Bug Reports and Technical Issues

Byzantium does not have the free civic change at the start of the game like most other civs got.
I can switch civics without anarchy just fine from this save. Are you referring to the "do you want to switch your civics" popup? Did you start this game from autoplay or did you switch from another civilization? If so, which?
 
Mongols vassalized Turkestan and I'm not sure whether this is intended:
Spoiler :
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  • Casimir III AD-1415 Turn 313.CivBeyondSwordSave
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Can you be more specific?
 
I've noticed during some games in Africa that the natives tend to form large stacks--a dozen or more units. This always results in the AI losing cities and is pretty rough on the player too. Is this intended? Save attached with an example stack that's representative of the size I'm seeing.
 

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  • AutoSave_AD-1020 Turn 272.CivBeyondSwordSave
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It's always fun to settle on the empty east coast of the USA and ten turns later find the 20 native Muscogees and Mohawks descending upon you because they collapsed the Aztecs centuries ago and have had nothing to do but wait for another victim since then.
 
I've just won a UHV as Moors, but it crashed with error 'could not find file Sounds/Soundtrack/Victory'. I've attached a screenshot and the savegame file. It's version 1.17
 

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  • Abd-ar-Rahman AD-1628 Turn 465.CivBeyondSwordSave
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  • Victory crash.jpg
    Victory crash.jpg
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That bug has since been fixed on the git version, the fix should also been in the recent patches. How old is your version?
 
That bug has since been fixed on the git version, the fix should also been in the recent patches. How old is your version?
It's the one that's on Sourceforge and I downloaded it yesterday. Maybe I should try the git version.
 
It's always fun to settle on the empty east coast of the USA and ten turns later find the 20 native Muscogees and Mohawks descending upon you because they collapsed the Aztecs centuries ago and have had nothing to do but wait for another victim since then.
If you find this, can you give me a save or an accurate count?

I am aware of the stacking up phenomenon. Unsure why this is a problem on this map now. But separate from that, the amount of units spawned should be limited if there are no cities to target. So I would like to address that as well.
 
It's the one that's on Sourceforge and I downloaded it yesterday. Maybe I should try the git version.
That should give you the latest version. Odd that it's still not working.
 
If you find this, can you give me a save or an accurate count?

I am aware of the stacking up phenomenon. Unsure why this is a problem on this map now. But separate from that, the amount of units spawned should be limited if there are no cities to target. So I would like to address that as well.
Next time I see it I'll post a save here. It's a bit awkward to deliberately playtest for because it needs the player to be tech trading in Europe so that Europe actually colonizes before 1750.
 
In my Pax-Persia World game, then i tried to made Native State (and they sure a state - at first they build roads to connect cites) with supposed to slow down colonisation and development of Europe.
Well, then native have several cites under their control - they stop attacking undefended cites. Unless the native unit (like raider in Africa) spawn right near city. In South America was extremely hard to make natives capture even single city. Machu natives didn't want attack. By many many turns those undefended cites was never attacked, even though natives in Bogota build mines and had passage to Andes . But. Then i granted independence to inca's cites - native x-bow spawn near one city and captured it, and several turns late - that happen with another city. I saw something similar, then Inca collapsed - some cites was barbarian and was captured with natives (for some reason barbarian units leaved city for 1 turn and here we are). Look like it was intended?
It also was hard to force them capture cites in USA zone. All those stacks didn't want do it. Only then i bait them with workers - they finally capture cites.

UPD. Also from this game. Portugal was killed before TC events, but respawn with cites, that was never under their control (next turn)
 

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  • Cyrus AD-1700 Turn 1080.CivBeyondSwordSave
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So to clarify, is the stacking only a problem with natives? Or does it happen with barbarians as well?
 
So to clarify, is the stacking only a problem with natives? Or does it happen with barbarians as well?
hard to tell, coz barbarians attack anything in their range right after spawn. And all other civs attack them too, so they don't have time to gather big stack. At max they have 4 units in city after someone collapse.

Stacking in Africa usually happen before Congo born. A lot of space and nothing to do. So those stack go to Mali.
In America - spawn Musketeers stay out of european colonies, unless worker near. After some turns - some other units born - and they gather to stack. After stack become big - thet can try capture city. Usually they gather near Saint-Luis area.
 
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So to clarify, is the stacking only a problem with natives? Or does it happen with barbarians as well?
I've seen Mayan Holkan barbarians in Central America stack, but they tend not to do anything. You just get 7+ guys slowly amassing on a jungle hill right outside your borders in Honduras and there they stay forever - maybe because they're flimsy strength 3 skirmishers without good city attack odds. This happens essentially 100% of Mayan games.
 
I've seen Mayan Holkan barbarians in Central America stack, but they tend not to do anything. You just get 7+ guys slowly amassing on a jungle hill right outside your borders in Honduras and there they stay forever - maybe because they're flimsy strength 3 skirmishers without good city attack odds. This happens essentially 100% of Mayan games.

I placed 2 holkans nearby and used those barbarians as a food source.
Odds are not that bad, they have high disengage chance.
 
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Here are three 1700 AD games where the natives form a stack of units on the Poplar Bluff tile northeast of New Orleans and do nothing.
 

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  • Native stack 3.CivBeyondSwordSave
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  • Native stack 2.CivBeyondSwordSave
    1.1 MB · Views: 1
  • Native stack 1.CivBeyondSwordSave
    1.1 MB · Views: 0
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