It works for my war galley.Heavy Galleys, Galleasses, Cogs, and maybe some other ship units have text saying "Cannot enter ocean/cape (until Compass)". But Compass doesn't allow them to enter ocean/cape.
There are times when they collapse before achieving anything. You can try some 3000 BC games. You start with fewer techs, though.As Korea, China beat me to Printing in 970 AD.
How could I even compete?
There are times when they collapse before achieving anything. You can try some 3000 BC games. You start with fewer techs, though.
The corsair sink-shipshould scale according to game speed, since the cost of ship scales. If you need to sink 100 ships under normal game speed you shouldn't need to sink 150 ships under epic.
But they don't. I played a game under epic speed, and then tested with normal and marathon. TheThey do. The amount of gold is halve of the production costs.
This text is XML generated, so if it is there the rule should be there. Are you sure this is the case?Heavy Galleys, Galleasses, Cogs, and maybe some other ship units have text saying "Cannot enter ocean/cape (until Compass)". But Compass doesn't allow them to enter ocean/cape.
Not intended.Workshop causes 1just being within city radius, and another 1
when in operation. Not intended?
The corsair sink-shipshould scale according to game speed, since the cost of ship scales. If you need to sink 100 ships under normal game speed you shouldn't need to sink 150 ships under epic.
They do. The amount of gold is halve of the production costs.
I think I am using the base unit cost before it is scaled in any way. Will fix.But they don't. I played a game under epic speed, and then tested with normal and marathon. Theis the same, e.g. 30
for a caravel.
Seeing those multiples of 5 under epic speed made me suspicious and it was for a good reason.
Can confirm, it really messed up my Britain game I was showing my grandma. Apparently Optics is what allows it.Heavy Galleys, Galleasses, Cogs, and maybe some other ship units have text saying "Cannot enter ocean/cape (until Compass)". But Compass doesn't allow them to enter ocean/cape.
Perhaps add (ever) after Ocean?Tested cape access with Compass and it works
Spoiler :
In case that was the source of confusion, if the interface says "Cannot access Ocean, Cape (until Compass)" it specifically only refers to Cape access being enabled with Compass. Galleys will never gain Ocean access (except cultural control).
Attaching some files in hope they can help.The autoplay doesn't start at all, I have a warrior and a settler, 0 techs, and everything requires 1-2,
or
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Yes, exactly. It was something about the 'DinamicCivs' python file or something like that.Sorry if I don't remember all the details. Are you running the Russian version of BtS?