Bug Reports and Technical Issues

Thanks for the additional save, I am already aware of this problem.
 
I'm not sure if you're aware but ironclads look offputtingly large.
 

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Increase your unit art graphics settings.
 
Also with VD? Are your unit art settings at the highest value?
 
I increased the art setting value and that seems to have fixed the unit graphic issue. Thanks.
 
Great.

As a general note for everyone, the mod basically requires the highest unit art setting to work properly. This is because not all the unit art I am using comes with a low res texture and/or animation, which leads to unexpected behaviour when it is set to low. It is pretty safe to use the highest setting because it is handled by your graphics card. Unlike CPU and RAM, Civ4 can make use of modern graphics card without problems (at least to the extent required here), so there is no downside to using it. On the other hand, if you do run into issues with performance, they are likely caused by RAM or CPU, where your graphic setting has no impact.
 
Okay how do exactly Chinese UP works? Because after starting new game from start I get +20%:commerce: despite having shaky stability level.
 
Shaky is two levels above the lowest, so what do you expect?
 
I negatively adjusted their modifiers to compensate. If they are too strong in the game, please report it.
 
Problem lies in forcing player into specific type of economy. With such UP you want to maximise base :commerce:, so for example SE economy with focus on scientists to get :science: is out. That really bad synergy with UB.
 
I was playing as Germany on Epic speed. I've collapsed France and was about to send more forces to Russia when I got the following error:

Spoiler PythonErr.log :
Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 606, in onBeginGameTurn
File "Congresses", line 47, in checkTurn
File "Congresses", line 524, in startCongress
File "Congresses", line 1135, in inviteToCongress
ValueError: list.remove(x): x not in list


This seems to have happened when a civ (in my case, India) collapses when a congress is about to start.

Attached is an autosave just before the error occurs. The first time I encountered the error, popups notifying me of the problem appeared. Starting from the save file no longer produces such popups, but the same error still shows up on PythonDbg.log.
 

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I fiddled with the TortoiseGit settings for the RFC Dawn of Civilization without knowing what I was doing and can't choose the mod now from the Beyond the Sword Content list. When I try to load previous games in it I get an error message like 'Can't find version 302, was expecting version 301 or below'.
 
Not familiar with this error, and without knowing what you did it's hard to figure out how to fix it. The safest solution is to delete the repository and do a clean clone.
 
Is it possible to complete the 2nd Korean UHV (be first to research printing)? Last time I played, Chinese researched printing in 380 AD, I was researching my 3rd tech, and for printing I got to research 13 more technologies. I think China is very disbalanced and researching technologies too fast.
 

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It's certainly possible that China is imbalanced, a bug for their UP to that effect has already been reported. Please continue with more feedback on China's tech speed.
 
Chinese tech speed is still bonkers. Industrial era in XV century as player is easily doable. AI also is monstrously strong.
In my opinion current UP needs to go, it's simply to good. Moreover reducing China tech speed and compensating with UP is boring and rehash of Maya situation. I would propose leaving current tech modifiers in place but removing Mandate of Heaven for some other UP, then test if it is still teching to fast.
 

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