IdkI find it very hard to believe that you legitimately have 21 million culture in Rome.
It started to bug at pop 48, pop 47 was fine :'( stablityThat's what it looks like. I'll investigate more.
There is no conceivable way that could happen. The bug still occurs—the turn after this save, there's a whole slew of errors. The next turn, CTD.Maybe your edits got in the way of a proper update.
Downloading the current git version now. Should I not copy over the bug usersettings, too?I don't know, I only know that I cannot reproduce your issue. Try a clean clone instead.
Hi,
why am I getting "overexpansion", unstability and lost game, while all my cities exept one (which is in neutral territory), are in core / historical area?
I'm playing the "installer" version, last dowloaded on 03/21/2018.
P.S. There are still strange "monorail" from Pathaliputra to Malaysia.
Seems like not much less, 4 cities in historical area + 1 in neutral and I'm down.Even cities in historical area contribute to expansion stability, only much less so then others.
I didn't settle Sri-Lanka because I hate building cities on resources, that's really uncool. Adding some empty cell (without resource) to the island would be greate. The capital has 8 population, not so much because of the pirates )You should have really settle Sri Lanka... Monorail is the way vanila BTS chooses to represent aqueducts. What is the size of your capital? That cow covers it.
Seems like not much less, 4 cities in historical area + 1 in neutral and I'm down.
I didn't settle Sri-Lanka because I hate building cities on resources, that's really uncool. Adding some empty cell (without resource) to the island would be greate. The capital has 8 population, not so much because of the pirates )
Cities on resources on islands get all of the benefits a proper improvement on a resource gets, in case that's what you're concerned about.Seems like not much less, 4 cities in historical area + 1 in neutral and I'm down.
I didn't settle Sri-Lanka because I hate building cities on resources, that's really uncool. Adding some empty cell (without resource) to the island would be greate. The capital has 8 population, not so much because of the pirates )
I know ) Not in this case.Cities on resources on islands get all of the benefits a proper improvement on a resource gets, in case that's what you're concerned about.
I've loaded earlier save and noticed strange thing. On the turn 635 (944 AD) I've got expansion -7, then nothing happens... and on the turn 636 (948 AD) I've got expansion -17! What is that, a bug, or a hardcoded stability loss for thamils?Even cities in historical area contribute to expansion stability, only much less so then others.
Hi,
why am I getting "overexpansion", unstability and lost game, while all my cities exept one (which is in neutral territory), are in core / historical area?
I'm playing the "installer" version, last dowloaded on 03/21/2018.