Checked and it seems to work:I completed the human genome project and no change happened to the towns' yield, they don't yield +1. And no, I'm not running republic. The team data editor didn't show a change in yield either.
Spoiler :
Checked and it seems to work:I completed the human genome project and no change happened to the towns' yield, they don't yield +1. And no, I'm not running republic. The team data editor didn't show a change in yield either.
Oh, I assume you started that game and updated while it was going? I introduced a new system to handle different continents (for performance) which is initialised at game start, so it doesn't work in ongoing games. Pleasantly surprised actually that the save was otherwise compatible, looks like my efforts to design for compatibility make a difference.
The food calculation is correct (fractions are rounded down), there was only an error in the display.Not sure if a bug or intended.
The food received from Harbour Opera (Sydney Opera) is not taken into account when calculating the extra food from the Supermarket. (See screenshot)
I do have a savegame (from an older git), but a similar situation can easily be recreated using the WB.
Checked and it seems to work:
Spoiler :
Do you have the initial save too, before you capture Constantinople and make it your capital? Something is wrong because the game for some reason does not think you have a capital in the save you uploaded, I'd like to find out more how that could happen.View attachment 523735 View attachment 523736
Although I have captured Constantinople thus making it my Capital,
Konya and Trabizon flipping next turn makes my Capital automatically change to Konya.
Also, Pheonician core change is not depicted in the Stability Map (the image file in the Maps folder).
Saves please. Before and after project completion, preferably.
Er no, I'll see if I can reproduce that situation during this weekend.Do you have the initial save too, before you capture Constantinople and make it your capital?
Wow, I can't believe this bug. I only ever tested it for England and it only worked for England because England and Towns happen to have the same ID.1973 for before; 1974 for after. Reminder that it was played on the clean/dirty energy Git (or maybe the one right after).
Okay, got the bug. The issue actually was that the palace was destroyed by the continuous building damage in Constantinople, right before Konya flipped. Since no palace existed anymore, Konya became the new capital. Of course, palaces aren't supposed to be damaged by city conquests, so I fixed that.I also encountered the Ottoman-switching-capital bug that JHLee found. Here are saves and screenshots (one of them is dark, sorry).
Spoiler :
Spoiler :
In the save data it looks as if you had disagreed with the flip. Do you happen to still have the save before this decision is made? Have you disagreed with any other flips in the meantime (probably not considering the timeline)?Again when declaring war to the Ottomans as Rome at 1400 enough time passed to declare it after spawn. I see 2 troops (1 musketman, 1 pistolier) switching sides under the war of independence. The typical each turn units switch sides issue, not the stack of troops you they get from denying the cities. I gave them the cities at 1300, so they shouldn't get this. Makes a reconquest tricky as it can be 1-2 but also 4-6 troops switching sides in a regular war. After checking again, now two other troops turn coat (ballista and a pistolier).
In the save data it looks as if you had disagreed with the flip. Do you happen to still have the save before this decision is made? Have you disagreed with any other flips in the meantime (probably not considering the timeline)?
I think it has to be completely covered by your culture. At least that's how the Turkic Silk Road UHV works.I think the russian first UHV is not working well or I missed something that I don't know what is. I have build railroads from Moscow to Ajan (who is a siberian port) before 1920 (1918 to be more precise) and yet I failed the requirement. Save attached.