Bug Reporting

sisiutil - a 1.25mb game save! No wonder you were having CtD issues. Of course BAT raises the bar some by having more graphics, but I am pretty sure that stuff isn't included in the save.
 
I hate to say it, but I'm somewhat disappointed in the stability of the BAT mod. By mid-game of a huge map/18 civ game, I was encountering crash-to-desktop on just about every turn. . . .

I'm disappointed as well to hear about this. Thank you for your feedback as I haven't heard this before and suspect people may just expect this of a mod. That's not cool, and I hate to hear that you had to abandon a game (see below).

I suspect it's the new version of Varietas Delectat and/or Improved Graphics included in the new BAT 1.1. The previous version of BAT with VD 3.0 and no IG at all was quite stable. I've honestly only played one full game with BAT, but since I'm constantly adding and testing things in BUG, I play with BUG all the time and have no problems like this.

I'll play around with your save and see what I can find. Thanks!

I eventually abandoned the game... :cry:

If you want to continue that game, uninstall BAT and then create a folder in your Mods folder with the same name: "Mods/BAT Mod 1.1". Since there's no new DLL with BAT, this should work fine. You may need to create an empty "Assets" folder inside that new folder.

I didn't care for the many changes to civ colours.

I was quite surprised to see that while reading through a game in the strategy subforum. That would annoy me to no end. I think you can remove the XML/CIV4ColorVals.xml file to get the original colors.

I didn't like the tile graphics, but then again, I'm an old coot that doesn't like Blue Marble either.

I vastly prefer Blue Marble myself. You can remove the IG graphics by removing the file "Assets/IG_v2.0.7.FPK".

I'm going to try out the BUG mod on its own to see if it's any more stable than its cosmetic counterpart.

As I said above, I play with BUG for all my games, and I've never had a CTD not caused while developing a new feature. In fact, all my work is in Python which doesn't cause CTDs. :D
 
a 1.25mb game save! No wonder you were having CtD issues.

I played a recent game that happily went past 1.4 MB around 1800AD. It was a 9 civ game on a large map, IIRC. I was using BUG, though--not BAT.
 
The latest version in SVN (1628) might have a bug in it. If you disable PLE and exit the game, the interface might not reload for you. Easiest fix is to edit the PLE ini file and change 'enabled' to true. You migth also try deleting the PLE ini file - that should reset everything.

I'm working on a fix / correction.
It looks like I'm encountering that problem. Where is this file and what is its exact name?

I forgot to add--I really appreciate how responsive and helpful you guys are.
 
Where is this file and what is its exact name?

It's called "Plot List Enhancements.ini" and will be located in the "BUG Mod" settings folder:

  • Standard Install: "My Games\BTS\BUG Mod"
  • Mod Install: "My Games\BTS\Mods\BUG Mod 3.5.1\BUG Mod"
I forgot to add--I really appreciate how responsive and helpful you guys are.

Thanks for the feedback. :) I know how frustrating it can be as a user when that isn't the case.
 
If you want to continue that game, uninstall BAT and then create a folder in your Mods folder with the same name: "Mods/BAT Mod 1.1". Since there's no new DLL with BAT, this should work fine. You may need to create an empty "Assets" folder inside that new folder.
Nope, that results in a CtD when I try to load the game. *sigh*
 
Nope, that results in a CtD when I try to load the game. *sigh*

Bummer. I just verified that this procedure works when I do this for BUG Mod 3.5.1. I've been out of the BAT loop since I'm still running 3.13. I suppose we can just expect everyone to be running 3.17 at this point, eh?

I'll update to 3.17 tomorrow and test out a) your save and b) if doing the above should work.

Just to be sure, do you happen to have any modifications at all in CustomAssets? Can you open the file "Mods\BAT Mod 1.1\BAT Mod 1.1.ini" in Notepad and make sure the following options are both 1:

Code:
; Custom Art from user folder is not loaded
NoCustomArt = [B]1[/B]

; Custom XML and Python from user folder are not loaded
NoCustomAssets = [B]1[/B]
 
Bummer. I just verified that this procedure works when I do this for BUG Mod 3.5.1. I've been out of the BAT loop since I'm still running 3.13. I suppose we can just expect everyone to be running 3.17 at this point, eh?

I'll update to 3.17 tomorrow and test out a) your save and b) if doing the above should work.

Just to be sure, do you happen to have any modifications at all in CustomAssets? Can you open the file "Mods\BAT Mod 1.1\BAT Mod 1.1.ini" in Notepad and make sure the following options are both 1:

Code:
; Custom Art from user folder is not loaded
NoCustomArt = [B]1[/B]

; Custom XML and Python from user folder are not loaded
NoCustomAssets = [B]1[/B]
Sorry, too late, I've uninstalled both mods. I'll try them at a later date when these bugs have been worked out. Seems too much like a work in progress at the moment. :(
 
Seems too much like a work in progress at the moment. :(

Out of curiosity, did you install BUG 3.5.1 or the latest SVN snapshot? 3.5.1 is completely stable and shouldn't cause you any grief. People running Vista and/or CivGold/Complete have sometimes had trouble, but we've been able to solve those issues pretty quick.

If you grabbed the latest SVN snapshot, and Ruff's post about a possible bug applies only to the SVN version, you're drinking directly from the firehose! The SVN is our work in progress. I highly recommend sticking with 3.5.1 if you have a low tolerance for occasional hiccups. :)

Anyway, I've gotten a lot of enjoyment out of your threads over the past two years. I'd be happy to help more if I can (feel free to PM me and we can IM to get it straightened out), but don't sweat it if you aren't interested at this time. I just hope we get a chance to redeem ourselves in the future.
 
well, that is me. I will look at it.
 
I've checked out the latest version of BUG, exported it to a virgin customassets and don't get a problem. Make sure you have the maininterface file (seems like you do) but also the BUG options py file and the BUG config xml file.
 
And I get the following erros when trying to play stock BUG from SVN as a mod (the mod folder's name is BUG Mod, therefore this should work):

This is a known issue with a published solution. This was fixed in 1629 but if you had unchecked 'enabled' while it was still an option on the option screen you will have to manually edit the PLE ini file.

The latest version in SVN (1628) might have a bug in it. If you disable PLE and exit the game, the interface might not reload for you. Easiest fix is to edit the PLE ini file and change 'enabled' to true. You might also try deleting the PLE ini file - that should reset everything.
 
Nevermind. My bad. I'm just stupid some times. Ignore my last posts. :D

Note to myself: Always change CvModFolder.py and CvModName.py when updating my mod folder's name!
 
Note to myself: Always change CvModFolder.py and CvModName.py when updating my mod folder's name!

Yes, CvModFolder must match the folder where you install your mod. CvModName, however, no longer needs to match anything. It is only displayed in the BUG Options screen.
 
Out of curiosity, did you install BUG 3.5.1 or the latest SVN snapshot? 3.5.1 is completely stable and shouldn't cause you any grief. People running Vista and/or CivGold/Complete have sometimes had trouble, but we've been able to solve those issues pretty quick.

If you grabbed the latest SVN snapshot, and Ruff's post about a possible bug applies only to the SVN version, you're drinking directly from the firehose! The SVN is our work in progress. I highly recommend sticking with 3.5.1 if you have a low tolerance for occasional hiccups. :)

Anyway, I've gotten a lot of enjoyment out of your threads over the past two years. I'd be happy to help more if I can (feel free to PM me and we can IM to get it straightened out), but don't sweat it if you aren't interested at this time. I just hope we get a chance to redeem ourselves in the future.
I'm pretty sure I just had the standard versions; the SVN requires special software to even access the download links, right? When I saw that, I backed off and went standard.

I did try tweaking things, based on advice in this and other threads in this sub-forum, so maybe that caused issues. I really didn't like the terrain graphics in BAT (couldn't tell plains apart from grasslands--maybe because I have a partial red/green colour blindness?--and the water looked weird), so I renamed IG_v2.0.7.FPK as suggested in this thread. I also replaced both EventSigns.py and FavoriteCivDetector.py, as you recommended above, to get the "Regenerate Map" option back. So as I said, I had those severe stability issues with BAT, and when I tried just running BUG on its own, I had no interface. :confused: I tried uninstalling/deleting both mods and reinstalling them (with the same tweaks again) and encountered the same problems.

I retrieved my last save of the aforementioned game from the recycle bin and will hang on to it in hopes of either figuring this out myself or, failing that, installing the next version. Augustus was just starting to kick some tail. :trouble:

A suggestion: perhaps the future installation and/or in-game options of BAT could be enhanced to allow for customization of things that I've seen others in addition to myself talking about on the board (e.g. turn off BAT terrain, restore original civ colours, etc.).
 
When I tried just running BUG on its own, I had no interface. :confused: I tried uninstalling/deleting both mods and reinstalling them (with the same tweaks again) and encountered the same problems.

Are you using

  • English Windows XP
  • Standard Civ4 (vs. CivGold or CivComplete that contain all expansion packs in a single install)
These used to cause problems, but I've fixed them pretty well in the SVN version.

These other things also require special attention by the user:

  • Non-English characters in your user name (á, é, ü)
  • Use Civ4's /AltRoot command-line feature
We now post daily snapshots from the SVN so you don't have to use any special software (web browser and WinRAR) to get the latest and greatest. I agree that it can be difficult for a new BUG user to figure out what's wrong when something goes awry. We're working on improving that (a FAQ would be a great start, to be sure).

A suggestion: perhaps the future installation and/or in-game options of BAT could be enhanced to allow for customization of things that I've seen others in addition to myself talking about on the board (e.g. turn off BAT terrain, restore original civ colours, etc.).[/QUOTE]

Every feature in BUG is customizable and can be disabled, but that's easier to do in Python. The problem is the way Civ loads XML/graphics changes: if they are in the folder, they get loaded--no choice. We'd have to have the program move files around to get that to work. This is doable, but I have enough on my hands (;)) just coding the Python stuff for BUG.

BAT was just supposed to take BUG and add in some nice graphics mods for more diverse unit and building graphics. I also don't like the new terrain. Give me Blue Marble any day. I think Alerum agrees and said he's going to remove IG from the next BAT version.
 
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