Bug Reports and Technical Issues

Thanks...

Sorry if I cluttered this thread with a problem that wasn't a bug due to DoC...

Ah it's alright, I clutter this forum all the time with communist propaganda of varying subtlety. :lol:

I had this issue a years back with another mod too, basically Windows' User Account Control won't let programs change files in the program files folder(s) during runtime unless the administrator allows it. While this is in theory a good way to keep viruses from wrecking havoc on your system, it can be annoying if you actually do want a program to edit a file in the program files folder, but then again such programs should usually create their own folder in Documents to sidestep this issue anyway.
 
It's definitely an issue with the mod itself, I'd like to get BUG to stop creating its logs in this way but haven't had success with that yet.
 
In my Prussian game I got a -12 stability penalty for being at war when I switched to Multilateralism, despite being not at war with any civ except Independents. However, when I checked the world builder it appeared that officially I was at war with 6 civs I killed earlier that game. When I changed these statuses to peace, the penalty disappeared some turns later. I don't have a save since I didn't check in which turn the stability score was updated, but I'm pretty sure it's caused by this. If necessary I can try to replicate the situation. Version 1.14 release candidate, 600 AD start.
 
Okay, will be fixed.
 
Though this is more of a mod thread question, where can I find that value to change it? DynamicCivs?

In DynamicCivs.py in dEmpireThreshold I assume.
 
The default threshold is 5 cities. If a civ is in the dEmpireThreshold dictionary, it uses that value instead. So adding iEngland : 10 to the list will set the threshold for England to 10.

search for "def getEmpireThreshold"
 
Unlikely to happen, but a bug nevertheless.

If AI China builds a settler, the location of that cities is random chosen from a list of coordinates. If you are at war with China and you have an unit on that tile the city will be placed on, the city will be build, but your unit isn't moved. So you end up with an unit stationed in a city with a civ you are at war with.
 
I don't know if this has been reported before, but i'm playing a japanese game with the latest svn, and while my state religion is Buddhism (like Korea and Indonesia were), but Buddhism was never founded...
Edit : it was a 3000BC start
 

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While the Core, Historical, Constested, and Foreign Core areas show up in the stability overlay, Foreign area does not have an overlay, which I find to be somewhat confusing.

Other than that, I really like the overlay!

I decided to leave it out because it's even more confusing if it is added IMO. Now you know a tile has a special condition if it has an overlay. All tiles without are just normal (foreign area) tiles. Foreign area basically means no special conditions, which is made clear by not coloring it. (If I did color it, you would get the assumption that the tile does have a special condition)
 
Unlikely to happen, but a bug nevertheless.

If AI China builds a settler, the location of that cities is random chosen from a list of coordinates. If you are at war with China and you have an unit on that tile the city will be placed on, the city will be build, but your unit isn't moved. So you end up with an unit stationed in a city with a civ you are at war with.
BTW, Leoreth, is this still necessary?
Noted. I don't think anything has changed to make perform better when removed.

I don't know if this has been reported before, but i'm playing a japanese game with the latest svn, and while my state religion is Buddhism (like Korea and Indonesia were), but Buddhism was never founded...
Edit : it was a 3000BC start
Noted as well.

Is it normal that my game gets very unstable when I run Varietas Delectas?

It crashes to desktop like every five clicks.
It's probably simply too many art assets for your memory.
 
BTW, Leoreth, is this still necessary?

Have you seen the AI founded cities? I'd argue it's necessary for every civ, not just China.
 
So I tried to install this. I successfully downloaded the .rar file, but when I try to extract it into the Beyond the Sword/Mods/ (typing that word-for-word into the box that came up), it says, "Operation is not supported."

What'd I do wrong?
 
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