Can you upload the initial save from before the flip?I started a Canada game from the 600AD scenario. 1870 AD, Wonderstrand flips to me, and I fail the UHV because the city acts as if I conquered it.
Can you upload the initial save from before the flip?I started a Canada game from the 600AD scenario. 1870 AD, Wonderstrand flips to me, and I fail the UHV because the city acts as if I conquered it.
def isMortalUnit(self, unit):
if unit.getUpgradeDiscount() >= 100: return False
[B]if unit.isMechUnit(): return False[/B]
if not unit.canFight(): return False
return True
Bug in RFC Utils.
Code:def isMortalUnit(self, unit): if unit.getUpgradeDiscount() >= 100: return False [B]if unit.isMechUnit(): return False[/B] if not unit.canFight(): return False return True
Doc returns a python error which says CyUnit doesn't contain isMechUnit.
It's up.Okay, will push it somewhere this evening.
def onCityAcquired(city, iNewOwner):
sOldName = city.getName()
sNewName = None
if sOldName == 'Inbhir Nis' and iNewOwner != iCeltia: sNewName = 'Inverness'
elif sOldName == 'Dùn Èideann' and iNewOwner != iCelta: sNewName = 'Edinburgh'
elif sOldName in ['Aquincum', 'Ak Ink'] and iNewOwner not in [iRome, iTurkey]: sNewName = 'Buda'
elif sOldName in ['Takao', 'Gaoxiong'] and iNewOwner >= iNumPlayers: sNewName = 'Kaohsiung'
elif sOldName == 'Mombaça' and iNewOwner != iPortugal: sNewName = 'Mombasa'
elif sOldName == 'Moçambique' and iNewOwner != iPortugal: sNewName = 'Mozambique'
[B] elif sOldName == 'Toranaro' and iNewOwner not in [iJapan, iFrance]: sNewName = 'Tolanaro'[/B]
elif sOldName == 'Kerimane' and iNewOwner != iJapan: sNewName = 'Quelimane'
[B] elif sOldName == 'Sofara' and iNewOwner != iJapan: sNewName = 'Sofala'[/B]
elif sOldName == 'Singidunon' and iNewOwner != iByzantium: sNewName = 'Belgrad'
elif sOldName == 'York' and iNewOwner == iCanada and city.getRegionID() == rCanada: sNewName = 'Toronto'
elif sOldName == 'Prey Nokor': sNewName = 'Saigon'
The Floating Gardens wonder is just a giant red blob, at least in the Civilopedia.
Also you can't see what a unit upgrades to anymore on a unit's Civilopedia page.
Caught this too, fix will be up soon.Auto-Play seems broken, I have tried with Greece and India in 3000BC and for both the game seems stuck upon starting a game. Hitting escape triggers the "You have been defeated" message.
Works for me.I cannot found Buddhism. Maybe because hindu temple is called "hindu mandir"?
Works for me.
I know the Vikings were renowned for their naval abilities, but don't you think it's a bit much to let a longbow and a settler start in the water without any ships in the 600AD scenario?![]()