That save is too late to reproduce the issue but it worked when I engineered it myself. Did you have a Python exception?Polynesia 1st UHV doesn't complete when having 2 of the required islands. 2nd one works normally.
That save is too late to reproduce the issue but it worked when I engineered it myself. Did you have a Python exception?Polynesia 1st UHV doesn't complete when having 2 of the required islands. 2nd one works normally.
Thanks, and that's interesting, because that's how I tested it.Here is a save before settling Marquesas. Didn't see any Python exceptions.
I did some testing with placing Settlers by World Builder. For me first UHV only triggered when first two UHV areas were settled on same turn.
I figured out that the actual thing that made it break was loading a saved game. Took me a lot of time to find the cause of this but I finally fixed it. Will be included in the next batch of fixes.Here is a save before settling Marquesas. Didn't see any Python exceptions.
I did some testing with placing Settlers by World Builder. For me first UHV only triggered when first two UHV areas were settled on same turn.
Only thing I can think of is that you did not pull the most recent version of the branch.View attachment 624194 View attachment 624195 View attachment 624196 View attachment 624197 View attachment 624198 View attachment 624199 View attachment 624200
Leoreth,
I was testing the "custommap" branch but found some Python errors. I downloaded the ZIP file from github from the "custommap" branch and then extracted it in the Mods folder and renamed it correctly, the mod opened but I was only able to start the game in the 3000BC scenario, in the 1700BC scenario, after configuring difficulty and game speed o game crashes and closes the window.
When I tried to start a game with Babylon, 3000BC scenario, the map generated was all grassland, with some resources and rivers
What could have gone wrong? Just some time ago I did the same procedure but with the "riseandfall" branch and it worked.
The game actually gave me an L for all my victories, never noticed that before. Fortunately the fix will retroactively recognise all victories accurately.I've finally won! Now if only the victory screen would acknowledge it as a win. Instead its "L-Religious"
My bad, attached. It also only happens when I'm at war, so pretty unique situation.Without a save from before this occurring I cannot do anything.
Alright, thanks. Those are not conquerors, it's a normal consequence of a collapse. If any civ has a claim on a city of a collapsing civilization, they get the city as opposed to the independents. This includes claims on war targets.My bad, attached. It also only happens when I'm at war, so pretty unique situation.
It worked for me without any issue, I don't know the problem was in your case. I attached the save in case you want to continue playing as Canada.When I collapsed as the Polynesians, Canada spawned on the same turn. I accepted taking control of Canada, hoping to grab the unexpected lifeline but now the game is stuck on "Waiting for Other Civilizations". I have the before and after saves this time. Is there any way for me to continue this game as Canada? Is there any fix for this?
I also had this problem when I collapsed as Harrappa then switched to china on the same turn. IMO the game thinks youre dead and thats why it doesn't work. its just the "take over new civ" message comes before the "you die" message which is honestly just a bug to me. Just reload and try to prevent collapse for another turnWhen I collapsed as the Polynesians, Canada spawned on the same turn. I accepted taking control of Canada, hoping to grab the unexpected lifeline but now the game is stuck on "Waiting for Other Civilizations". I have the before and after saves this time. Is there any way for me to continue this game as Canada? Is there any fix for this?
I am having a few problems with the 600AD scenario. I don't know if it's mistakes, changes or deliberate actions.
1. Unhistorical growth.
The clearest example is Spain, which is conquering a large part of Europe and is not colonizing.
Portugal is either a great colonial empire or has only a few colonies (doesn't build a trading company?).
France almost always dies in wars with Spain or Germany or is vassalized by them, and does not participate in colonization either.
Russia has a similar problem to Portugal. Either expands territory at a tremendous pace or vegetates without building cities (doesn't it produce settlers?)
After the war with the Vikings, England can get stuck in territorial development.
I believe the Vikings are programmed to fall and then be reborn as the Swedes, Danes, or Norwegians.2. Falling civilizations
Vikings - Why Are They Falling? I have played them many times and never had any problems with stability. Is it done on purpose?
Poland - the same. 17th century and suddenly dies.
4. Civilizations not born.
I know that the emergence of some civilizations is related to the game situation, but does the Ottoman Empire have any connections?
Another problem is why some civilizations are reborn more often than others? For example, Greece or Poland, after the fall, very rarely returns, and for example, France after a few turns, and it is technologically advanced.
I’ve also run into this problem, the exceptions spawn every single turn, which makes starting as any post-Persia Civ really difficult bc they accrue so fast on autoplayPress next turn, Persian spawn creates python exceptions. Latest git revision!
I'm also using the Blue Marble, soundtrack and UI recolour modules, just in case that has an effect.