told it not to load up, the Headquarters ended up getting into the game anyway. You might want to disable the sub-folders for the Corporation modules as well.
 
Yes like roger said. For example Zoroastrianism will load with the Dualism tech if Dualism is in. If not it uses Priesthood.

Yes my screens are in. The ones that shows all on the religion and corporation adviser screens and the maininterface changes.
 
Well it should work, but I can not look at it at the second. If you can not get it disabled then you can move the corporation folder out as well, but it should work because the MLF tells it to load that folder or not. And if it is in the folder that is set not to load the folder then anything in that folder should not load.
 
Well it should work, but I can not look at it at the second. If you can not get it disabled then you can move the corporation folder out as well, but it should work because the MLF tells it to load that folder or not. And if it is in the folder that is set not to load the folder then anything in that folder should not load.

I could very well be wrong about that. I didn't actually see it in the game, I just it in an Assertion Error message. It said that the current XML file was the one for the Fashion House headquarters. So I'm just presuming that it had been loaded. And I did end up moving it out of the active modules folder.

BTW, on the subject of BUG and Revolution. Are you aware of the RevolutionDCM mod? It combines Revolution, BUG, Dale's Combat Mod, Better AI and a few other mods as well. If you're planning on adding those into WoC, that would be a good one to use as a basis instead of trying to do them all seperately.
 
Dale's stuff is already in. Revolution's SDK is already in. It is just getting a few things changed to get it running. Some python changes are needed for Revolution and BUG as well.
 
Dale's stuff is already in. Revolution's SDK is already in. It is just getting a few things changed to get it running. Some python changes are needed for Revolution and BUG as well.

:goodjob:

All I need is Revolutions working in this bad boy to start using full time.
 
I'm very excited about Bug and Revolution as well. It's been hard getting used to playing without Bug. But it's harder to play another mod with Bug; I'm addicted to WoC.
 
So I finally got around to looking at the Tech Screen and I'm quite impressed with the extra long tech tabs. I've always wanted to be able to hide all my resources until the appropriate techs were researched and now I'm able to. Though Calendar is still too crowded though, especially with the some of the resources you've provided added in. Now if you could just add in the fullscreen tech advisor screen that BUG has, I'll be all set. Oh yeah, I really like that Shrimp resource, that one is really well done. A tad small IMO but I can fix that in Art Defines.
 
WoC and chosen components were successfully loaded (but not before, I gave administrator rights (VISTA) to the 32bit shortcut).

The problem is: after installing the 3rd Units Released 8/10/2008, which contains the units:

1)Attack Aircraft
2)Early Jetfighter
3)Jetfighter
4)Stealth Fighter
5)Strike Fighter

I was unable to see or play the stealth fighter in the game. The files are all loaded in the directory, but not in the game; its as if, the Stealth Fighter went... "STEALTH" :sad:

Any suggestions ???

Thanks for making this Project Multi-player compatible... Does the Dale Combat wreck that if it is installed ???

Thanks for your time.
 
We still have the bug where you can't capture enemy workers. You capture them and they just go away.
 
WoC and chosen components were successfully loaded (but not before, I gave administrator rights (VISTA) to the 32bit shortcut).

The problem is: after installing the 3rd Units Released 8/10/2008, which contains the units:

1)Attack Aircraft
2)Early Jetfighter
3)Jetfighter
4)Stealth Fighter
5)Strike Fighter

I was unable to see or play the stealth fighter in the game. The files are all loaded in the directory, but not in the game; its as if, the Stealth Fighter went... "STEALTH" :sad:

Any suggestions ???

Thanks for making this Project Multi-player compatible... Does the Dale Combat wreck that if it is installed ???

Thanks for your time.

Hum do you by chance have logging enabled? Maybe i missed a dependency and it wont load if i did.
 
Ok rock... I uninstalled and reinstalled the whole thing with the new installer and mod packs and the only error I get now is when the game tries to load from a fresh play now. When it is initializing, I have to go to the desktop and ignore always still.

I appreciate all the hard work.
 
Assert Failed

File: .\CvPlayer.cpp
Line: 1962
Expression: false
Message: python findStartingPlot() returned an invalid plot index!

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