Bug Reports and Technical Issues

Heavy Galleys, Galleasses, Cogs, and maybe some other ship units have text saying "Cannot enter ocean/cape (until Compass)". But Compass doesn't allow them to enter ocean/cape.
 
Heavy Galleys, Galleasses, Cogs, and maybe some other ship units have text saying "Cannot enter ocean/cape (until Compass)". But Compass doesn't allow them to enter ocean/cape.
It works for my war galley.
 
Workshop causes 1:yuck: just being within city radius, and another 1:yuck: when in operation. Not intended?

The corsair sink-ship:gold: should scale according to game speed, since the cost of ship scales. If you need to sink 100 ships under normal game speed you shouldn't need to sink 150 ships under epic.
 
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The corsair sink-ship:gold: should scale according to game speed, since the cost of ship scales. If you need to sink 100 ships under normal game speed you shouldn't need to sink 150 ships under epic.

They do. The amount of gold is halve of the production costs.
 
They do. The amount of gold is halve of the production costs.
But they don't. I played a game under epic speed, and then tested with normal and marathon. The :gold: is the same, e.g. 30:gold: for a caravel.

Seeing those multiples of 5 under epic speed made me suspicious and it was for a good reason.
 
Heavy Galleys, Galleasses, Cogs, and maybe some other ship units have text saying "Cannot enter ocean/cape (until Compass)". But Compass doesn't allow them to enter ocean/cape.
This text is XML generated, so if it is there the rule should be there. Are you sure this is the case?

Workshop causes 1:yuck: just being within city radius, and another 1:yuck: when in operation. Not intended?
Not intended.

The corsair sink-ship:gold: should scale according to game speed, since the cost of ship scales. If you need to sink 100 ships under normal game speed you shouldn't need to sink 150 ships under epic.
They do. The amount of gold is halve of the production costs.
But they don't. I played a game under epic speed, and then tested with normal and marathon. The :gold: is the same, e.g. 30:gold: for a caravel.

Seeing those multiples of 5 under epic speed made me suspicious and it was for a good reason.
I think I am using the base unit cost before it is scaled in any way. Will fix.
 
Heavy Galleys, Galleasses, Cogs, and maybe some other ship units have text saying "Cannot enter ocean/cape (until Compass)". But Compass doesn't allow them to enter ocean/cape.
Can confirm, it really messed up my Britain game I was showing my grandma. Apparently Optics is what allows it.
 
Tested cape access with Compass and it works

Spoiler :
Civ4ScreenShot0105.JPG


In case that was the source of confusion, if the interface says "Cannot access Ocean, Cape (until Compass)" it specifically only refers to Cape access being enabled with Compass. Galleys will never gain Ocean access (except cultural control).
 
Tested cape access with Compass and it works



In case that was the source of confusion, if the interface says "Cannot access Ocean, Cape (until Compass)" it specifically only refers to Cape access being enabled with Compass. Galleys will never gain Ocean access (except cultural control).
Perhaps add (ever) after Ocean?
 
Ah, yes, this is confusing indeed.

By the way, I confirm that the farm button glows blue on rice, as do the paddy field one.
 
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Hello,

I have installed the mod and cannot launch it. I adapted the shortcut to link to my gamefolder, and when checking in Task Manager, it opens Civ4BTS for about two minutes, eats some CPU, and then just closes down without ever opening a window.

Any thoughts on how to resolve this?

EDIT: Fortunately managed to solve this on my own.
 
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I have just tried out the last Git version and I have to say that the problem I reported some time ago is here again. As I remember, it was somehow connected with the cyrillic letters or something like that.
The autoplay doesn't start at all, I have a warrior and a settler, 0 techs, and everything requires 1-2 :hammers:,:gp: or :science:
Attaching some files in hope they can help.
 

Attachments

Sorry if I don't remember all the details. Are you running the Russian version of BtS?

I also looked into the issue with Vassalage and free unit upkeep again. I started 600 AD Japan again (with initial Vassalage) and created 28 additional Swordsmen using WB:
Spoiler :
Civ4ScreenShot0106.JPG


The important part here is that "cost for x units" already has the free units subtracted. So 17 free units from a total of 32 units leaves 15 units to pay upkeep for.

After switching to Citizenship:
Spoiler :
Civ4ScreenShot0107.JPG


Without Vassalage the number of free units is reduced to 2, so upkeep needs to be paid for 30 units.
 
And what is your language set to? Russian or English?

I'm pretty sure this is some language/font incompatibility problem. The problem you observe (weird tech costs etc, losing the game) is only a consequence of an earlier error related to that. I don't know if I can do much to help you since I do not understand how the Russian version works. Maybe you have more luck asking Russian players or the Russian community for help.
 
It is set to Russian. Switching to English doesn't help, it only causes an empty main menu (like absolutely no symbols).
I remember you did something with the 'DinamicCivs' python file and it somewhat helped.
 
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