The Mongol horde in Russia, are their spawn fixed on 2E of a city? By placing a unit on that tile and then making contact with Mongol you can deny the horde spawn.
The Mongol horde in Russia, are their spawn fixed on 2E of a city? By placing a unit on that tile and then making contact with Mongol you can deny the horde spawn.
Thanks! We're adjusting my ADD meds so I must have added a space in the folder. I'm trying to add an expanded Canada zone if the British hang on to New York and Boston, I'd do that through periods right?
Pre-Bugreport question: Is that textfile up to date, or should I report it as a bug when I am playing a solid Rome and Byzantium spawns to take away half my empire?
The Mongol horde in Russia, are their spawn fixed on 2E of a city? By placing a unit on that tile and then making contact with Mongol you can deny the horde spawn.
Some civs like Indonesia and Inca/Peru respawn with a medieval tech tree no matter how late they are in the game. I'm attaching a save right before Sweden collapses, triggering a respawn because they owned a city in Indonesia.
I am not sure if it will happen to you because last time I tried Indonesia didn't respawn but the issues I want to address are:
1. Is it intentional that respawns take all cities with them even when owned by stable nations?
2. Most importantly, is it intentional that they're so behind in technology when respawning?
Attachments
Indonesia may or may not respawn 1906 Turn 400.CivBeyondSwordSave
I am not sure if it will happen to you because last time I tried Indonesia didn't respawn but the issues I want to address are:
1. Is it intentional that respawns take all cities with them even when owned by stable nations?
2. Most importantly, is it intentional that they're so behind in technology when respawning?
1. It doesn't always happen. But if a respawn takes almost all eligible cities they receive the remaining cities regardless of the circumstances to prevent weird territorial fragmentation.
2. Not intentional in that sense. The technology they receive depends on the techs of other civs in their tech group, civs their cities are close to, and independents. I guess what happens to Indonesia specifically is that they respawn when not enough other civs whose techs they could receive are around, and independents are too backwards (which is another problem in itself). I will look into your example to see if I can improve things.
Hi Leoreth, I'm really trying my darndest to break your game here.
I wanted to make sure I finally get a Congolese UHV victory, and used the 3000 BC Romans as the precursor civilisation, settling the entire South Africa, making sure it is Catholic, while the Europeans were delayed in that religion (everyone up to Poland started as Orthodox, but they converted anyway once I had to spread Catholicism to Rome.).
SpoilerSo here is glorious Southern Rome: :
Rome was Islamic for a long while, and built the Mezquita, and the Spiral Minaret. Then an Orthodox Cathedral in Mina Spiralis, causing all religious buildings there to be removed and Christianity to be founded in Zambia!
Next, there was opportunity for some Catholic wonders down there: Notre Dame, Santa Maria del Fiore, Sistine Chapel, Versailles. Everything built honestly as the Romans. Not enough time to finish San Marco before the flip, sadly.
So yes, I went a bit overboard with the idea, but it looked so good.
Alas, the handover to Congo fails dramatically: Congo gets a start with not a single technology (they research Tannery in their first turn). I still attempted to salvage the game, but got the exceptions right upon ending the turn.
SpoilerException-screen :
So I can imagine multiple reasons since you probably didn't account for such a flipped situation.
My next-best precursor civ to get a Congolese victory would be the Vikings, but I think it might be best if I first learn what went wrong here.
Save-game one turn before the flip is attached.
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