Dominus the Mentat
Prince
- Joined
- Oct 29, 2018
- Messages
- 301
I must regretfully report that it still doesn't work perfectly. In the attached save, you're one turn away from generating a Great Prophet. I'm 99% certain that nobody has generated a Great Prophet prior to this since the only Prophet-generating wonder built by someone else is in Babylon, which I have conquered. But the goal doesn't get checked.- fixed a bug preventing the Pesedjet URV goal from being checked
Intended.In the latest git version, all the medieval europeans AIs start with crossbowmen but the player spawns with archers if machinery is undiscovered.
Glad to hear the improved performance is noticeable.I played around with the new git merged with custommap today. Much improved performance, but I saw a few bugs when AIs were reassigned a previously used slot.
If you have any saves handy for these scenarios, it would help me debug them. Specifically, any save where a civ that is reusing a slot is about to spawn (but hasn't spawned yet). If it's unstable or using an incorrect leaderhead, even more useful. Likewise, do you have the save from the turn before the "failed" Mexican flip?1) The new occupant of the slot kept the old user's stability and espionage status. In my 600AD playthrough the late spawning civs Prussia onwards spawned as unstable, presumably because their previous occupants collapsed due to instability. Shortly after Prussia was destroyed, Argentina spawned using Prussia's old slot. My espionage towards Prussia was still valid for Argentina.
Spoiler Prussian Argentina :
2) The leaderheads for Mexico, Argentina, and Colombia were actually re-used from their old civilizations.
Spoiler Colombia :
3) Upon spawn Mexico only flipped Mexico city. Spain maintains control of many cities under the "rise of Mexico" effect.
Spoiler Funny mexico :
4) On a separate note, America's flipzone acts a bit funny. I was able to maintain cultural control of the "rise of America" zone south of the great lakes. I had seen this issue on the pre-merge version.
Spoiler Americas funny flipzone :
Please let me know if you'd like a save file.
Cheers
Are those three slaves instead of any starting workers, or did they receive starting workers as well?Aztecs begin with three slaves. It's intended?
View attachment 625606
Do you have a save where you can convert to Orthodoxy (but have not already) to complete the goal, so I can reproduce?Ethiopia second UHV goal doesn't mark as completed the goal of convert to ortodoxy even if Ethiopia is converted before the 5 turns deadline.
View attachment 625607
Behind the scenes secret: this is what the world looks like before any map data is applied. I think you ran into a Python error that prevented the map from being parsed or applied.I realize this is my own doing, and I had difficulty installing the custom map branch but nonetheless, I am going to put this here.
Spoiler grassland... world of grass :
They didn't receive workers, only the aztec slaves, some archers, spearmen and the settlers.Are those three slaves instead of any starting workers, or did they receive starting workers as well?
Yes, but the result was different now. The game have considered the convertion.Do you have a save where you can convert to Orthodoxy (but have not already) to complete the goal, so I can reproduce?
I've taken the liberty to attach one save of this bug too. New civilizations appearing before they rise or reborn with other leaderheads from other civilizations.If you have any saves handy for these scenarios, it would help me debug them.