Bug Reports and Technical Issues

Two bugs(maybe) in recent svn revision

First, this coast plot near Brunei(the plot which the work boat is on) is Rainforest?
Yep, looks like an accident while merging.

Second, after I played as America civs(USA, Canada, Mexico, Brazil) about 10 times, I find that now there's no immigrates from the Old World to America now. I don't remember it was removed in the previous versions. So is it a bug?
Not sure, will investigate.

I don't see the image.
Considering how often you don't see images that everyone else can see, maybe this is a problem on your end?
 
Latest SVN: Playing as China, couldn't start a golden age with a great scientist who was female (the other was male).
 
Can you elaborate?

If you want to start a two GP golden age with a male and a female GS, that is not supposed to work. Or are you saying that it works when a male GS is involved in the GA, but not the female one?
 
Am I supposed to use two different GP to start golden ages? I never go for them so it's possible that I just haven't come across that before... That seems like a big oversight on my part though.

And no, it doesn't work at all. I just mean for both of them it says "requires 1 more" for the GA.
 
No, that is intentional. Ever since vanilla Civ4, a golden age that requires X great people requires X different types of great people.
 
I actually don't know how I missed that... I mean I don't tend to go for golden ages but it's not like I haven't used them before. And I've been playing this game for a decade. Damn...
 
New commit:
- relaxed conditions where AI refuses to capitulate because of insufficient war success for small civilizations
- AIs are now more willing to capitulate if their situation is desperate (one core city left and capital threatened by enemy troops
- vassal limit now by military power and population instead of number of vassals
- stability checks for vassals are now triggered only along with master stability checks
- vassal crises can at most be as bad as their master's stability allows
- human vassals benefit from the human "crisis is imminent" rule
- fixed a bug where the "crisis is imminent" flag was incorrectly reset
- released civs start with a favorable attitude towards the player that released them
- vassal dynamic names only apply to capitulated civs

Hey, can you explain what exactly this means?
 
Basically, if the master is stable and the vassal collapsing, it will still only be a minor crisis.
 
OK, I'm a little confused. I'm Turkey, and I'm stable/shaky. My vassal Russia experiences a stability check, and collapses to core. Working as intended?

edit: My vassal Iran just took a complete collapse; I'm still stable?
 
OK, I'm a little confused. I'm Turkey, and I'm stable/shaky. My vassal Russia experiences a stability check, and collapses to core. Working as intended?

edit: My vassal Iran just took a complete collapse; I'm still stable?
Huh, turns out there was a mistake in the code that went further than this feature. Stability checks for vassals didn't even happen at the same time as their master's as intended. I'll upload a fix.
 
Hi, I don't ever post, but I noticed in the latest SVN that Stability seems to be off or not working. Made it to around 1450 as the English before realizing that everyone's stability was flat, and my own stats were all zeros.
 
Seconded, I was playing an ethiopian game, and everyone was still around in the 1000's, even Babylon who was the score leader... and with a flat stability !
 
3000 BC Mongol autoplay is CTD somewhere in middle after last 2 SVNs... 600 AD start loads fine though.
 
Reproducibly?
 
nathan-fillion.gif
 
I just did 4 runs, all crashed, I was able to catch the last one being around 700 AD... Do you mean it is me only? If you load Mongols from 3000 BC you get no crash?

bsi.gif




EDIT: Run 5 on different machine went just fine...
 
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