Bug Reports and Technical Issues

The hoover tooltip mentions that I have a minor expansion stability penalty for having a cultural minority, despite having 87% nationality. IIRC it should only occur when I have < 50% nationality.
EDIT: Forgot to mention. It is in the city of Wahran.

Updated upto the version with these updates. (Post 425) I do have the changes from my current Mars Colony applied, but IIRC that shouldn't affect compatibility.
 

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The Global Positioning System project does not give all units Commando; Mobile Artillery lack the promotion. Save provided if needed. Just check any Mobile Artillery vs. any other unit.
I checked, this is because siege units are not eligible for the Commando promotion.
 
Hello! I've been playing this mod for some weeks, but unfortunately it shows an error and crashes randomly (so not always) when a civilization collapses, or when a new civilization is born (last time that happened when the incas spawned). This might have something to do with the fact that I'm playing on Linux with Wine, but I don't think that's the case because BtS, every mod included in BtS (so Rhye's and Fall) and the LoR mod (these are the only mods I tried) work perfectly. I tried both the 1.15 and the latest development version from git, they both do this randomly, although the 1.15 version doesn't crash as often.
I included a save where I play with Greece (yes, that's Greece in Ireland, doesn't matter here), next turn the Roman Empire collapses and the game shows an error. If I hit the next turn button, the game crashes. There was also a similar error when the Babylonian Empire collapsed, but the game didn't crash after that, and after I tried to reload the previous turn Babylonia collapsed properly (without errors), this is why I feel that the whole crashing thing is random :confused:
I understand if you don't want to debug a possibly wine-specific issue, but could you at least try the save I uploaded? The crash *should* happen next turn.
The error log:
Spoiler :

Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 652, in onBeginGameTurn
File "Stability", line 50, in checkTurn
File "Stability", line 555, in completeCollapse
File "Stability", line 499, in secedeCities
File "Stability", line 530, in secedeCity
File "RFCUtils", line 1890, in flipOrCreateDefenders
File "RFCUtils", line 1858, in flipUnits
File "RFCUtils", line 1864, in flipUnit
File "RFCUtils", line 184, in makeUnit
RuntimeError: unidentifiable C++ exception
Can you tell me the commit hash you played the save on? The latest commit on that post's date and 1.15 both cannot open the save.
 
I don't know where to ask this.

I think there used to be an option in the game's configuration settings (CivilizationIV.ini) to go to the city screen whenever production needed to be selected rather than selecting something from the pop-up production menu. I chose this option when playing Caveman2Cosmos due to the massive number of production decisions that needed to be made playing that mod but I can no longer find it. Does anyone know how to activate this option?
 
I'm not familiar with this option, seems to be an addition in C2C.
 
Crash to desktop in my current HRE game when I just discovered Academia, founded Protestantism and the Golden Age began with the second UHV.
Enclosed save just before the CTD, just press Enter to end the turn.
1 commit behind the current develop version (wonder limit display) but when I just updated now it was the same obviously.

Some logs I found too, not sure which may be relevant.
 

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Thanks.
 
Hey, is there an easy fix for MAFs? Just got one when I discovered the new world with Spain :/
My laptop is works pretty well with all other mods, its just DoC that's giving issues.
Apart from that, had some unit naming python exceptions pop up:

Spoiler :
jNMsrky.jpg

zGNEy1P.jpg


Also had an issue with some graphics lag, but that's probably due to performance issues as well.
Spoiler :
KE9vKkf.jpg
 
Can you tell me the commit hash you played the save on? The latest commit on that post's date and 1.15 both cannot open the save.
Sorry, I forgot to post that as I found out, it's indeed a wine-specific issue. I tried loading the save in Windows 7 and it magically worked. I have no idea why, as I've mentioned earlier RFC doesn't crash when civs spawn. I guess the civ spawning code was changed in DoC and wine doesn't like it.
I don't really know which version I used, I think I downloaded it a few days before I posted.
 
That seems like a strange cause for a crash, but okay.
 
Hi Leo,

Thank you for your efforts and dedication to this mod and this community! I've really been enjoying this mod.

I'm not sure if this is a bug or you have addressed it already: In the current 1.16 SVN version, the second UHV triggered Golden Age lasts only 7 turns, which makes China gameplay require an additional 1 turn Golden Age to satisfy the counter for UHV. Maybe also for Argentine gameplay, too.

This seems to be ture for many civs, as shown in the save files attached (turn before the golden age).

Thanks for taking a look.
 

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Couple VD bugs:
-red domes for Iranian Longbowmen
-American cannons & artillery have the same art

The Iranian unit art were from me, so I went to fix it. Already made a PR to Leo.

Also, about the American Cannon and Artillery art, well... technically they're not exactly the same, but could pass off as same? The Artillery has shinier metal lol. Revert the Artillery art to the default one, maybe?

Spoiler American Cannon vs. Artillery :
Civ4ScreenShot0315.png
 
The artillery looks more like artillery imo. I did not check back with VD every time I added new art, so that was bound to happen. Maybe someone can see what other civs use as cannon art and combine that with the cannoneer from the artillery model? Just a thought in case someone would like to fix it.
 
upload_2019-1-11_15-27-42.png

Ho-Ho-Ho! It has been almost a year since I last played DoC cause lack of time/living the real life :lol:. I guess much have happened during this time so not quite sure what's the situation with developing the mod. If Leoreth is still going strong then I really thank you:hatsoff:

I downloaded .rar package from this forum so I guess it's a pretty new version of the mod :yumyum:

PIC:

Had this funny situation when this new guy (to me) came to introducing himself to me...and I thought that if he might wanna trade that cotton with me...and oh boy he really made me an offer I couldn't refuse :hammer2:
 
Yeah I'm still active. There have been some reports about weird diplo AI behaviour which I have delayed dealing with until later. If you still have the save where this happens (i.e. autosave from earlier) I can add it to the list of case studies to use.
 
Thanks. Can you tell me which file you downloaded to get the version you're playing?
 
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