Pre-flight:
Military Strength:
42 Cavalry
70 Infantry
49 Artillery
05 Transport
05 Destroyer
04 Bomber
06 Army
12 Guerilla
01 Cruiser
01 MGL
City Builds:
01 Mobile SAM
01 Cruiser
13 Bomber
01 Destroyer
17 Cruise Missile
27 Artillery
06 Mech Infantry
01 Commercial Dock
01 Internet
01 SETI program
65 Wealth
03 Offshore Platform
13 Solar Plant

01 Hospital
Economy:
Government: Republic
Mobilization: Normalcy
Treasury: 11249 gold
Income: 4389 gpt
Net gain +141gpt
100% Science
Researching Synthetic Fibers in 4.
Goals:
Long-term: Be the first to launch a space ship.
Medium: Set up prebuilds for all the SS parts
Short: MM properly this time
First order of business, switch the Solar Plants to other builds. I end up switching to a couple of Mass Transit Systems, a few Offshore Platforms, and the rest are split between Mech Inf and Mobile SAMs
Should we prepare to evict the Arabs from our continent? I'd like to for the sake of owning our continent, but strategically, it seems suboptimal.
Pre-turn:
Good values:
80, 60, 55, 50, 48, 40, 37, 35,
34, 32, 30, 28, 27, 25, 23, 20.
Figures are post-corruption
Athens - 70 spt
Thermopylae - 60 spt
Rhodes - 95/90
Corinth - 48 spt w/cop
Knossos - 42/40 spt will go up in 4 turns due to growth, add two mines
Delphi - 50/48 spt higher after growth, add one mine
Pharsalos - 40 w/2 cops
Sparta - 38/37 with two cops - Offshore Platform will boost this.
Argos - 38/34 Offshore platform will boost
Troy - 16/14 with two cops - Offshore Platform will boost.
Ephesus - 58/54
Gortyn - 42/40 w/cop
Eretria - 43/40 w/cop and geek
Thessalonica - 53/50 w/cop
Ithaca - 19/16, growing
Mycenae - 28/24, Offshore Platform coming
Phocaea - 52/44, Police Station coming
Sicyon - 26/25 w/2 cops
New Argos - 17/12, Eval again
Marathon - 49/48 w/cops, Settlers and mines. Eval again
New Knossos - about 72/52 (pre-factory)
Artemisium - 45/40 w/cop
Ellipi - 54/48, growing (mountain)
Apollonia - 9/7 w/cop, needs duct to grow.
Megara - 25/22 w/cop, Offshore Platform will boost.
Herakleia - 6/4, growing, don't improve
Halicarnassus - 1, growing, don't improve
Miletos - 30/24, growing, Offshore Platform
New Corinth - 17/11, growing, Hospital + Factory + Offshore Platform will boost.
Syracuse - 8 w/cop, Offshore Platform will boost.
Mytilene - 6 w/2 cops, don't improve.
Tegea - 11/6, growing, marginal
Pergamon - 26/22 w/2 cops, growing, eval in 2 turns
New Delphi - 17/9 w/o courthouse. Worth improving!
Apolyton - 15/8, marginal w/Duct
Delos - duct and harbor
Do MASSIVE MMing.
Change Marathon to Settler
IT:
We see a massive parade of AI units.
Marathon: Settlers
Turn 1 (1605 AD):
New Pergamon 2 founded. Making 'duct - my goal is to grow this city to size 11 and use some currently-unused irrigated grassland.
IT:
Inca and Arabia sign peace.
Corinth: Mech Inf->Mech Inf
Knossos: Mech Inf->Mech Inf
Artemisium: Mech Inf->Mech Inf
Thessalonica: Mech Inf->Mobile SAM
Rhodes: Mass Transit->Mech Inf
Marathon: Settlers
Eretria: Mobile SAM->Mech Inf
UN elections come up. We opt not to hold them.
Turn 2 (1610 AD):
Set Ephesus to Mobile SAM - I'd like to have a few of them around for air defense in case someone attacks.
New Miletos 2 founded. Making Cruise Missile.
IT:
Netherlands and Inca sign peace.
Marathon: Settler->Wealth
Gortyn: Mobile SAM->Wealth
Delphi 2: Settlers
Rhodes 2: Settlers
Turn 3 (1615 AD):
New Artemisium 2 founded. Making Wealth.
New Megara 2 founded. Making Wealth.
IT:
Synthetic Fibers->Nuclear Power
Ephesus: Mobile SAM->Mobile SAM
Thessalonica: Mobile SAM->Mobile SAM
Rhodes: Mech Inf->Modern Armor
Turn 4 (1620 AD):
New Phocaea 2 founded. Making Wealth.
IT:
Corinth: Mech Inf->MA
Pharsalos: Mass Transit->MA
Knossos: Mech Inf->Wealth
Artemisium: Mech Inf->Wealth
Phocaea: Police Station->Wealth
Eretria: Mech Inf->MA
Turn 5 (1625 AD):
The Dutch learned Mass Production last turn, so I look around to see if we can sell it to anyone else...but everyone is pretty much broke.
IT:
Sparta: Offshore Platform->Wealth
New Miletos: Settler->Wealth
Ephesus: Mobile SAM->Mobile SAM
Thessalonica: Mobile SAM->Mobile SAM
Rhodes: MA->MA
Tegea: Settler->Settler
Delphi 2: Settler->Settler
Mycenae 2: Settlers
Ashur discovers a new source of Oil.
Turn 6 (1630 AD):
New Sicyon 2 founded, making Wealth.
New Gortyn 2 founded, making Wealth.
New Mytilene 2 founded, making Wealth.
New Tegea 2 founded. Making Wealth.
IT:
Upon my soul! The Dutch are looking to sneak attack us to get at Isipezi and its oil. They land a stack of cavs and infantry there.
Argos: Offshore Platform->MA
Thermo 2: Settlers
Turn 7 (1635 AD):
New Syracuse 2 founded, making Wealth.
Pause for team discussion re: trades with Willie the Backstabber.
Trade Willie 184 gpt for 2577 gp and his WM.
Remove or declare!
He declares.
Sign MAs vs the Dutch with
Arabia, giving Oil and three luxes
Egypt, giving Iron, Horses, Salt, and Rubber, plus four luxes. We also get Gems from them.
Portugal, giving Horses and Salt.
Iroquois, for Salt, Metallurgy, and four luxes.
Ottomans for Atomic Theory (we don't have a trade route for luxes or resources).
I leave out the Incans because they're too far behind.
I then sell AT and Combustion to Egypt for 120 gold (nearly a gift, but better from us than in exchange for peace with Willie).
MT and Physics to Iroquois for 33 gold...and gift them up to Flight and RP.
and I gift all the other AIs up to RP and Flight as well, it'll make them more effective vs. Willie.
Then bombard the Dutch invasion stack with six arty and attack with a cav army,
Army > 4 cavs
eCav > Guerilla
army > infantry
I also bomb Cori... and destroy the rax and harbor there. It's not much, but it's something.
* Athens to Zimbabwe needs taxmen reassigned next turn.
We need more coastal cities being productive on naval resources, so:
Rush Offshore Platforms in Megara, Ithaca, Miletos, Mycenae, and Troy.
Switch all our core cities to military builds: MA, mobile SAM, Bombers. Next turn I'll start more Destroyers and Transports in our core coastal towns.
Athens and Thermo are still building Wonders.
I upgrade a dozen Infantry to Mech Inf. We still have about 50 more, but I don't know that it's necessary to upgrade them all. We might use some of the excess Infantry to help rush Transports and Destroyers.
IT:
Nuclear Power->Stealth
New Delphi: Courthouse->Factory
Corinth: MA->MA
Pharsalos: MA->MA
Mycenae: Offshore Platform->Transport
Miletos: Offshore Platform->Transport
Megara: Offshore Platform->Destroyer
Ithaca: Offshore Platform->Destroyer
Ephesus: Mobile SAM->Bomber
Thessalonica: Mobile SAM->Bomber
Rhodes: MA->MA
Troy: Offshore Platform->Transport
Apolyon: Duct->Factory
Turn 8 (1640 AD):
Bomb a naval stack of Willie's and attack with two Destroyers and a Cruiser. We sink two Destroyers and the Transport and redline the last Destroyer.
Do some MMing.
IT:
Pergamon: Barracks->Bomber
Marathon: Bombers
Eretria: MA->Bomber
Turn 9 (1645 AD):
Continue the war preparations.
IT:
Athens: Internet->Nuclear Plant (switch this to a Stealth Bomber once Stealth comes in).
Sparta: Destroyer->Destroyer
Ellipi: MA->Bomber
Delphi: MA->Bomber
Knossos: MA->Bomber
Artemisium: Mobile SAM->Mobile SAM
Argos: Transport->Transport
New Knossos: Factory->Bomber
Phocaea: Mobile SAM->Bomber
Ephesus: Bomber->Bomber
Thessalonica: Bomber->Bomber
Rhodes: MA->MA
Turn 10 (1650 AD):
We lost our supply of Furs over the IT; we should renegotiate for them.
Also, some of our science farms are focused on growth, rather than beakers; I configured riverside cities to grow to size 11 in most cases. That's mostly done, but there are still some cities that will be growing during the next turnset.
The save:
http://forums.civfanatics.com/uploads/95212/Slavemaster_1650_AD_Tusker.SAV