Lokki242
Emperor
Yeah, it would, wouldn't it?A save before you lose contact might help.
As requested king. I have contact with Mughals here and should lose it next turn. I've also attached 1480, the turn where I've now lost contact.
Yeah, it would, wouldn't it?A save before you lose contact might help.
Yep :/Can you check if e.g. Assets/Maps/Settler/Egypt.csv exists? Both before and after unzipping?
The cause of the crash already exists in this save. I am pretty sure the Shwedagon Paya effect is the cause, and it looks that the Mughals recently conquered Lhasa (the city it's in) and that's what caused the issue. Do you by any chance have the previous save from before they conquer that city?Getting a CTD next turn not sure why
Just updated to latest git version to see if that fixed up still crashes
I just discovered computers if that helps
Sure no problem. Sending you two since I dont remember if the first one crashes also. Second one is from 20 or so turns before the crash but its the only other one I have.The cause of the crash already exists in this save. I am pretty sure the Shwedagon Paya effect is the cause, and it looks that the Mughals recently conquered Lhasa (the city it's in) and that's what caused the issue. Do you by any chance have the previous save from before they conquer that city?
Arabs are rising in the tile of al qunfudhah instead of makkah
In my games they do, albeit pretty slowly. Scripted California event helps them a lot. It is British who worry me. They used to reliably settle Vancouver on the old map. I wonder what has happened now?View attachment 699498
Got this and some more python errors. Zip downloaded 30/7 so maybe not an active one anymore. Also some dynamic names are off. All this can be experienced through a save while ending turn.
Also the Americans seems to be very unwilling to expand to the west nowadays. Is this intended?
for civ in self.civs:
data = player.__dict__.copy()
civ.setup()
civ.update(data)
for civ in self.civs:
data = civ.__dict__.copy()
civ.setup()
civ.update(data)
# Thailand requires Khmer to be shaky or worse (unstable if Khmer is human)
if self.iCiv == iThailand:
iRequiredStability = player(iKhmer).isHuman() and iStabilityShaky or iStabilityStable
if player(iKhmer).isExisting() and stability(iKhmer) >= iRequiredStability:
return False