Reinstalled the game and patched it to 2.08 just to test this mod. I found alot of good things, bad things, and bugs.
I liked the mod, but it's far from complete.
Bugs:
- promo Air Range II requires Air Range II - impossible to get
- promo mortar seems to be avalible for both infantry and artillery, but requires Infanry Combat I - Impossible to get for artillery units.
- M10 allways shoot downwards when using ranged combat, even if the target is located in the north.
- Asking friends to declare war equre diffrent "pay" depending on the target. This seems naturally, but not in one case. This doesen't takes into ac**** vassals. If a nation refuses to declare war on a nation, ask him to declare war on his vassal with one city, and there will be no problem.
- Great persons or engineer brigades can't be transported in transport planes, but whole infantry divissions can.
- Ambulance can't get important promos, like the logistic promo, as it requres the Land Transport Combat I promo that is not avalible for it.
Bad things:
- Culture - nthing for a WW2-game. Concuered the whole italia, but lost half of the cities in twenty turns to my friends the neutral. The others became useless as they were all surrounded by neutral land. The only thing they could do was to employ as many artists as possible, and build culture or cultureproducing buildings, only to survive.
- Too big diffrence between the normal and better naval units. For subs, this is real. The "Walther-design" and "Albacore hull" made real diffrences shortly after the war. But for the others, this is maby too much.
- The yakees starts too weak.
- The neutral are too strong and too unified.
- If there would be constant war in this mod, the war wearriness would be too high as it is now.
- To change between peace and war ten times a year isn't realisstic. There should be allmost permenent war or peace. Check the orginal civ4 desert war mod for this. There it worked well.
- No allied. It should be possible to create alliances, but I didn't found that poissibillity when I searched for it.
- Axis changed to west after they had concuered france main cities. Then they continued to attack, and I got penalty for being at war with religous brothers. Not realistic.
- Hawker Hurricane better than Supermarine Spitfire. It was the opposite. At least I've read that in all the history books I've read, and that's allot.
- Settlers in WW2? Well, building supply depots in the desert and so on seems realistic. But completly new cities with 5.000.000 citesens?
- Tankhunters like the M10, jagdpanther, and so on are not vulnerable to tankfire, no matter if you attacks or are being attacked. And they're not vulnerable to infantry antitank fire either.
- Underpowered infantry. There's verry little use of these here.
- General-type promos too strong. Tank Combat, Artillery Combat, and maby some more are too strong. There's little use for the other promo's before you've run out of these. Or maby I'm wrong, are this meant to be like this?
- Mine's promo's should be deffensive ones.
- Minefields to easy to remove, both by workers and bombarment.
- Subs quite ineffective against any type of ships. And when attacking a fleet, it's the battleships that deffends. Destroyers and subs should be stronger than carriers and battleships against subs. I allso discovered that trying to attack an alone transport with an inexperienced sub lead to that the sub was sunk, by an anlone transport! Transports should be very weak, especially against subs. Or they should not even have any combat strength at all. How strong destroyers should be aganist subs, I don't know. Maby 120% or something?
- If there's artillery in range, it should be able to support in a deffensive battle.
- When I placed subs outside enem ports, I sometimes found that they had moved. I guess it's because an enemy unit had passed. But instead of movin away, it should be combat instead. After all, subs are an offensive weapon.
- I know this is a civ4-problem. But here's too much resourses. Not the types, but the ammounts of them. Oil is found everywere, but only one is needed for a whole nation. And if you don't have it anyway, build a synthetic-oil-national wonder, and supply your friend too. That's not realistic. The same is for other resourses.
- Bofors and SAM is the only AA-units avalible for many nations. The later one implemented only in the late game. Is there any way making any AA-guns usable in the mid-game?
- Forced workers for all. This unit I think should be avalible only when having the Forced Labour Civ.
- If my enemy builds FN-HQ, why would I follow their demands of free market? This is nothing for a WW2-game.
- Tank divissions can be airlifted. No need to keep the oceans in friendly hands.
- Gyrocompass promo. This is a sub-promo, that have litle use on most ships. Make another promo for surface-vessels instead.
Good things:
- Non-uppgradeable mechanical units are realistic. That's good. Huge costs for uppgrading infantry. That's allso good. As uppgrading here are made in short time, it's not possible to use the orginal civ4 idea that "instead of buying new equipment, buy new modern" doesen't work here. A unit trained two months ago are new, and getting new weapons aren't a part of the usual maintenance and should cost alot.
- Better developement of the promos than in the orginal civ4. Some strong promos not avalible in the early game. Thats good. Makes older veterans of an obsolete type of warfare can't do much here.
- Air units gets promos in Warlords expansion
- MP-promo is great. But should be avalible as first promo. And how is the effect if placing four MP's in a city? is there 100% or 25% then? The Millitary police should allso get this promo from the beginning.
- Minefields works. Good to se this implemented in some way, even if it's not perfect. When will we see the first naval mines that not works as units, but still damages or sinks smaller vessels?
- The aditional upkeep for some modern units are really good. But capital ships are still too cheap, both to build and to supply.
- Naval units and artillery can really use bombarment.
- Finaly a mod where infantry can be transported by other means than in helicopters and naval transports. However, here's a bad thing too. These should not be able to use enemy (rail-)roads, as this makes it possible to invade Moscov starting from verry far away in one turn, using infantry only.