[BtS-WoC] World of Civilization - Modding Standard

Well guys you are always welcome to help.:)

I particular would be more interested in a trying to achieve a good mod with a lot of options still to turn on and off that everyone can use instead of a lot smaller mods that experiment with a dll each time.
 
Anyone know what the blue ball icons are on the terrian tiles that appear with the bread, hammer, and coin icons?
 
Yes I do I made them lol.

You can delete the folder in Art/Interface called Symbols for them to go away.

They are meant to be a new yield we are working on for a stone age. It is meant to be a berry.
 
Yes I do I made them lol.

Great! How about the red-cross symbol in the white circles?

Also, what happened to lumber and such as was present pre-WoC? I see there is a Pottery for converting lumber to charcoal. Was that what the pre-WoC lumber icons were for? Or will lumber show up as a resource eventually. (This is my first time playing BTS, though I've been a visa fan for years).
 
Red-cross symbol was for a health yield for the great doctor that was in progress. There was a forest yield but that was something different than the resource.

Faichele is working on taking resources and converting them to another, and as well as having numbers for them as you can probably see. i thought the plan was to have another resource timber to convert to lumber in a sawmill or something. But maybe now he is working on converting the yield to it. So I am not sure really on the lumber right now.
 
The last time I talked to Faichele, he was planning on implement a whole new resource converting system, with manufacturing plants. Like, you have iron, but you need a smith to produce axes in order to have axes. Was a very nice idea, I don't know how it is now, since I last talked to him a few months ago... I hope he hasn't abandoned the project!
 
In visa warlords when you clicked on the House icon in upper right corner or pressed F1 you got the (Domestic?) advisor that let you see what was being manufactured in each city. You could then shift-click or control-click to select multiple cities and then add items to the beginning or end of the build queue for all of them.

In WoC BTS the advisor screen fills the entire window, and although I can select multiple cities, there's no apparent way to retain that list of selection when I go back to the main screen, which is the only place I have access to click on the improvements buttons.

Is this a bug? Is the size of the domestic advisor window shrinkable? Is there some other solution or way around this?

Thanks!
 
It may be a bug with retaining the list. I have not look at in a while. I put in the domestic advisor I think, but it may have updates by now. I was trying to remove the need for the extra domestic advisor folder to begin with. It could probably use more work.

The size can be adjusted. I left it as that initially to see all of the new commerces available as default. So yes it could use some more work. And sorry ahead of time.
 
The size can be adjusted. I left it as that initially to see all of the new commerces available as default. So yes it could use some more work. And sorry ahead of time.

Any suggestions for where to look to tinker with the size?
 
Code:
# Location/Size of the Overall Screen
		self.nScreenX = nBorderLeft
		self.nScreenWidth = screen.getXResolution()# - nBorderLeft - nBorderRight
		self.nScreenY = nBorderTop
		self.nScreenLength = screen.getYResolution()# - nBorderTop - nBorderBottom

line 636 in the CvDomesticAdvisor.py in Assets/python/screens

I think that is where you can begin to look. Anything related to screen sizes is getting your resolution and changing it to match. I am not sure more than that off the top of my head. I am sorry I hope that helps.
 
What does the presence of the little spy icon to the right of the religious symbol on the line of scrollable civs (along with happiness face, trade, openborders icons) mean?

You're spying on them? They're spying on you? You're accumulating spy prevention points on them? You just caught one of their spys?

None of those seem to be the right answer to me. Anyone else have a clue?
 
It means you have accumulated spy points towards them. What Woc version are you playing? For testing purposes we give everyone 200,000 espionage points to be able to try different functions out. For woc 1.2 you should just get normal espionage points.
 
Well, after a long time without playing, here I am again... Tried some games, but some serious issues are present.

At some point (around renaissance era, I'm researching chemistry...), the game crashes to desktop. It happened before sometimes, but reloading the game solved it. This time, it crashes always at the same turn.

And that population limit of "6" makes the game unplayable! Is there a way to remove it?
 
@OrionVeteran

As you know by now from the WoC Lite thread audio files can not be modular. Firaxis did not leave that open.

@Lerinor

I am sorry. I know there are fixes in works, but yes going very slowly. RL issues with people the main reason.
 
I know, i was in contact with Roger... I just asked if there's an easy fix for the population limit. Every time my cities grow to population 7, an immigrant unit is created and lowers the population by 1... very annoying!
 
@OrionVeteran

As you know by now from the WoC Lite thread audio files can not be modular. Firaxis did not leave that open.

@Lerinor

I am sorry. I know there are fixes in works, but yes going very slowly. RL issues with people the main reason.

What about the possibility of making a work around Exe file for loading the XML audio entries? I'm sure someone could develop an EXE utility file as glider1 recommended. This file could be used in the interim until the Game Exe gets upgraded.


Orion Veteran :cool:
 
Actually the EXE is a sticky point though as well. If someone hacks the EXE that is the copyright protection on the game itself. I am not against it but again it is kinda of illegal on the EXE side of things I believe, but I could be wrong. Trust me this conversation came up in the past.

That is why I would think something to just alter the xml each time would be safer on copyright problems. Reliable would be most important thing to it actually working to be used.
 
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