Bug Reports and Technical Issues

Yeah, sorry, should be gone with the last commit.
 
User title is relevant ;)
 
Odd bug with the Moai statues. On the city screen it shows that the water tiles with improvements get 2 production, but it is not applied to total city production (ie. all improvements still provide 0 hammers even though the tile shows 2). When the statues are built it also doesn't show the hammers at all (although if you load from a save it shows them).

I was curious if this only applied to fishing boats built before the Moai statues were built, so I founded a city in Australia after the statues were built. The fishing boats there do provide the +2 hammers, while any constructed before do not.
 

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Probably an updating problem, will look into it.
 
In my game, I saw that the production of te Maoi was taken into acount for the total production. My total production was 8: 4 from tile production, 2 from specialists and 2 miscellaneous. I'm pretty sure the miscellaneous ones come from the Maoi boosted fishing boats. But the tile itself didn't show the extra hammers.
 
I think it's always like this when getting the ability to build an improvement? I agree it sounds weird which is why I'm surprised that I've never noticed this before. "Can Fishing Boats" is just as wrong.

(Maybe I need to introduce an "Into Space" improvement to make use of this.)
"TXT_KEY_BUILD_SLAVE_PLANTATION"
should be
"Create [LINK=IMPROVEMENT_SLAVE_PLANTATION]Slave Plantation[\LINK]"

TXT_KEY_BUILD_HIGH_SEA_FISHING_BOATS
should be
"Create [LINK=IMPROVEMENT_HIGH_SEA_FISHING_BOATS]High Sea Fishing Boats[\LINK]"

This means that when you mouse over the fishing boat icon on the fishing boat unit then it will say "Create High Sea Fishing Boats". In the Civilopedia and tech screen it will say "Can Create High Sea Fishing Boats". The link is so that in the civilopedia you can go straight to the improvement. This is how it is in the base game improvements.
Edit: Build is used for improvements that take turns to complete. Create is used for improvements that are created instantly.
 
deep sea fishing would mean it is a different kind of fishing (compared to the regular, closer to the surface-fishing) while high sea fishing suggests it is the same sort of fishing they do near the coast, but just on the open ocean. both work


what doesn't really seem to work:

doc-weirdculture2.png


the teeny tiny town of Kolkata which is independent managed to steal two previously owned tiles from my double-holy-city of Pataliputra.

And it sure looks weird to me, especially that cottaged one.
It is a 600AD-scenario (obviously) and I have owned Pataliputra for ~10-20 turns so it's not like this is part of the initial readjustment
 
It could "ocean fishing", or "far fishing". Ocen fishing is the best IMO, because even a new player can understand it.

A small bug to report:
DynamicCivs.py line 756:
iPolynesia : "TXT_KEY_CIV_PHOENICIA_DESC_COMMUNIST",

It should be "TXT_KEY_CIV_POLYNESIA_DESC_COMMUNIST", I suppose
 
"TXT_KEY_BUILD_SLAVE_PLANTATION"
should be
"Create [LINK=IMPROVEMENT_SLAVE_PLANTATION]Slave Plantation[\LINK]"

TXT_KEY_BUILD_HIGH_SEA_FISHING_BOATS
should be
"Create [LINK=IMPROVEMENT_HIGH_SEA_FISHING_BOATS]High Sea Fishing Boats[\LINK]"

This means that when you mouse over the fishing boat icon on the fishing boat unit then it will say "Create High Sea Fishing Boats". In the Civilopedia and tech screen it will say "Can Create High Sea Fishing Boats". The link is so that in the civilopedia you can go straight to the improvement. This is how it is in the base game improvements.
Edit: Build is used for improvements that take turns to complete. Create is used for improvements that are created instantly.
Ah that makes sense, thanks.

what doesn't really seem to work:

doc-weirdculture2.png


the teeny tiny town of Kolkata which is independent managed to steal two previously owned tiles from my double-holy-city of Pataliputra.

And it sure looks weird to me, especially that cottaged one.
It is a 600AD-scenario (obviously) and I have owned Pataliputra for ~10-20 turns so it's not like this is part of the initial readjustment
Might not actually be related to the new culture mechanic, but an older rule that gives independent civs "core privileges" (i.e. the 20% rule) if the civ living in that core is dead. So Kolkata is treated as an Indian city getting control over tiles in the Indian core easier than the foreign Indonesians. But I'll look at the save.

It could "ocean fishing", or "far fishing". Ocen fishing is the best IMO, because even a new player can understand it.

A small bug to report:
DynamicCivs.py line 756:
iPolynesia : "TXT_KEY_CIV_PHOENICIA_DESC_COMMUNIST",

It should be "TXT_KEY_CIV_POLYNESIA_DESC_COMMUNIST", I suppose
Whoopsie Daisie.
 
sorry for the doublepost, but since it is unrelated to the previous one (but somewhat related to the one before that):

doc-weirdculture3.png


While as Indonesia, I always am quite happy if the Dutch are having problems, this still seems wrong to me (and it has been like that for several turns at least).
I think the Independents culture should be treated the way a vasalls culture is when it comes to tile control.


Hmpf, is there any way to get a higher quota for attachments? I just had to delete some because I exceed mine if I want to attach a save for this

edit: lol, just saw that they cant even claim the tile above their city, despite it not belonging to anyone
 

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There is ice in new guinea...
hMPdkjW.jpg
 
That file is hideously outdated, and should probably be reconstructed from SVN commit messages.
 
yeah this is intentional to isolate the Polynesians from the rest of the world.

See, Leoreth, that is why I suggested to use jungle :D

That's interesting.
 
Yeah, that pic Manuss posted is the "marshes turning into ice" that I mentioned. I saw them in my game, early on in the game there were marshes, and much later, when I saw the tile again, there was ice. I thought I had the latest SVN version (it was Saturday afternoon when I updated it), but perhaps you fixed that later.
 
that tile was grasland in 836/837 (when Polynesia was introduced) and was changed into unpassable terrain in the subsequent patch because I discovered that it could be used to make early contact with the rest of the world :D
It is supposed to become grasland again after 800AD (havent checked yet).
So if you started your game with the initial patch that introduced Polynesia, saved your game, updated DoC and then continued your game, then yeah that grasland turned into ice for you
 
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