Phaedo
Emperor
In general it was a quite set with some wasted time and effort. We are researching at 4 turns per and need only a few specialists for beakerheads.
I spent a ton of cash on improvements. Cities above pop 7 seem to gain from courts and police stations. Metros get about 6 uncorrupted gold regardless of corruption. I built a bunch of hospitals to utilize our land. Once built, those cities can benefit form courts, libs and police stations. We can always sell off some tech if we need more cash.
I panicked last night thinking about the perfect space shot and researched Genetics so I think we have about 12 or 16 turns before we win. I'd like to see us build the ship the same turn we research the final space tech. Manhattan will come in about 8 turns from now. That, with the 6 turns that we will need adds up to 14 turns. Some choices will have to be made about tech research and/or research pace to time it correctly. There might have to be some terrain adjustment needed as well. Once Manhattan comes in, I think that we will need to start our pre-builds. ICBMs and Apollo take 500shields and there are 2 components that need 640s. If Athens can squeeze out 2 more shields we ca get the big build in 10 turns, if not 11 (Rhodes can do it in 8 turns). Thermo can do Apollo in 10 turns. The rest are between 6 to 7 turn builds. The Math is easy and by building from wealth with pre-builds, I think it should be relatively easy to time. The next set will have all the decisions to make.
After the pre-builds are set up, there are about 5 more cities with strong production for any military that we may need and a number of mediocre production cities that can rush military builds cheaply.
Set Log:
I spent a ton of cash on improvements. Cities above pop 7 seem to gain from courts and police stations. Metros get about 6 uncorrupted gold regardless of corruption. I built a bunch of hospitals to utilize our land. Once built, those cities can benefit form courts, libs and police stations. We can always sell off some tech if we need more cash.
I panicked last night thinking about the perfect space shot and researched Genetics so I think we have about 12 or 16 turns before we win. I'd like to see us build the ship the same turn we research the final space tech. Manhattan will come in about 8 turns from now. That, with the 6 turns that we will need adds up to 14 turns. Some choices will have to be made about tech research and/or research pace to time it correctly. There might have to be some terrain adjustment needed as well. Once Manhattan comes in, I think that we will need to start our pre-builds. ICBMs and Apollo take 500shields and there are 2 components that need 640s. If Athens can squeeze out 2 more shields we ca get the big build in 10 turns, if not 11 (Rhodes can do it in 8 turns). Thermo can do Apollo in 10 turns. The rest are between 6 to 7 turn builds. The Math is easy and by building from wealth with pre-builds, I think it should be relatively easy to time. The next set will have all the decisions to make.
After the pre-builds are set up, there are about 5 more cities with strong production for any military that we may need and a number of mediocre production cities that can rush military builds cheaply.
Set Log:
Spoiler :
1650AD T0
Wow. This is a big Empire.
Change some builds but not as many as I had planned.
IBT SETI comes in
1655AD T1
Some builds come in and go fix some specialist reassignments
IBT
1660AD T2
Found a couple of cities
IBT Stealth Comes in
1665AD T3
clear some pollution
Continue the war with Willie
Trade Mass Production and Electronics to the Arabs for Furs, maps, 1380g and 109gpt
Trade the same to Osman for 880g, 151gpt and maps
Trade Mass P to Egypt for 80g and 36gpt (all they have)
Realized that the MMing has been overlooked so did the tour. It's interesting. We have some cities that are so big some of those builds that don't usually pay off have some effect so start some police stations and hospitals -- more for fun than anything else
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IBT Huge cultural expansion
1670AD T4
Take Sippur
Trade Electronics to Egypt fro Maps, 20g and 57gpt
IBT Zzzz
1675AD T5
Realize that the governors have made a mess of the tour last turn. Turn them all off and start from scratch.
After a long MMing session, got us down to 20% research from 40%. (Sorry, I said 10% when I posted but I was wrong)
IBT Builds come in.
1680Ad T6
Raze the tundra Dutch city in the South. Destroy an invasion force. Start sending a landing party to the Eastern Dutch island.
Unfortunately, all the MMing was for naught as we are still at 4-turn research. At least it gets us more cash on the turn before research comes in. I suppose that we are at 89gtp with 100% research and all the builds: up from 36ish.
IBT Inca and Iroquois go to war
1685AD T7
Change the research to genetics (for pre-builds). I lost a turn of research but can keep the shields that have been put into the army, The army would have come in before we could switch it to something else and we lose the turn but keep the shields.
After some input I realize that much of my MMing was wasted. At least we are geting +246gpt with 100% science.
Get Rhodes on Manhattan
IBT Zzzzz
1690AD T8
Finish converting all but 14 cities to farms.
IBT Inca and the Turks go to war.
1695AD T9
Take a Dutch city and found a new one on the island in the middle of the Atlantic.
IBT Zzzz
1670AD T10
Change specialists to taxmen. (326gpt)
Wow. This is a big Empire.
Change some builds but not as many as I had planned.
IBT SETI comes in
1655AD T1
Some builds come in and go fix some specialist reassignments
IBT
1660AD T2
Found a couple of cities
IBT Stealth Comes in
1665AD T3
clear some pollution
Continue the war with Willie
Trade Mass Production and Electronics to the Arabs for Furs, maps, 1380g and 109gpt
Trade the same to Osman for 880g, 151gpt and maps
Trade Mass P to Egypt for 80g and 36gpt (all they have)
Realized that the MMing has been overlooked so did the tour. It's interesting. We have some cities that are so big some of those builds that don't usually pay off have some effect so start some police stations and hospitals -- more for fun than anything else

IBT Huge cultural expansion
1670AD T4
Take Sippur
Trade Electronics to Egypt fro Maps, 20g and 57gpt
IBT Zzzz
1675AD T5
Realize that the governors have made a mess of the tour last turn. Turn them all off and start from scratch.
After a long MMing session, got us down to 20% research from 40%. (Sorry, I said 10% when I posted but I was wrong)
IBT Builds come in.
1680Ad T6
Raze the tundra Dutch city in the South. Destroy an invasion force. Start sending a landing party to the Eastern Dutch island.
Unfortunately, all the MMing was for naught as we are still at 4-turn research. At least it gets us more cash on the turn before research comes in. I suppose that we are at 89gtp with 100% research and all the builds: up from 36ish.
IBT Inca and Iroquois go to war
1685AD T7
Change the research to genetics (for pre-builds). I lost a turn of research but can keep the shields that have been put into the army, The army would have come in before we could switch it to something else and we lose the turn but keep the shields.
After some input I realize that much of my MMing was wasted. At least we are geting +246gpt with 100% science.
Get Rhodes on Manhattan
IBT Zzzzz
1690AD T8
Finish converting all but 14 cities to farms.
IBT Inca and the Turks go to war.
1695AD T9
Take a Dutch city and found a new one on the island in the middle of the Atlantic.
IBT Zzzz
1670AD T10
Change specialists to taxmen. (326gpt)