Yeah, (un)fortunately it works for me. I uploaded the July 1974 save in case it helps.Hey there, I'm reliably getting a crash to desktop within a few turns of this save, and loading earlier saves didn't finish the problem (always crashing around 1973). I was gonna accept it as just a "me problem" but I'll drop a few saves in here just in case. Thanks as always, Leoreth.
honestly the save does help I was adoring that playthrough ! thanks for the confirmation at least, hopefully I can find a workaround as to whatever shenanigans were causing crashes on my end latelyYeah, (un)fortunately it works for me. I uploaded the July 1974 save in case it helps.
Persia and Iran share the great person name pool. Otherwise, what would modern Persia's great people be?Shah Ismail can show up as great people for ancient persians too, instead of only to the iranians. Is that intended?
View attachment 622158
Can you upload this as a .txt file?I encountered this C++ error related to "BugEventManager".
Persia and Iran share the great person name pool. Otherwise, what would modern Persia's great people be?
Can you upload this as a .txt file?
Can you tell me how they lost control of it? Conquest? Flipped to a new civilization? Lost in a partial collapse?After a civilization that have ships harbored in a city lose control of it to another civilization, the ships are located to other cities that doesn't have sea access. The result is showed in the attached images below.
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Sorry, I don't have a save of it, but this happened to me when a Congress assigned one of my cities to another civilization. (Although, granted, that city was my one and only coastal city).Can you tell me how they lost control of it? Conquest? Flipped to a new civilization? Lost in a partial collapse?
Great, thanks, that was enough for me to locate the likely issue. It will affect flips from congresses and caused by stability (total and partial collapses).Sorry, I don't have a save of it, but this happened to me when a Congress assigned one of my cities to another civilization. (Although, granted, that city was my one and only coastal city).
Well, playing with the Turks, after the Ottomans have spawn, my empire, that consisted in Iran and Middle East, have suddently collapsed to the core, making my territorial conquests turn into independent or barbarians, including port cities that have my ships. These ships have moved randomly to continental cities, which have ended in the image that I have attached. This have happened when a port city have flipped to another civilization too, but I don't have the save. I will attach the Turks game save here, if you want to see for yourself. Just end the turn to see the event happening.Can you tell me how they lost control of it? Conquest? Flipped to a new civilization? Lost in a partial collapse?
File "Popups", line 192, in handle_choice
File "Congresses", line 452, in acceptDemand
File "Congresses", line 649, in assignCity
File "RFCUtils", line 752, in completeCityFlip
File "RFCUtils", line 356, in createGarrisons
File "Core", line 463, in makeUnits
RuntimeError: unidentifiable C++ exception
Please upload a save from before the error occurs.File "Popups", line 192, in handle_choice
File "Congresses", line 454, in acceptDemand
File "Congresses", line 663, in foundColony
AttributeError: 'NoneType' object has no attribute 'isHuman'