Bug Reporting

Hi, when using the info screen selecting projects at the top-5 everything seems to be built in a single city. Also the mouseover is directing to a different building.

Fixed.

  • Hover shows project instead of building
  • Click goes to Civilopedia for project
  • Built projects have no date or city or zoom-to-city button
 
Question - what about projects that are under construction and you have enough EPs to see - do they show the city where it is being built? I think it should.
 
Question - what about projects that are under construction and you have enough EPs to see - do they show the city where it is being built? I think it should.

It shows those plus any that you are building. It shows all projects completed by players you have met (project name and civilization description only).
 
However, the game seems to be slower - the advisor screens are extremely slow, for example. I've timed several of them to take 10-15 seconds to open. What gives?

Well, fortunately I did not spend hours trying to comb through all the merged stuff. It turns out that even vanilla 3.19 is exceptionally slow. Why, I don't know. But it has to be a faulty install -- it just has to be... :D
 
My Glance screen doesnt work. i have the option for the BUG glance screen in the options selected and then when i click on glance i lose all interface on the Diplomatic adviso and it emains that way untill i reload. i have always had this error through many BUG versions so i assume its a problem on my end but is there any way to fix it?
 
Code:
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_SCORES__DISPLAYNAME_LIST</Tag>
		<English>Leader|Civilization|Short Civ|Leader + Civ|Leader + Short Civ</English>
		<French>Dirigeant|Civilisation|Short Civ|Leader + Civ|Leader + Short Civ</French>
		<German>Oberhaupt|Zivilisation|Ziv-Kürzel|Oberhaupt + Ziv|Oberhaupt + Ziv-Kürzel</German>
		<Italian>Leader|Civiltà|Short Civ|Leader + Civ|Leader + Short Civ</Italian>
		<Spanish>Leader|Civilization|Short Civ|Leader + Civ|Leader + Short Civ</Spanish>
	</TEXT>

"Leader + Civ|Leader + Short Civ" should be switched to "Leader + Short Civ|Leader + Civ"
 
"Leader + Civ|Leader + Short Civ" should be switched to "Leader + Short Civ|Leader + Civ"

Perhaps a better phrase for "short civ" could be found, but technically the longer form ("English Empire" vs. "England") is called short in the code (getShortDescription versus getDescription). Any idea for a different phrase/word?
 
I installed BAT 2.0 everything seems fine but the units are missing
how do i fix this? or direct me to the appropriat thread
i am running 64 bit vitsa if that makes a difference thanks
 
I'm unsure if this is the correct place to report buffy bugs, as this thread lists only bug reporting for bug. Nonetheless, since at least last spring with buffy, stack-attack crashes to desktop.

To reproduce:

1) Load attached save file
2) Enable option General -> Stack Attack
3) Enable options General -> Quick Combat (Offense), and Graphics -> No Combat Zoom (These might be optional for bug reproduction)
4) Stack-attack the 3 axemen against the 2 barbarians
Game crashes.

Buffy crashes whenever some units in an attacking stack have remaining movement points, and other units in the stack do not. In this case, 1 axeman cannot move while 2 can.
 

Attachments

thx - Stack Attack is a known issue with BUFFY. We are looking at it - current thinking is that it has something to do with the new sentry options we added.
 
I believe I've fixed the stack attack bug, yay! I will commit the fix to BULL after a little more testing, and it will make it into the next BUFFY update.
 
I installed BAT 2.0 everything seems fine but the units are missing
how do i fix this? or direct me to the appropriat thread
i am running 64 bit vitsa if that makes a difference thanks

I did a complete uninstall and re-install of civ gold ed. and bts and all the patches.
Then I reapplied BAT2.0 and there are units in the game again, everything else is working perfectly so far.
 
I did a complete uninstall and re-install of civ gold ed. and bts and all the patches.
Then I reappied BAT2.0 and there are units in the game again, everything else is working perfectly so far.

Glad to hear that worked. A complete reinstall is never fun, but it's often the solution for inexplicable problems.
 
CvUnitInfo::isHiddenNationality()
nope ...

AttributeError: 'CyUnit' object has no attribute 'isHiddenNationality' Or should I be looking for CvUnit?
 
I meant CvUnitInfo (as written :p), but CyUnit::getVisualOwner() is better. It returns the player ID that the active player thinks the unit belongs to.
 
privateer nationality bug - fixed in revision 1923 of BUG.
 
I was playing this OCC game and I realized the number of AI cities are still shown. That's not information you have in an OCC, as you can see by the trade screen:
Spoiler :
Civ4ScreenShot0001-2.jpg

If you look at the mini-map, you'll see I have no view of their cities. IMO AI cities in OCC should be treated as vassal cities are.

I'll take it back if you can show me somewhere I can find that info so early in the game.
 
I was playing this OCC game and I realized the number of AI cities are still shown. That's not information you have in an OCC, as you can see by the trade screen:

Fixed. The number of cities for a rival is also now hidden whenever you cannot contact them, for example they refuse to talk or you are at war with them in an Always War or Permanent War/Peace game.

On a side note, are you saying that it doesn't put a dot on the minimap after you've revealed an AI city?
 
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