Bug Reports and Technical Issues

The spy in Pyeongyang receives 3 xp after stealing a technology, the one in Hanseong receives 1 xp. So everything seems to work as intended. The difference is that Hanseong has a 52% cost reduction, and 48% of 3 rounds down to 1.
Okay, thank you. I misunderstood that the base experience of 3 for stealing a technology was reduced by the cost reduction. Would it be possible to add a tooltip for the player, showcasing the espionage experience and its modifiers, to be gained from doing a mission? Something like (3 base xp x .48 spent = 1.44 xp = 1 xp)? Just so the player is aware that reducing the mission cost also reduces the experience gained. As an example, the combat screen we get is pretty detailed.
Spoiler Combat XP :

20220912122232_1.jpg


Another question/bug, although this might just be me misunderstanding again. For the Egyptian pagan victory, "Be the first to create three different kinds of great people", I am failing once a great merchant is born to the Greeks, even though there are several other types of great person that I can still be the first to get. Is it intended that I need to finish this goal before any other civilization gets a single great person?
Spoiler Pesedjet :
20220919220047_1.jpg


Edit: Came across this bug when I tried opening the victory screen as Babylon, first turn.
Spoiler Error :
20220919223238_1.jpg
 
Yes, with the 1.16.6 version. Same result.

I will try again.

Edit: 1.16.6 from Installer works fine! No errors for any of the start dates.

In the past I've always played the SVN/Git version. It's nice to know the Installer is a good backup option!
Hey i have the same issue, but i don't understand the installer isnt opening when i download it. it not sure what program to use
 
Okay, thank you. I misunderstood that the base experience of 3 for stealing a technology was reduced by the cost reduction. Would it be possible to add a tooltip for the player, showcasing the espionage experience and its modifiers, to be gained from doing a mission? Something like (3 base xp x .48 spent = 1.44 xp = 1 xp)? Just so the player is aware that reducing the mission cost also reduces the experience gained. As an example, the combat screen we get is pretty detailed.
Spoiler Combat XP :
That is possible, but will not happen any time soon.

Another question/bug, although this might just be me misunderstanding again. For the Egyptian pagan victory, "Be the first to create three different kinds of great people", I am failing once a great merchant is born to the Greeks, even though there are several other types of great person that I can still be the first to get. Is it intended that I need to finish this goal before any other civilization gets a single great person?
Spoiler Pesedjet :
Not intended, the goal incorrectly fails early. If you still have a save of this situation, it would help me fixing the issue.

Edit: Came across this bug when I tried opening the victory screen as Babylon, first turn.
Spoiler Error :
Could you upload a save, just to be safe?

Hey i have the same issue, but i don't understand the installer isnt opening when i download it. it not sure what program to use
It is an executable, you don't need a program to run it.
 
I don't see "city in India" anywhere in the Hindu civilopedia page. I have 1.16.6.
IIRC all religions (except protestantism?) have a historical area. Only within that area they can be found. This area is not mentioned in the civilopedia. Other than that, the conditions to found each religion are metioned on their specific pages.
 
There seems to be some issues related to the golden age you get for completing a second UHV, when playing on the latest revision.
Firstly, the golden age event seems to trigger two turns in a row, giving me double the amount of golden age turns.
Secondly, when I reload to a save from before finishing the second goal, the event will trigger several times over the next few turns, which leads up to a ridiculous amount of turns.
I will attach some saves that I hope can help you:
- a save a few turns before completing the second goal
- a save upon completing the second goal, granting 12 turns golden age
- a save a turn later,the event popped up again, now there's 23 turn golden age
- a save reloaded from earlier, now there's 47 golden age turns before finishing the goal.
If there is any other information I can help you with please let me know!
 

Attachments

All resources give their base bonus description as (for +0 cities) or (currently in +0 cities)
Spoiler :
Screenshot 2022-09-20 175149.png
Screenshot 2022-09-20 174930.png


Pretty sure I've seen it in the other games I've tried since 1.16.6 but this particular save is attached just in case. I really like the idea though, seems that it will make it a lot easier to tell what is important and what you can afford to sell while trading!
 

Attachments

That is possible, but will not happen any time soon.


Not intended, the goal incorrectly fails early. If you still have a save of this situation, it would help me fixing the issue.


Could you upload a save, just to be safe?


It is an executable, you don't need a program to run it.
Sorry, I wasn't able to recreate the Babylonian bug. But as I was playing an Argentinian game, I came across a strange bug. After I completed my second goal, I got my free golden age. But the turn after that, I got another golden age, for free. And the subsequent turn, as well.

Even stranger: After that, I went to go and recreate the Egyptian pagan goal. But on my second turn, I came across the same bug from my Argentina game!
Spoiler Second Historical Goal :
20220920230054_1.jpg

I've never seen a bug like this transcend savegames before. I found that after I load my save and encounter the golden age bug with Argentina, if I go and start any new game after that, on my second turn I'll always get a free golden age. But if I close the game and reopen it, I won't encounter the bug. But loading the Argentina save restarts the bug again, for all new games as well. Hopefully that information can help you narrow down what the issue is.

Anyways, I also recreated the Egyptian pagan bug. It occurs the turn after the save.

Edit: Just saw someone else already posted about the golden age issue.
 

Attachments

All resources give their base bonus description as (for +0 cities) or (currently in +0 cities)


Pretty sure I've seen it in the other games I've tried since 1.16.6 but this particular save is attached just in case. I really like the idea though, seems that it will make it a lot easier to tell what is important and what you can afford to sell while trading!
That is intentional. "For +0 cities" means that none of your cities will gain additional happiness from acquiring this resource. "Currently in +0 cities" means that none of your cities gain happiness from this resource and will not lose happiness after trading it away.

Sorry, I wasn't able to recreate the Babylonian bug. But as I was playing an Argentinian game, I came across a strange bug. After I completed my second goal, I got my free golden age. But the turn after that, I got another golden age, for free. And the subsequent turn, as well.

Even stranger: After that, I went to go and recreate the Egyptian pagan goal. But on my second turn, I came across the same bug from my Argentina game!
Spoiler Second Historical Goal :

I've never seen a bug like this transcend savegames before. I found that after I load my save and encounter the golden age bug with Argentina, if I go and start any new game after that, on my second turn I'll always get a free golden age. But if I close the game and reopen it, I won't encounter the bug. But loading the Argentina save restarts the bug again, for all new games as well. Hopefully that information can help you narrow down what the issue is.

Anyways, I also recreated the Egyptian pagan bug. It occurs the turn after the save.

Edit: Just saw someone else already posted about the golden age issue.
Yes, it's a very stupid oversight on my part. Will fix it asap once I find the time.
 
I don't know if this is supposed to happen but Spain tends to end up vassalizing France especially in the highest difficulty levels. Actually France should be stronger than Spain or at least on an equal level.
 
Argentinian UHV got a bit of a difficulty increase I see :p

More of a typo than a bug by the looks of it since the number of "Golden Ages" seems to match up with the number of golden age turns since I'm playing in marathon, but this seems like the best place to put it anyway
 

Attachments

Argentinian UHV got a bit of a difficulty increase I see :p

More of a typo than a bug by the looks of it since the number of "Golden Ages" seems to match up with the number of golden age turns since I'm playing in marathon, but this seems like the best place to put it anyway
Yes it's just a typo, it should say "turns of golden ages". Leoreth said he's aware of the issue, but a fix for it will have to wait.
 
Which version of the game is that from?
 
Just the 1.16.6 main download
 
Playing with the ottomans in 600 A. C. map, its third UHV already begins won.
Screenshot_120.png

After conquering Luksor, the city have a lighthouse
Screenshot_119.png

Wulumuqi should be Beshbalik under mongol control
Screenshot_122.png

León arabic name doesn't change when the city is conquered by Spain
Screenshot_116.png
 
Do you have a save from before Lulsor is conquered?
 
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