Bug reports and technical issues

Japanese game, marathon speed. In Indonesian tiles, indicated by light blue sign, there are just cities of mine, but, in UHV, Indonesia is still not Japanese. I've got all Indonesian main islands (Sumatra, Java, Celebes, Borneo) but I have not New Guinea because it's not indicated as Indonesia.
 

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Played a China game with the current SVN version. There are no Barb/Indie/Native units/cities throughout the whole game.

I also won UHV in 1110. The whole world is Stable. Rome (who never expanded beyond Italy) & Carthage are both alive and Stable.
 
You had a buggy revision (enable Python exceptions!) - next update should fix that.
 
Also, China's dynamic name switches from Qin to Tang and to Ming and Qing way too early. By almost a millennium.

The correct dates (and Techs, should it be based on that) should be:

Qin - Han switch: 200 BC - Currency

Han - Tang switch: 400 AD - Machinery

Tang - Song switch: 900 AD - Gunpowder/Banking

Song - Ming switch: 1350 AD/Post-Mongol rebirth - Economics

Ming - Qing switch: 1650 AD - When China has no monopoly tech
 
latest version the trade company doesnt appear in my game in any city. playing as dutch
 
Not sure if this was fixed yet, but in an earlier SVN version as Phoenicia, I founded Catholicism, but when Orthodoxy was founded, when Catholicism was replaced by Orthodoxy, I lost the holy city too.
 
Alright, there is SERIOUSLY something wrong with both culture and Congresses.

Here is the enclosed save. See for yourself (hover over some of the Austrian/Italian tiles and go on to the next turn to see what kind of cities the AIs are asking for)
 

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Playing as China, my culture included Pagan's spot and was right next to Dhaka and Lhasa. For some reason, when England got its Indian conquerors, a stack appeared on the Pagan spot, and since they couldn't then get to anywhere in India, decided to take Lhasa.
 
The Congresses totally weirded me out. Anyway, I've only made one recent change that might have caused this (both the culture and the congress weirdness) and I've reverted it now. Please report back if this problem persists in new games (savegames won't be affected).
 
Are Catholic civs supposed to declare on Protestantism's founder as soon as the tech is researched or after the player gets the dialogue box to choose religion?
 
The AIs declare war on each other as soon as Protestantism is founded. The player should only be affected after he's made his choice.
 
The problem does not persist in the latest version.

Also, can you give us the option to raze cities when you spawn and flip cities in your core?
I have 3 cities packed 2 tiles from one another in a straight line and it's kind of outrageous.
 
The problem does not persist in the latest version.

Also, can you give us the option to raze cities when you spawn and flip cities in your core?
I have 3 cities packed 2 tiles from one another in a straight line and it's kind of outrageous.

*Cough* Mughals, Mongolia, Prussia. *Cough*
 
Hi, just a doubt: I'm playing China, I'm in Renaissance Era, 1440, but my civilization is still named as Song Empire. I think I should be Ming...
 
You don't immediately become Ming when you enter the Renaissance era now. I've changed it because imo China researched Education too early for it to make sense.
 
Maybe it didn't download properly on my end, but I can't seem to be able to build an academy with GSs as of version 373.
 
Don't know if this is a bug, but I got the "our close borders spark tensions (-1)" AFTER I sign open borders. Most recently yesterday with France (v1.9+VD).
 
Maybe it didn't download properly on my end, but I can't seem to be able to build an academy with GSs as of version 373.
Which civ did you play?

Don't know if this is a bug, but I got the "our close borders spark tensions (-1)" AFTER I sign open borders. Most recently yesterday with France (v1.9+VD).
It's close, not closed. Meaning they're angry with you because you share a common border and have cultural pressure.
 
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