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Bug Reports and Technical Issues

Error whenever I open up the victory conditions screen, and whenever I end each turn. This error just came about once I took France as a vassal state.
Spoiler Vassal Error :
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20200805180847_1.jpg
 

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No it only disappears visually from the city and the Blue Mosque takes it's place
I can't reproduce that, they're both present in 1700 AD and are visible as expected, adding the Blue Mosque to Constantinople in 600 AD also works without problems. Tried all possible city sizes.
 
I can't reproduce that, they're both present in 1700 AD and are visible as expected, adding the Blue Mosque to Constantinople in 600 AD also works without problems. Tried all possible city sizes.

Spoiler Hagia Sophia problem :
This is the original 1700 AD build with both the wonders active in the city, but they are not shown together
Civottomans1.png

Civottomans4.png


By removing the Blue Mosque with worldbuilder
civottomans2.png

Now only the Hagia Sophia can be seen but if you add the Blue Mosque again Hagia Sophia suddenly disappears again
Civottomans.png



But if it can't be solved then nevermind but it's almost like they are the same building which it might explain why they can't be seen at the same time. Thnx anyway for checking it out tho :)
 
Russia is not expanding to Europe anymore. In all games I have played, the AI focus in settling Siberia and the Black Sea region before the Mongol conquest event, leaving the regions of the Baltics without cities or under control of the vikings and the Polish. Even after a long time playing the AI ignore Europe.
Civ4ScreenShot0357.JPG

It's intended that vassal territories are not counted in UHV territorial goals ?
Civ4ScreenShot0066.JPG Civ4ScreenShot0117.JPG

Also, during the autoplay of the ottomans, I received this python exception 3 times.
Civ4ScreenShot0315.JPG
 
Running auto-turns this message is coming up every turn, not sure what it means or if it is significant. Also not sure if I'm up to date or if I did something wrong updating the mod. I just re-downloaded the develop branch because I messed the mod up beyond repair by my usual misunderstanding of how git works with switching between various mod mod mods.

Spoiler :

error.png

 
Chinese pagan religious victory have a problem with its amount in the second goal and after it's completed, if any civilization grows population enough to take out your 25% of world's population you don't have accomplished the goal anymore. Save attached in case if this is a problem.
Civ4ScreenShot0393.JPG

After Judaism was founded many python exceptions have shown up. Save attached.


Maya pagan religious victory is not working. When any unit is killed in a combat with a holkan, the food acquired is not counted in the goal. Also, the notification of acquiring food by research or combat dissapears after some turns from the event log. I have attached a save for this too.
Civ4ScreenShot0398.JPG Civ4ScreenShot0399.JPG

P.S.: For all the saves, just end the turn to see their issues.
 

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Not sure if this counts as a bug but I just noticed that if you get to the bribery portion of a Congress you don't get the popup of the results.
 
Not sure if this counts as a bug but I just noticed that if you get to the bribery portion of a Congress you don't get the popup of the results.
Please report a save where this happens.
 
Maybe in worldbuilder?
 
So I checked and by complete coincidence one of my savegames was already the turn prior to a Congress where my cities got demanded.

Edit: This is from the git update where the Canada UHV was fixed, not the 2-3 afterwards, if that makes a difference.
 

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Last edited:
Thank you for noting that. Can you indicate which city you demanded and how you voted on the claims? This is important because bribes only become available when a vote is close, so your choices are influencing it.
 
Thank you for noting that. Can you indicate which city you demanded and how you voted on the claims? This is important because bribes only become available when a vote is close, so your choices are influencing it.

I picked Grand Forks. I didn't remember exactly what was claimed/voted so I ran the turn again and the AI claims were pretty different from one run to the next so I'll note where I think the claims differed.

Yes on Mexico claiming San Diego from America
Yes on Netherlands claiming Luderlitz from Germany (changed; they originally wanted a city from Argentina)
No on Iran claiming Anqarah from Austria
No on America claiming Boston from me
No on France claiming Belem from Brazil (changed; I believe they originally tried to claim Sept Illes from me)
No on England claiming St. John's from me
Yes on Austria claiming Marseilles from France (changed; they originally claimed Warsaw from Russia)
No on Russia claiming Rom from Austria (may have changed, I don't exactly remember)
Yes on Portugal claiming Sevilla from Russia

With this set up, I had the option to bribe England, Netherlands, Austria, Portugal, France, and Mexico over Boston; and Portugal and Mexico over St. John's. In both cases I offered no bribes and won both votes, but did not get to see the results pop-up.
 
Great, thanks. That should be sufficient.
 
If Mexico City doesn't exist, is it possible that the Mexican civ will spawn at another city (say 2N of the Rio Grande delta) and not flip the rest of the barbarian/native/indie cities? Or is this a bug?
 
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