Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 578, in onBeginGameTurn
File "RiseAndFall", line 601, in checkTurn
File "RiseAndFall", line 2212, in initMinorBetrayal
File "RFCUtils", line 596, in listSearch
File "RFCUtils", line 605, in outerInvasion
NameError: global name 'argList' is not defined
Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 358, in onCombatResult
File "UniquePowers", line 260, in aztecUP
AttributeError: 'CyUnit' object has no attribute 'getCombat'
Traceback (most recent call last):
File "CvScreensInterface", line 635, in handleInput
File "WBUnitScreen", line 726, in handleInput
File "WBUnitScreen", line 48, in interfaceScreen
AttributeError: 'NoneType' object has no attribute 'plot'
ERR: Python function handleInput failed, module CvScreensInterface
I had the same issue happen. Related to that, I noticed that the CNM for Ethiopia has Zanzibar where a native Mombasa spawns, and they can settle Mombasa directly north of it. So you can have two Mombasas if you settle the first and capture the second.2 capitals, 2 Ayutthayas...
Celts, Natives and Independents follow rules similar to regular civs in that regard, whenever their last city is captured all their units are cleared from the game, but the code can keep spawning stuff for them later on. Perhaps they can be set to follow the 'require complete kills' rule independently of the other civs to avoid this.I don't have a save or anything, but when colonizing South Africa I encountered a huge Pombo spawn, around 5. And at that time Yax Mutal was the only native city in the world which I was also besieging, I conquered it and Pombos diappeared, just like in destruction of normal civilizations. Probably this was unintentional.
Great, wanted to look at these too today. I merged it right away. Have you also investigated the bug Imp. Knoedel reported? It might be related to the catapult refactoring you did.Oops, my bad. Made a PR with all fixes.
Found the reason for this bug, fix comes with the next push.2 capitals, 2 Ayutthayas...