Alright, fixed.The latest Git update has badly broken the 1700 AD scenario. Civs that require autoplay turns are spawned at the beginning with nothing but a Militia and Settler and no techs at the start if selected to play as, and either way at the end of turn 1 all civs auto-contact each other as they're called on to vote on who controls the Apostolic Palace.
No saves except one which I already loadIs the save from before the units are pushed to another tile?
Please report QMC issues in its own thread.
I reported in here bc I'm fairly certain QMC doesn't change anything spawn-related, but will do
I don't have any insight into which changes QMC has made, and which features and fixes it has incorporated from DoC. Therefore it is impossible for me to know beforehand if I am responsible or even capable of fixing an issue.I reported in here bc I'm fairly certain QMC doesn't change anything spawn-related, but will do
I'm not sure if you are aware of this, but the wonders branch has been merged into develop a while ago. So there is no reason not to use develop instead, as it has all the content from the wonders branch now.Hi, I''m a heavy user of this mod, I just don't get to this forum often. I'm playing with the Wonders branch but lately it crashes every time I start a new game, and sometimes even in late games. The last one with America. Anyone else having the same issues, should I go to the main branch?
the 75-76 turn approximatelyNo that's bad news. I need a save to reproduce the issue to fix it.