Unintended.
That game option disables the random placement/generation of goody huts.
But the map has pre-placed goody huts in specific locations, and the game option doesn't delete those; it only prevents the random placement/generation of them.
Yeah, the mod does not use the pre-existing mechanism to place goody huts, so the option does not take effect.
The mod does not have options.
Anything you manually do to mess with game options is clearly outside the intended use of the mod and it's up to you to make that work. If that's "frustrating", don't do it.
Lol.This has now moved from "bug report" to "technical issue".
Lol.
You can talk about it as much as you want, because you have now been moved from "reasonable person I will talk to respectfully" to "entitled person who is on my blocklist"Leoreth, you chose to make the main game menu, including the "Custom Game" submenu, into the front page for your mod. Going into an offered submenu of that front page and pushing a button offered in that submenu does not rise to the level of manually messing with game options, not even close. It's known as using the game interface - or attempting to use it - for its intended purpose.
Your mod doesn't have options? Fine. Don't offer that submenu. Offering it is a promise of functionality that you apparently did not and do not intend to honour.
This has now moved from "bug report" to "technical issue". However, it's your mod and nobody can force you to fix game features that you break, so I'll stop talking at you about it.
Your option. Bye.You can talk about it as much as you want, because you have now been moved from "reasonable person I will talk to respectfully" to "entitled person who is on my blocklist"
If I may, I’m inclined to suspect an older version based on this line from the 02/23 git update:I have Solid (+41) stability as England, and I'm the only one controlling cities in Canada's core, and they still spawned in 1866. Fwiw, America is also Solid.
View attachment 663507
Hmm - I updated to the most recent git, but had a similar issue in another game. I was playing Spain with fully Solid (+30) stability and Argentina and Mexico both spawned.If I may, I’m inclined to suspect an older version based on this line from the 02/23 git update:
“- fixed civilizations being able to spawn despite their spawn conditions”.
I experienced this directly over several games and thought I was going crazy (e.g. maybe I wasn’t solid after all???). It was quite a relief to see the fix appear (thanks again boss man).
Hmm - I updated to the most recent git, but had a similar issue in another game. I was playing Spain with fully Solid (+30) stability and Argentina and Mexico both spawned.
First I have to confess getting the update date wrong. It was 2/5 not 2/23 but maybe not relevant. It still sounds like the results you are seeing are consistent with the spawns not actually being conditional. Let me just speak for myself. When 1.17 was finished, I downloaded the packaged version and played that. I deleted the git folder entirely and started fresh. Conditional spawns now work as intended.Hmm - I updated to the most recent git, but had a similar issue in another game. I was playing Spain with fully Solid (+30) stability and Argentina and Mexico both spawned.