Constant MAFs
Hi all,
I'm getting constant MAFs on DoC 1.15 as well as on the most recent Git version starting from about the 700s AD, or from the moment I start to play with naval units. This was with India. The same happens with Indonesia in the 600AD start, right from the start, making me suspect that naval units are the culprit. The 600AD world is, after all, a lot emptier than the 3000AD one would be around 600AD and so it can't just be the sheer amount of civs and units on the map that is causing it. My computer is 64 bits, has 8 gigs of ram, an i5 processor running at 2.6 Ghz, and civ 4 and mods such as RFC and RAND normally run like a charm on high graphics in all ages, early game, late game, you name it. I have been reading a lot about MAFs and what is causing them. I tried the 4 GB patch, tried tinkering with unit paging, put my laptop on airplane mode and turn off all other big programs and processes including the virus scanner when I play, put all graphics on low, turned off all animations etc., but the MAFs show no mercy. I even tried deleting the naval units, but to no avail. It seems like whatever I try, the MAFs come knocking, occurring practically every turn starting from the aforementioned moments. I really don't get it anymore. With a 64 bits, 8 GB RAM system and the 4 GB patch, what could be the problem? An interesting observation, however, in which the solution might lie, is the fact that, when I open task manager the moment the game freezes or shuts down, memory usage is always just below the 3 GB mark, and the line showing the performance's development through time shows a long, flat line right below the 3 GB mark. This suggests that the game is unable to utilize more than 3 GB even with the 4 GB patch, which should allow usage of up to 4 GB, right? Does anyone have any ideas or suggestions?
Hi all,
I'm getting constant MAFs on DoC 1.15 as well as on the most recent Git version starting from about the 700s AD, or from the moment I start to play with naval units. This was with India. The same happens with Indonesia in the 600AD start, right from the start, making me suspect that naval units are the culprit. The 600AD world is, after all, a lot emptier than the 3000AD one would be around 600AD and so it can't just be the sheer amount of civs and units on the map that is causing it. My computer is 64 bits, has 8 gigs of ram, an i5 processor running at 2.6 Ghz, and civ 4 and mods such as RFC and RAND normally run like a charm on high graphics in all ages, early game, late game, you name it. I have been reading a lot about MAFs and what is causing them. I tried the 4 GB patch, tried tinkering with unit paging, put my laptop on airplane mode and turn off all other big programs and processes including the virus scanner when I play, put all graphics on low, turned off all animations etc., but the MAFs show no mercy. I even tried deleting the naval units, but to no avail. It seems like whatever I try, the MAFs come knocking, occurring practically every turn starting from the aforementioned moments. I really don't get it anymore. With a 64 bits, 8 GB RAM system and the 4 GB patch, what could be the problem? An interesting observation, however, in which the solution might lie, is the fact that, when I open task manager the moment the game freezes or shuts down, memory usage is always just below the 3 GB mark, and the line showing the performance's development through time shows a long, flat line right below the 3 GB mark. This suggests that the game is unable to utilize more than 3 GB even with the 4 GB patch, which should allow usage of up to 4 GB, right? Does anyone have any ideas or suggestions?